Wasteland 2 walkthrough cx center. Miscellaneous

Wasteland 2- computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project was carried out through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the synthesis between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called keepers of order. Ranger Ace was sent to set up repeaters and locate the source of the radio transmission, and is found dead a few days later. The main characters have to go to the wastelands and investigate this murder.

Santa Fe Springs


1 - Helicopter; 2 - Captain Dave Carlson;
3 - lieutenant Wade Woodson; 4 - Boards;
5, 6, 7, 8, 9 - Holes in the perimeter; Helicopter Eco-1 team leaves for California and makes an emergency landing in the area Santa Fe Springs. The Foxtrot Squad requested help as they were attacked by wild animals. At the new location, we move to the northeast and engage in battle with a flock of irradiated dogs, then we talk with the survivor by name Dave(on the map - 2).


Captain Dave Carlson asks the Eco-1 team to find the lieutenant Woodson. We move to the communication room (on the map - 3) and engage in battle with another group of animals. We clean the area and talk with Wade Woodson. He shouldn't lie about Captain Dave's condition. The lieutenant is sent to repair the radio station, and the main characters have to clear the perimeter of infected dogs. If you got a promotion, then you can make a report to this particular NPC (the walkie-talkie will be unavailable).


Near the big crane lies stack of boards(on the map - 4), this quest item is required. Next, the Eco-1 group goes to clear the perimeter from wild animals, sealing up along the way holes in the fence. There are only five holes, near each you will encounter a skirmish with irradiated dogs (on the map - 5, 6, 7, 8, 9).






After each armed clash, Lieutenant Woodson broadcasts radio transmissions of various combat groupings. In the first case, Lieutenant Woodson gives the main characters the opportunity to listen to a radio broadcast Matthew, which again calls on the inhabitants of Arizona to settle in the new Citadel (this is where people are turned into synthetics). Next, the main characters will listen to the radio program Armies of the Lord who are less hostile. The rangers also receive the coordinates of the source of the signal in northern California. The third in line will be the radio broadcast of the so-called Mannerites who are ready to resolve issues through diplomacy, but if necessary, will provide armed resistance. At last the rangers will hear the message Dugan, who does not ambiguously make it clear about his attitude towards people, calling them "bags of bones." Back to Dave Carlson(on the map - 2) and we get the last order - the main characters must complete the mission of the Foxtrot squad. You need to go to Griffith and install another repeater to boost the signal of the radio station, however, in order to reach the destination, it is necessary to upgrade the protective suits with cat litter. Next, the Eco-1 team will have to investigate the received by Lieutenant Woodson broadcasts and determine the level of danger of each military group in the state, also the main characters will have to investigate the attack on the group Foxtrot. Finally, the Desert Rangers have always helped ordinary people, you should not forget about this. This ends the exploration of the location, now the main characters must go outside the new base and explore new territory. Eco-1 team to help a farmer in the north Alex (salt lake park), in the south of the state, civilians were attacked by synthetics ( Cerritos).

salt lake park

In addition to the three relays, your squad will receive a key to the gate. After rebooting, the gate may close, so keep the key with you. We leave the Santa Fe Springs location and move north, almost immediately the main characters receive a radio message, a farmer from salt lake park was attacked by wild animals and now asks for help from the rangers.


At the new location, we move north and engage in battle with honey badgers who gnawed through all the cows. We clean the area and inform Alex Dupre that the threat has been eliminated. As proof, we provide honey badger tail. After completing the task, the main characters receive a discount in the store (the farmer sells heavy weapons).


In addition, near the barn it is worth paying attention to cat litter pack, which is necessary for the modernization of radiation protection. At the exit from the location, a detachment of desert rangers is attacked by a group of Dugan's robots. The meson cannon has the greatest striking power in this collision, however, its disadvantage is a long aiming at the captured target (therefore, it is worth concentrating fire from all barrels on this object, since a member of your squad may not withstand its shot).


Cerritos

We leave the location of Salt Lake Park and move south, Lieutenant Woodson again gets in touch with the main characters. The inhabitants of the settlement Cerritos have been attacked by synthetics and need help. We move to a new location (the coordinates will be obtained after the radio session) and near the exit we talk with an elderly woman from the farm. The NPC talks about how Matthew's cyborgs stole her herd of cows as fees.


We move west and turn south, then we engage in battle with the group cyborgs(before the shootout, you can find out the location of the new citadel on Seal Beach). We return to the elderly woman and receive a reward for the destruction of the tithe collectors. At this location you can find merchant Tom(you can buy ammo from him).


Lieutenant Woodson requests Eco-1 team return to base, the helicopter crash and the fire attracted the attention of the unknown. In Santa Fe, you will meet a merchant named Pistol Pete(You can buy quite good examples of firearms and energy weapons from Pete and his partner). Also the NPC asks for help: the desert rangers must clear Rhodium from the bandits who captured the settlement. At this stage, you can return to the helicopter crash site, the fire will stop and it will be possible to pass through the fence. After testing a new weapon, we leave Santa Fe and head to Rodia.



1 - Checkpoint; 2 - Casino;
3 - Dr. Robert Horchata; 4 - Bank;
5 - Distillery; 6 - Radio tower;
7 - House of the Mayor / Headquarters of idiots; 8 - Farm Dante;
9 - possum Satan; 10 - Virgil;
11 - cat litter; 12 - Sewerage; We leave the base and move east, at the new location the main characters witness the murder of a civilian who refused to pay a fee for entering the settlement (on the map - 1).


At this stage, the player needs to clear the entire city from the bandits. However, you can pay with ammo and pass the gate without firing a shot. Rodia's release will be completed when he is killed. Lieutenant Stephen Dengler. You can find the leader of the bandits in a large house in the east of the settlement. The "Jerks in the Skin" were hired to protect the people of Rodia from the Children of the New Citadel, but the bandits took over the settlement and made it their headquarters. The first major faction that the Desert Rangers will face is located in the local casino(on the map - 2). Inside the room there were about a dozen "geeks in the skin."


Next, a small group of bandits guards bank(on the map - 4). It is worth noting that the bank is an arsenal in which the assholes store the cartridges collected as a tribute.


On the distillery(on the map - 5) in addition to a few guards, your squad will have to destroy all the working personnel (the workers are numerous, unarmed and have a small supply of health).


Near radio towers(on the map - 6) the Eco-1 group is waiting for another skirmish with the guards of the object. It is worth paying attention to small rooms, which also contain assholes in the skin.


To complete the liberation of Rodia, the main characters must destroy headquarters bandits (on the map - 7). The rest of the bandits walk around the city alone, and therefore, do not pose a sulfur threat.


After the settlement is cleared, you can begin to complete various tasks and explore the location. To start, free measure rhodia from the conclusion, May's cleaning lady points out the location of the hiding place as a reward. Chris Van Graas, the son of the mayor (you can find him in a small room on the territory of the plant), hid the recipe in his cell at the local bank tequila, which can be given to Graas Senior.


Mer asks the main characters to inform the locals in Temple of the Angel that the assholes have been wiped out and Rodia has been reopened for trade. In the infirmary, Dr. Robert Horchata gives the next task to the desert rangers - to get microscope in the Temple of the Angel. By completing this task, you can get the necessary for radiation suits cat litter. In a local bar, Ulrik Kel gives the liberators a good 12-gauge shotgun as a reward. Local farmer Dante (on the map - 8) for the murder of Stephen Dengler gives the rangers Heyman's hot potato (powerful explosive).


At the agave farm, you should pay attention to the red opossum named "Satan"(on the map - 9), which must be taken to Virgil (on the map - 10). Also, the NPC, in gratitude for the return of Dante, will repair radio tower, after which you can install a repeater to amplify the signal.


cat litter in Rodia, you can find two places, namely on the territory of a small opossum farm in the crater of the volcano (on the map - 11) and in the local sewer (on the map - 12).


In the event that your squad penetrated the settlement, having brought the required number of rounds, it is possible to perform several additional missions. Lieutenant Steven Dengler (on the map - 7) will give the first task to the main characters to go to a local resident named Jess and convince her to grow agave instead of broccoli. After leaving the headquarters of the idiots, a message can be heard on the loudspeaker, the synths are attacking the main gate of Rodia (on the map - 1). A good opportunity to gain extra experience and study your opponent.


We move to the crater of the volcano and talk with Jess(on the map - 10), under the threat of death, the NPC will switch to growing agave. However, there is an opportunity to solve the problem without threats, Jess will continue to grow broccoli, but is willing to pay 40 bullets (requires skill "Licking", a temporary measure until the arrival of the bandits). We return to Dengler and report that the problem on the farm has been resolved (we transfer the received cartridges). We receive a reward and move on to the next task. Chris Van Graas, son of a former mayor, owns the tequila recipe. The text version of the method of preparing an alcoholic beverage is stored in a bank cell. Your task is to break into the bank and get the recipe. To complete the task, you need to sneak into the bank and break into Chris' cell (requires the skill "Cracking locks", "Cracking safes" and "Disabling the alarm"). You can get into the bank vault through the sewers. Having received the recipe, we return to Dengler and complete the next task. Finally, the leader of the jerks asks to find out exactly where the farmer Dante keeps his fortune.


We move to the farm and inform Dante that his wife is held hostage and get the coordinates of the cache. At that moment, Lieutenant Steven Dengler enters the room with his guards. A firefight ensues, in which the Desert Rangers have to defeat the leader of the jerks in the skin and his guards.


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Or to the CX Center, we come to another point and find ruins and a radio tower, from which you need to pick up an antenna. We contact Vargos, who sends you to a new prison location in Wasteland 2.

We meet Fred Darvis on the way. Push his wagon with brute force to get information about Red, the hazmat suit, and the turret password. Also ask about the woman to get another Mystic Temple note. Having gone to Red, we find out that it is protected by a wall of radiation, but there are those who know how to get there. Next, you need to free Rick Bajchowski from captivity in the Citadel in order to find out where the suit is and to go to Damonta, and for this you need to return to this very Citadel.

Detailed analysis of actions in the Prison

Prison in Wasteland 2

There are two options:

  1. We get to the intercom and accept the task for medicine for dogs. We go and talk to Jobe so that he gives medicine, after which you can easily pass by the turrets, go inside and treat the dogs, and then kill Danforth, or do not touch him and inform Jobe about it;
  2. There is also another passage in the prison, which can be obtained by applying the Tank Caterpillar from Damonta to the turrets. Find a robot near the fence, put a caterpillar on it and select "inorganic" as the target type. Then just go inside and destroy the Scorpions.

Now we move to the Citadel and talk to Rick, then we talk to the guard and get Rick's Trailer mark, where our path lies. There, by the way, you can get a faded photo if you do repairs.

It is clear that in order to start passing Damont's location in Wasteland 2, we first need to get to it. Quite often, in the list of requests for the game, find "Wasteland 2 how to get to Damonta?". In fact, everything is more than simple - we pass through the Temple of the Titans and go out into the Wasteland and go to the top of the map.

Walkthrough

Once here, the first thing you do is catch a signal from General Vargas, who relays the transformation of people into synthetics. Having listened to the end, we go to the west and after passing through the gate we attack a group of robots. Here in the building on the second floor there are survivors who can give a task to search for the herd. You can even take the cowboy Bart to the squad for the duration.

Then we move to the plane, where Reid is sitting in the cockpit, who will complain about the problems and ask to get rid of them - we go to the tail of the plane and kill the robots, and then we hand over the task. He can also offer to go look for treasures, but you just need to be careful when entering the battle, otherwise Reid will die and the task will not be completed.

We enter the settlement, near the radio tower we find the Thresher. We kill a large group of robots and talk to Wally - he asks to rid the city of robots and says that the attacks began from the Aircraft Graveyard.

Damonta in Wasteland 2

You can immediately get access to the tower through the “Smarty-Ass” skill - we connect to the repeater and find the source of radio transmissions. Now we are on our way to California. We begin to clean up the area from robots, and a major skirmish awaits you at the brothel. Here you can also find a character named Hopi who will trade with you, and nearby you can find a robot that is repaired through the "Computers" skill and accompanies you.

We find a large building, to which bloody traces lead - we go there and destroy the robots, then we go out into the courtyard and talk to Clyde. Moving on, we find a diner, near which we destroy the enemy and we can take the task from the owners in search of our daughter. A large patrol of robots is already waiting for you behind the diner.

After entering the Aircraft Graveyard, you destroy the last and largest patrol. There is also a herd and a hangar - there you need to kill everyone except the "Tinker". It won’t work out with him, but you can first hack the main terminal, and then the smaller one, then kill the vile robot and free the diner’s daughter. Inside the hangar, you can also find a potential companion of Den, who is sitting in a cage (opened with a robot finger).

Now we return to the diner, hand over the task and head back to the Ranger Citadel.

Introduction.

On the page you will find a complete walkthrough of the game Wasteland 2. The guide is supported by screenshots and comments by the author. Wasteland 2 walkthrough completed 100% to the best final ending.

Attention!

In the client with localization from BUKI, critical errors were found in the dialogs. Simply put, replicas and choices began to disappear. All this leads to stupor in tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this section.

Detailed walkthrough of the game Wasteland 2. Part 1.

Walkthrough Wasteland 2 begins with a briefing by General Vargas. Listen to him fully and ask about all the subtleties of the task. At once take a shovel at the graves and along the way we drip embankments, any useful junk can get there. After marking the quest on the map, go up and to the left, further down and talk to Angela. She'll want to help with the search for the missing boy and the mission with the relays and the tower. I took her to the team.

Walk until the map and get to the destination - "radio tower". Along the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, extra. missions. Entering the location, we stomp right and carefully peer into the bushes to the left of the mountains, the badge of the deceased will be lying around in the water of them. After, following the footsteps, we go higher and going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you have to disable the alarm and break open the door. If such skills are absent, then in any case you will have to go to the breach. After the battle, by the way, with the help of a computer engineer, you can set up a tower signal and get something like Morse code in response. On the map, in addition to the plot campaign, there is one cave with toaster and statue, which gives additional experience, and there are a couple of boxes on the right in the street. Don't forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and scraps of a diary. Now we leave and stomp to the south. On the way, the chief will contact us and give us two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice to which rush first. I drove my company first to "SH-center".

Having entered the location of the SH center, go straight and you can run around the neighborhood in search of mutant beetles and other living creatures. In the center, you can cut down the fence and open the box. To the left, if you move away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside the safe and boxes with weapons. We undermine the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with a scientist and cutting down the plants, we go inside. First, we undermine the pulsating contraption to the left of the passage from a distance, but only from a distance so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center by 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get the task of saving the complex. As well as a task to search for fruits from those plants that explode on contact. There are 10 fruits in total. After the dialogues, three passages will unlock. We go to the right and if skills allow, then we hack the doors from above, and then from below. After meeting the scientist, in the first door on the right, you can join the lady to the team and she will also cope with the code lock. We stomp further.

On the way, four people from the laboratory will be caught in an ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and go left. Now we unlock another door with a combination lock. Then you have to go through the location again and at the end save the person from the rabbits. We speak with the man, then we head to the last, central door and dive into the basement.

Now you need unlock the gateway, which is opposite the control panel, not to the sides. We get down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find a passage in the wall on the right. Inside, take the weapon from the corpse and go forward. In the next room, chat with a person, take a spray gun, further, behind the locked door, there are more nyshtyachki. If you have the skills to break locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are located where you met the doctor who is now on your team.

Give the sprayer to the doctor, and she will cure the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break open the doors, for this you need a good burglar. After, move forward and if there is a technician in the team, then repair the robot, it will break through the plants. If not, then knock out the boards by force and kill the guards in the cave. Finally, you must come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill, where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, a wounded woman will lie. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

To the right of the location there is also a settlement and a couple of houses. There you can also take the task of repairing the well, if there is a skilled technician, then we repair it. Then we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, then you can go around through everything, too, the settlement on the left. There is a tap there, and if there is an intelligent hacker, then the container from the entrance to the cave can be removed and the prison can be entered from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, bypass patrols and checkpoints.

If you want to walk quietly, then stomp through main passage and not through the basement. There, along the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found a grenade launcher in a crate at the back, so I slipped through the place very easily. After leaving the street, take a position from above on the ledge and extinguish the guards from above. Nothing difficult either. When finished, knock the enemies out of position on the uphill and exit to the farms.

On the farm, if you pass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock out the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. You can do this quietly or by shooting. If you want to be quiet, then break through the fence on the other side of the pigsty and two more passages behind the corn field. If you go down to the prison itself, then you will stumble upon a protected area from a minefield and two turrets.

There is no way to get through here yet, a step behind the stones and the whole group is mashed. Let's chat with a key character named Red, on the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken or hacked, the tunnel will lead to a merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you don’t feel sorry for the cartridges and first-aid kits, go ahead. (Sniper, turrets don't reach, use that).

In conversation, you will learn that you need to visit the convict in the rangers' stronghold. Upon arrival, go to the main gate. Inside, we run around all the merchants and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help in finding a suit. Now you can go to his stash (it's in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733". The criminal was released, as promised. After that, I scrambled through the infected stations, on a mission from Sue. Unfortunately, I could not complete it, because. one medicine was not enough. Earlier, I wrote later so that you do not spend the medicine, if you obey, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed the weak mobs and collected the goodies. At the same time, I recommend looking beyond the border with radiation, sometimes there are caches where you can find good weapons, armor and ammunition. Without a suit, of course, it is better not to go there. Do not forget to look into the mysterious temples, they give pumping. After all this, I also went to the previously explored location "Radio Tower" to check the signal. The point will have about five robots, we clean the loca and leave

It is also worth finding people in the center behind the truck and taking a task from them to clean up the building opposite. You can go there through the front entrance. After killing everyone, report to the man, the water cooler is inside the building, near the entrance. After that, you can go to the merchants, which are located in the northern part, they are guarded by robots, but it’s worth fighting for a good merchant. If you give some weapons to the second girl, then she will give you a "big berta" machine gun, though under the caliber 7.62.

In the diner in the center of the map, you can find two people who have lost a girl, we agree to help them. We go higher and come across 10 robots and one turret. To win, we bring the robots to ourselves, while leaving part of the group on the hill to the left, there is still a statue. After killing everyone, move on, not aggro a group of monsters in the center, but carefully, along the wall, we exit to the hangar. We grope for the entrance and prepare for battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you do, then you do not need to fight next to the generator and computers that are in the corner. You can sneak to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take on the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We don’t tire him with conversations, he won’t say anything anyway. Just at this moment, go to the computers and hack the settings indicated in the screenshots, strictly in the order described above. Set up an ambush around the robot in advance and try not to hit the tied girl in battle.

For those who do not want to bother and look for sophisticated solutions, you should just shoot the enemies, remove the key from the boss's neck and go to the tower across the yard. I preferred the bloodless option.

We scout the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the courtyard and give the beer to the soldier at the table. He will talk and blurt out about the eye, it needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking the eye, go to your wife in the temple and show it. In return, she will give dirt on the head. Take it to the person at the cells with people. Then proceed to the hall. After killing the head, you will be given a key. Use this key to unlock the door in the yard.

At the checkpoint, take all bags of zeolite (3 pcs.). There are two more in the safe, but you will need a good lockpicking skill here. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and we ourselves leave the loca. If you want to help the prostitutes win back the place, then break the door panel with brute force and kill the guards in the yard. After, prostitutes will run in and you will be able to hand over the task to the leader in the pack. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get a suit from the chief. When you go out into the wasteland, you will receive a signal about the attack of a giant synth. The fight with him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. After killing everyone, we go to the Seal Beach. The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean out your backpacks. Nothing else is useful to you, merge all white objects and unnecessary trash.

At the point we speak with the merchant and do not recommend him to go to the synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second one really wants to help. We don’t torture our heads, Johnny will help, the second one needs to be shot. We follow Johnny and when he falls down, you can shoot an ambush or hack the terminal and close the door. Having penetrated the subway, we begin the search for the main workshop.

As soon as you stumble, get ready for a solid fight. A tank, two shooters and melee warriors from the heels will be placed against. You won’t be able to sit out, the enemy will take up defense, and the tank’s cannon, every three moves, will strike very painfully. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on equipment and skills. If the energy weapon is well pumped, then the synths will die quickly. For example, I was able to get almost everyone with a sniper and headshots. No one was worried about damage in 480. The tank was overwhelmed by numbers.

Before leaving the surface, prepare for an even more serious mess. A combat scorpion, a tank and a main synth with minions await you. Theoretically, you can dump without a fight. the helicopter standing behind has an active icon for leaving the location, but I still killed the enemies. And, by the way, not in vain, the chief had a good set of protection and weapons, which cost 2k scrap in the store.

Arriving at the battlefield, bargain with the sellers for the last time, stock up on everything you need as much as possible and storm the citadel.

In the first couple of fights, it will be possible to retreat and bribe, entering the citadel, the path to the merchants will be cut off. We go down into the opened hatch. Boss ahead. Send the doctor from the SH center forward, and without a weapon, if she is still on your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, better even a hill. Carry on a dialogue with Matvey, and when "AI Kochis" moves into him, choose your fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers in such a way as to prevent mixing. The enemy must keep his distance. You need to beat off three waves. Moreover, even if the enemy seems to be defeated and only snipers and grenade launchers remain on the horizon, still do not rush to attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the fight, a countdown will begin and when it reaches 100%, humanity will be destroyed. Drop everything, there is no time for a search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go out into the flight room. There will be a turntable and our former partner. We speak with her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you are going to undermine, then prepare the burglar, he must go down the sills and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

Everything, the successful passage of the game Wasteland 2 is completed. The main thing is that mankind has been saved from the threat of complete annihilation. Next, a debriefing will take place, where you will be shown the results of your walk. Enjoy.

When you enter a new map, start clearing the area. We need to free the guy in the middle of the corn field. Also, when passing the game Wasteland 2, you need to look into the corners. There are benefits there. Be careful, as most of the boxes are mined. When you are at the end of the location, then dress better. A tough opponent lies ahead. Your best bet is to look for piles of pigeon droppings. Show it to Sue later.

Soak the mutants in the room, then talk to the man in the bloody puddle. After the conversation, he will lunge at you. He walks around and often fires a pistol. It is necessary to place the soldiers in advantageous positions in advance. Dialogue should be conducted militantly. When you defeat him, turn the valve, go to the scientists. On the way back there will be several ambushes, get ready. More than a dozen zombies will be waiting in the field.

Doctor

After returning to the doctor, you will receive a task - to clean up the center from the infection. You will receive 5 tubes of infection. Do not spend the medicine on yourself, then you will not be able to complete the task! To pass the Wasteland 2 game, go further into the corridor on the right, find the door, which is overgrown with plants. Inside, you need to apply one tube to the barrel. That's it, you can hand over the doctor's assignment. Then head to the antenna, which is in the left corridor in the main hall. When you get there, shoot the vines, then use the relay on the panel nearby. That's it, the main task is completed.

Go to Sue, ask about the pigeon droppings. You will find Sue in the tunnel, which is to the left of the panel, in the basement. The guy will talk about what he did, then he will offer to clean up a number of infected places. They will be marked on the map. You can try to dilute it with chatter. Everyone, leave the center.

Highpool

Go to the second antenna, to Highpool. Visit the merchant at the ranger base in advance. Drain junk, bribe supplies. With the further passage of the game Wasteland 2, head to Highpool. Everyone here is already dead. It is necessary to clear the area from small groups, then go into the building. At the end of the corridor, quickly kill three guards, talk to the survivor. He will share information. Then climb up to the broken tower. Take the quest item from it, when you get the coordinates, leave from there.


Prison

When you are at the prison location, head along the road. Meet the merchant and the goat. Pull out his cart using brute force. Talk to him. He will tell about the place on the hill and about Red, about the scorpions. You can trade with him. To the left of the entrance to the city is a farm. They will ask you to return the stolen pigs. A little further you will see a wounded woman.

On the right side of the location there will be a settlement, a couple of houses. There is a task to repair the well. If you have a skilled technician, fix it. Then talk to all the characters, go up. Scorpions with checkpoints will ask for money. If you do not want to pay, go around through the left settlement. There will be a crane that, with the help of a good hacker, will help remove the container from the entrance to the cave.

If you want to peacefully resolve the issue with scorpions, you should not kill them. Go around the checkpoint and patrols. If you want to walk quietly, direct through the main passage. However, you still have to fight once in a while.

When passing the Wasteland 2 game through the basement, you will have to soak a dozen enemies. In the box at the back there is a grenade launcher that will help with this. When you're outside, take a position on top of the ledge, kill the guards from above. You need to go to the farms.

Farm

On the farm, you can also bypass the battle. Chat with locals. But the most important thing is with the man at the dovecote. After iditol on the left side, knock out the door of the pigsty. Free the pigs - the farmer's task is completed.

Next, you need to talk with the key character whose name is Red. This is for the main quest. Return to the farmer who was looking for pigs. Then go to the wounded woman. Not far from it you will find a descent into the mine. The grid can be hacked. Through the tunnel, exit to the merchant on the goat mountain. You can get to Red through the front door, where you have to fight. It is fashionable, however, to enter the client code on the panel.

Prison

Passage of the game Wasteland 2 continues. During the conversation, you will learn that you need to go to the prisoner in the rangers' stronghold. When you arrive at the place, head to the main gate. Run around all merchants and characters. Next, you need to go to prison and release the prisoner. In return, get help finding a suit. You can now go to the stash in the west of Trailer Rick. Here you will find a suit from radiation. The code for the safe is 733.

The perpetrator can now be released. Then run through the stations that are infected in Sue's task. Please note that you need a lot of medicine.

You can also run through the locations to the south. Nothing complicated, just kill weak mobs and collect usefulness. You can even look beyond the radiation boundary. There may be caches in which good weapons, ammunition, armor. But go there only in a suit. When passing the Wasteland 2 game, do not forget to look into the mysterious temples. There is a boost there. After that, go to the Radio Tower location to check the signal. We'll have to soak the heels of the robots.

Everyone, go to the main task. Passage behind the fields east of the prison. Put on a suit, go all the way until there is a voice on the radio. He will give directions. After the 4th field there will be a passage to another location. When you find yourself on the map, you will immediately kill one fighter. Go further. You can now heal the tramp who is lying around. Remember that a critical failure will lead to conflict. If you manage to cure, then buy very cheap drugs from the merchant.

On the right side, you will meet another type, which will indirectly tell you about the location. After that, you can help him if the badass or ass-licking skill is well pumped. With the further passage of the game Wasteland 2, you will understand that he goes through the badgers, who have a high level. So don't go there for the time being.

Next, meet another stranger. Talk to him. He offered to give stars to the monks, having made his way to them in the order. This is where speaking skill comes in handy. In order to help the army of snakes, it is necessary not to wet the people who are sitting in ambushes near the checkpoints. It is also better to bypass the patrol after the 1st checkpoint.

To take a task from them, find a secret entrance to their base. The point is shown in the photo below. When you arrive at the place, you need to touch the refrigerator by the rock, then take off half of the lives in the fight with the aunt. Hand over your weapons, go to the center. Take the quest from the boss. This is a little later, for now, go through the posts of the guards.


When passing the Wasteland 2 game, go straight ahead. There will be a post ahead. There you will be asked for the passage of junk. It's better to pay instead of going to the right with a detour where the monsters are waiting. Moreover, in the further dialogue you can talk about the bribe. When you go back, you will no longer see the offenders, and things will be waiting for you. At the cordon, talk to the leader. He will offer three materials to be sacrificed to the god. In addition, an escort will be assigned to the group.

When you go forward, you will stumble upon an ambush. Take AK from corpses. Maybe not beat them, but get around. But it will not be easy, as you will need a skill to break open and knock out doors. Next, go and see the quest items. At the corpses on the left you can see a smelly boar. It is necessary to take him to the checkpoint, where they gave an escort. Barrels the most. You can buy a sample of two barrels for 350 bucks.


Location of slurry barrels.

The third barrel will only be yours if you use stealth. With the further passage of the Wasteland 2 game, you need to persuade the guard, either get involved in a fight with him or go to the honey badgers. The fifth barrel will be yours after the fight with the bandits who do not want to talk. So, you have collected the barrels, now stomp north along the road. She goes over the bridge and wild beasts. To the right along the road there will be a secret entrance, to the left - the path through the third post to the temple.

In case you take the quest from the snakes, then your guide will be killed anyway. For this reason, you will have to fight the raiders. If you undertake to help in capturing the bomb, then you will receive a decoder in return.

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