How to entertain people at a corporate party. Competitions for corporate parties: what they should be in order for the holiday to leave a vivid impression

Cheerful script for a corporate party 3.08 /5 | Voted: 24

A fun scenario for a corporate party is the key to a bright holiday with colleagues. After all, far from salads on the table and beautiful outfits create a mood. We present an original and fun scenario for a corporate party, which is suitable for any party in the office.

This entertainment program can easily be interpreted to celebrate a company's birthday or the New Year. Just add the appropriate congratulations. If you want to run more contests, here is a selection of fun games and fun.

Leading:

Hello colleagues!

For a cool corporate party

Gathered a friendly team.

Everyone forgot about the dress code

About reports and work.

We'll dance until the morning

Songs to sing and light!

Leading:

Are you ready to have a good rest? To get back to work on Monday? Then let's start our corporate party! You are a single team, and this is what makes the company successful. I propose to test your ability to act together in the next competition.

Contest "Catch the Ball"

For the competition, those present are divided into two teams. Each of them chooses a captain. The captains stand in front of the team, at a distance of 2-3 meters (marked with a line), they are given large baskets. Near each team there are a lot of balloons and a line that they cannot cross. The task is to throw as many balls as possible into your captain's basket. Those, in turn, should help, but not step over the line. Captains are also prohibited from touching the balls with their hands. It takes 3-5 minutes to complete the task, the team wins, in the basket of the captain of which there will be more balls.

At this stage of the corporate party, you can invite everyone to the table. But, the fun doesn't stop. After the guests have a little refreshment, you can continue the entertainment.

Leading:

I know your boss is perfect. Understanding, generous, positive. And all employees without problems find a common language with him, understand each other perfectly. This will be confirmed by the next game!

Silent dialogue game

The leader and the subordinate are invited. The boss puts on headphones, and the subordinate asks the boss questions.

For example:

  • Can I take a day off tomorrow?
  • When will the salary increase be?
  • Why am I going on a business trip, and not Ivanov?

The chief, of course, does not hear questions. He can understand what he is being asked about only by the movement of his lips and facial expressions. However, the boss must answer. As a rule, the answers are “off topic”, and the dialogue is very funny.

Then the subordinate puts on the headphones, and the boss asks questions. For example:

  • When will the report be?
  • Why don't you come to work on Saturday?
  • Why are you late again?

Then a new subordinate comes out and the fun is repeated, only with different questions.

There are no winners and losers here, however, small prizes can be awarded for the coolest answers.

Leading:

You are a close-knit team, almost like a family. Let's see how well you know each other.

Game "Who are you?"

The driver is blindfolded. One of his colleagues sits in a chair in front of him. The task of the driver is to guess who it is by feeling only his head. To complicate the task, you can use glasses, wigs, earrings, scarves. Then the one who guessed becomes the driver. This is not a competition, so there are no winners. But everyone will have a great time!

Fanta game

This is a traditional entertainment for the holidays, and we could not help but include it in our fun scenario for a corporate party. The rules are simple: the guests, sitting at the table, pass each other a small ball or some round fruit to the music. Suddenly, the music stops and the one who has the ball pulls a phantom out of the box and completes the task.

Forfeits with tasks need to be prepared in advance. For example:

  • To say a tost;
  • Sing;
  • Dance, etc.

It all depends on the company and imagination, however, observe subordination.

Leading:

You know how to work well and have fun! I invite everyone to the dance floor.

During the disco, a dance competition can be held to keep the atmosphere festive.

Competition "Dance like..."

For the game, you need to prepare in advance cards with a description of objects or phenomena of the same subject. For example, for a corporate party in winter, they are suitable: a snowflake, a snowman, a blizzard, a sled. All leaflets with inscriptions are folded into a box. Each participant pulls out one card and dances like ... a snowflake, a sled, a snowman. Then you can determine the most original performer and give him some kind of prize.

During the dance block, you can play a team game.

Competition "Treasure of the company"

The players are divided into two teams. From the props you will need cocktail straws for each participant, two bracelets, a couple of chairs. The first player takes a straw in his mouth and puts a bracelet on it. Then, at the signal of the leader, the participants run to their chairs (they are at a distance of 4-6 meters), run around them and come back. Pass the bracelet to the next player - hands free! The winner is the team that will quickly pass their decoration from the first to the last participant and not drop it.

Leading:

We have a very cheerful and bright corporate party, right? But how can there be a holiday without gifts? Let's play the lottery and no one will be left without a present!

The host invites everyone to take turns pulling a ball from the drum with a number that matches the gift. Presentations must be prepared in advance and numbered. It is important that they be universal, in each souvenir the presenter suggests finding a hidden meaning.

For example:

  • Notepad - career growth;
  • Candlestick house - buying a summer house or a house;
  • A magnet with a beautiful landscape - a journey;
  • Keychain - buying a new car, etc.
Leading:

This is the end of our fun corporate party. I wish the success and prosperity of the company, the achievement of your goals and inspiration - to each of you.

We hope you enjoyed our fun corporate script. We wish you a bright party!

Funny tasks and games will help you not only have fun, but also get to know each other better, which is especially important in a company where there are a lot of new characters. It is better to select competitions in advance, taking into account the composition of the company and its preferences. And there are plenty to choose from!

In the first part of the article, we offer cool funny contests for a fun company at the table. Funny forfeits, questions, games - all this will help to break the ice in an unfamiliar environment and spend fun and useful time. Contests may require the presence of additional props, so this issue is best resolved in advance.

The competition is held at the beginning of each event. It is necessary to prepare on several pieces of paper a comic answer to the question “Why did you come to this holiday?”. These responses may vary:

  • free food;
  • look at people, but show yourself;
  • nowhere to sleep;
  • the owner of the house owes me money;
  • was bored at home;
  • I'm afraid to be alone at home.

All papers with answers are put into a bag, and each guest in turn takes out a note and loudly asks a question, and then reads the answer.

"Picasso"

It is necessary to play without leaving the table and already drunk, which will give the competition a special piquancy. In advance, you should prepare identical drawings that have unfinished details.

You can make the drawings completely the same and not finish the same parts, or you can leave different parts unfinished. The main thing is that the idea of ​​\u200b\u200bthe drawing is the same. Propagate sheets with pictures in advance on a printer or manually.

The task of the guests is simple - to finish the drawings the way they want, but use only the left hand (right if the person is left-handed).

The winner is chosen by the entire company by voting.

"Journalist"

This contest is designed to help people at the table get to know each other better, especially if many of them are seeing each other for the first time. You will need to prepare in advance a box with leaflets on which to write questions in advance.

The box is passed around, and each guest pulls out a question and answers it as truthfully as possible. Questions can be different, the main thing is not to ask too frank, so that the person does not feel uncomfortable:

Questions can come up in large numbers, funny and serious, the main thing is to create a relaxed atmosphere in the company.

"Where I am"

In advance, you should prepare blank sheets of paper and pens according to the number of guests. On each leaf, each guest must describe his appearance in words: thin lips, beautiful eyes, a wide smile, a birthmark on his cheek, etc.

Then all the leaves are collected and folded into one container. The host takes out the sheets in turn and reads aloud the description of the person, and the whole company must guess him. But each guest can name only one person, and the one who guesses the most wins and receives a symbolic prize.

"I"

The rules of this game are extremely simple: the company sits in a circle so that all participants can clearly see each other's eyes. The first person says the word "I", and after him everyone repeats the same word in turn.

Initially, it's easy, but the main rule is not to laugh and not to skip your turn. At first, everything is simple and not funny, but you can pronounce the word “I” in different intonations and remarks to make the company laugh.

When someone laughs or misses their turn, the whole company chooses a name for this player and then he says not only "I", but also the word that he was assigned. Now it will be more difficult not to laugh, because when an adult man sits next to him and says in a squeaky voice: “I am a flower”, it is very difficult not to laugh and gradually all the guests will have funny nicknames.

For laughter and for a forgotten word, a nickname is assigned again. The funnier the nicknames, the faster everyone will laugh. The winner is the one who finishes the game with the smallest nickname.

"Associations"

All guests are in a chain next to each other. The first player starts and says any word in the neighbor's ear. His neighbor continues and in the ear of his neighbor says his association with the word he heard. And so all the participants in a circle.

Example: The first one says "apple", the neighbor passes on the association word "juice", then there may be "fruits" - "garden" - "vegetables" - "salad" - "bowl" - "dishes" - "kitchen" and further . After all the participants have said the association and the circle has returned to the first player, he says his association aloud.

Now the main task of the guests is to guess the theme and the original word that was at the very beginning.

Each player can express his thoughts only once, but not say his own word. All players must guess each association word, if they failed - the game simply starts over, but with another participant.

"Sniper"

The whole company sits in a circle so that it is good to see each other's eyes. All players draw lots - it can be matches, coins or notes.

All tokens for the lot are the same, except for one, which shows who will be the sniper. The lot must be drawn so that the players do not see what and to whom falls. There should be only one sniper and he should not give himself away.

Sitting in a circle, the sniper chooses his victim in advance, and then gently winks at her. The victim, noticing this, loudly shouts "Killed (a)!" and leaves the game, but the victim must not give out the sniper.

The sniper must be extremely careful that his wink is not noticed by another participant and called him. The goal of the players is to identify and neutralize the killer.

However, this must be done by two players simultaneously pointing at the sniper. This game will require remarkable endurance and speed, as well as ingenuity in order to calculate the enemy and not be killed.

"Guess the Prize"

This game will be a great option for a birthday celebration, because you can take the name of the hero of the occasion as a basis. For each letter in the name of the birthday boy, a prize is placed in an opaque bag, for example, the name Victor - the bag should contain 6 different small prizes for each letter of the name: waffle, toy, candy, tulip, nuts, belt.

Guests must guess each prize. The one who guesses and receives a gift. If the prizes are too intricate, then the host should give the guests hints.

This is a very easy competition that requires the preparation of additional props - pens and pieces of paper. First, the whole company is divided into pairs, this can be done randomly, by lot, or at will.

Everyone gets a pen and a piece of paper and writes any words. There can be from 10 to 20 words - real nouns, not invented ones.

All pieces of paper are collected and put into a box, and the game begins.

The first couple receives a box and one of the participants pulls a piece of paper with the word. He tries to explain this word to his partner without naming him.

When he guesses the word, they proceed to the next one, for the whole task the couple has no more than 30 seconds. After the time runs out, the box moves on to the next pair.

The winner is the one who guesses the most words. Thanks to this game, a good time is guaranteed!

"Buttons"

You should prepare a couple of buttons in advance - this is all the necessary props. As soon as the host gives the command, the first participant puts the button on the pad of the index finger and tries to pass it to the neighbor.

You can’t use other fingers and drop it too, so you need to pass it very carefully.

The button must go around the full circle, and the participants who drop it are eliminated. The winner is the one who never dropped a button.

Simple comic contests for an adult fun company at the table

At the table, when all the participants have already eaten and drank, it is more fun to play. Especially if there are a couple of interesting and unusual contests that will amuse even the most boring company.

What's a party without toast? This is an important attribute of any feast, so you can diversify them a little or help those who do not like this business or do not know how to make speeches.

Therefore, the host announces in advance that the toasts will be unusual and they must be spoken, observing the conditions. The conditions written on a piece of paper are placed in the bag in advance: connect a toast with food (let life be all in chocolate), make a speech in a certain style (criminal speech, in the style of the Hobbit, stuttering, etc.), associate congratulations with animals ( flutter like a butterfly, be fragile like a moth, love faithfully like swans), say congratulations in verse or in a foreign language, say a toast, where all words begin with one letter.

The list of tasks can be increased to infinity, the main thing is that there is enough imagination.

"In my pants"

This spicy game is suitable for the company where everyone knows each other well and is ready to have fun. The host cannot reveal the meaning of the game in advance. All guests are seated, and each guest calls the name of any movie in his neighbor's ear.

The player remembers and, in turn, names another movie to the neighbor. All players must receive a name. The facilitator, after that, asks the players to say out loud "In my pants ..." and add the very name of the film. It becomes a lot of fun when someone has "The Lion King" or "Resident Evil" in their pants!

The main thing is that the company should be cheerful, and no one would be offended by jokes!

"Illogical Quiz"

This little quiz is perfect for fans of intellectual humor. It is good to hold it at the very beginning of the festival, while the guests can think soberly. It is worth warning everyone in advance that you should think carefully about the question before giving an answer.

The players can be given pieces of paper and pencils so that they can write down the answers or simply ask questions and immediately aloud, after listening to the answers, name the correct option. The questions are:

How many years did the Hundred Years War last?

What country did panamas come from?

  • Brazil;
  • Panama;
  • America;
  • Ecuador.

When is the October Revolution celebrated?

  • in January;
  • in September;
  • in October;
  • In November.

What was the name of George VI?

  • Albert;
  • Charles;
  • Michael.

What animal do the Canary Islands owe their name to?

  • seal;
  • toad;
  • canary;
  • mouse.

While some of the answers are logical, the correct answers are:

  • 116 years old;
  • Ecuador;
  • In November.
  • Albert.
  • from a seal.

"What I feel?"

In advance, you should prepare pieces of paper on which emotions and feelings will be written: rage, love, anxiety, sympathy, flirting, indifference, fear or neglect. All papers should be in a bag or box.

All players are positioned so that their hands are touching and their eyes are closed. The first participant in a circle or row opens his eyes and pulls out a piece of paper with the name of the feeling from the bag.

He must convey this feeling to the neighbor by touching his hand in a certain way. You can gently stroke your hand, depicting tenderness, or hit, depicting anger.

Then there are two options: either the neighbor must guess the feeling aloud and pull out the next piece of paper with the feeling, or else pass the received feeling further. During the game, you can discuss emotions or play in complete silence.

"Where I am?"

One participant is selected from the company and sits him on a chair in the center of the room so that he is located with his back to everyone. A sign with inscriptions is attached to his back with adhesive tape.

They can be different: "Bathroom", "Shop", "Sobering-up station", "Maternity room" and others.

The rest of the players should ask him leading questions: how often do you go there, why do you go there, for how long.

The main player must answer these questions and thereby make the company laugh. Players on the chair can change, the main thing is that the company should have fun!

"Bowls-ladles"

All players sit in a circle. The host prepares in advance a box with forfeits, on which various kitchen appliances and attributes are written: forks, spoons, pots, and so on.

Each player in turn must take out one forfeit and read its name. No one can name him. After all the players have received the papers, they sit down or stand in a circle.

The host should ask the players, and the players should give the answer that they read on the piece of paper. For example, the question is “What are you sitting in?” The answer is "In a frying pan." Questions can be different, the task of the presenter is to make the player laugh and then give him a task.

"Lottery"

This competition is good to hold in the women's company on March 8, but it is perfect for other events. Small nice prizes are prepared in advance and numbered.

Their numbers are written on pieces of paper and put into a bag. All participants in the event must pull out a piece of paper and take the prize. However, this can be turned into a game and the facilitator should ask funny questions to the player. As a result, each guest will leave with a small pleasant prize.

"Greedy"

A bowl with small coins is placed in the center of the table. Each player has his own saucer. The host distributes teaspoons or Chinese sticks to the players.

On a signal, everyone starts raking the coins out of the bowl and dragging them to their plate. The facilitator should warn in advance how much time the players will have for this task and give a sound signal after the time has elapsed. After that, the host counts the coins for each player on the saucer and chooses the winner.

"Intuition"

This game is played in a drinking company where people are not afraid to get drunk. One volunteer goes out the door and doesn't peek. The company puts 3-4 glasses on the table and fills them so that one contains vodka, and the rest contains water.

Volunteer is invited. He must intuitively choose a glass of vodka and drink it with water. Whether he manages to find the right pile depends on his intuition.

"Forks"

A plate is placed on the table and a random object is placed in it. The volunteer is blindfolded and given two forks in his hands. He is brought to the table and given time so that he can feel the object with forks and identify it.

You can ask questions, but they should only be answered with “Yes” or “No”. Questions can help the player determine if an item is edible, if they can wash their hands or brush their teeth, and so on.

The host should prepare in advance two forks, a blindfold and items: an orange, a candy, a toothbrush, a dishwashing sponge, a coin, an elastic band for hair, a jewelry box.

This is a famous game that came from America. You don't need scotch tape and sheets, as well as a marker.

You can use sticky stickers, but check in advance whether they will adhere well to the skin. Each participant writes on a piece of paper any person or animal.

It can be celebrities, movie or book characters, or ordinary people. All pieces of paper are put into a bag and the presenter mixes them. Then all the participants sit in a circle and the leader, passing by each one, glues a piece of paper with an inscription on his forehead.

A piece of paper with an inscription is glued to the forehead of each participant with the help of adhesive tape. The task of the players is to find out who they are by asking leading questions in turn: “Am I a celebrity?”, “Am I a man?”. Questions should be structured in such a way that they can be answered in one word. The one who guesses the character first wins.

An example of another fun drinking contest is in the next video.

Are you planning a noisy party with many guests or do you have a corporate party and want to celebrate the New Year's party with fun? Then read this article! Here you will find the simplest and funniest contests and games for a fun company at a party, corporate party that do not require preparation. Games for adults, entertainment and competitions for a drunken company.

ring toss
Empty bottles and bottles of alcoholic and non-alcoholic drinks are lined up tightly on the floor. Participants are asked to put a ring on the bottle from a distance of 3 m. The one who manages to put the ring on a full bottle takes it as a prize. The number of throws for one participant must be limited. The ring is cut out of thin cardboard. Ring diameter - 10 cm.

In a plate
The game is played while eating. The leader calls any letter. The goal of the rest of the participants is to name the object with this letter, which is currently in their plate, before others. Whoever names the subject first becomes the new leader. The driver, who said the letter for which none of the players could come up with a word, receives a prize. It is necessary to prohibit the driver from always calling the winning letters (e, and, b, b, s).

sweetie
The participants are seated at the table. Among them, a driver is chosen. Players pass candy to each other under the table. The task of the driver is to catch one of the players in the transfer of candy. The one who is caught becomes the new driver.

Crocodile
The players are divided into two teams. The first team chooses some concept and shows it in pantomime, without the help of words and sounds. The second team tries to guess what they are shown from three attempts. Then the teams switch roles. The game is played on interpec, but you can count points for guessing pantomimes. It is possible to guess: individual words, phrases from famous songs and poems, proverbs and sayings, popular expressions, fairy tales, names of famous people. The concept can be shown by one or several people.

joke test
This test can be conducted with the participation of all those present. Participants are given pens and sheets of paper. On the sheets, they must write certain abbreviations in a column. Opposite each of them, participants are asked to write a line from a song or poem. After everyone completes the task, the meaning of incomprehensible abbreviations is reported and each participant can find out for himself and show the table neighbors the results at the specified moment (determined by a line from the song). You can come up with any abbreviations, the main thing is that they correspond to the theme of the holiday. In order for the entertainment not to drag on, three to five moments are enough. For example, to celebrate the results of the past year, you can offer the following names of moments and their abbreviations:
PDG (first day of the year),
PNG (first week of the year),
SG (mid-year),
NDOG (one week before the end of the year),
IP (total profit),
LR (best employee), LMF (best company manager), PIG (year-end bonus). KTU (labor participation rate), etc.

What to do, if...
Participants are offered to consider difficult situations from which they need to find an original way out. The participant who, in the opinion of the audience, will give the most resourceful answer, receives a bonus point.
Situation examples:
What to do if you lose your employees' wages or public money at the casino?
What to do if you are accidentally locked in the office late at night?
What to do if your dog ate an important report that you have to present to the director in the morning?
What to do if you are stuck in an elevator with the CEO of your firm?

Accuracy
For a competition in accuracy, it is best to use the factory-made Darts game. An easier option is to throw markers or felt-tip pens (with an open cap) from a distance of 3-5 m at a target drawn on a piece of paper attached to the wall. The most accurate participant receives a prize point. The marker should be designed for drawing only on paper, then it will be easy to wash off any traces of it with alcohol.

best toast
The facilitator informs the participants that, without a doubt, a real man should be able to drink properly. However, the purpose of the competition is not to drink more than others, but to do it most gracefully. After that, each participant receives a glass of drink. The contestants take turns toasting and drinking the contents of the glass. The one who completes the task best of all receives a bonus point.

best compliment
Since a real man must be gallant and be able to find an approach to a woman's heart, in this competition, participants compete in complimenting the fair sex. The one whose compliment women like more than others receives a prize point.

Competition of unusual sculptures
This competition is offered to men. From balloons of various sizes and shapes, they must fashion a female figure with the help of adhesive tape. It is desirable that for this competition men are divided into teams of 2-3 people. Women can be offered to mold a sculpture of a man. Some of the balloons may already be inflated, in addition, it is necessary to stock up on a sufficient number of uninflated balloons and threads. It is interesting to use balloons of various sizes and shapes.

Memories
This game can be offered during a feast. Any number of people participate in the game. Players take turns naming an event (preferably pleasant or funny) that happened in the firm (or directly related to it) during the past year. Anyone who cannot remember any event is out of the game. The last player remaining in the game receives a prize.

We all have ears
The players become in a circle. The host says: "Each of us has hands." After that, each participant takes his neighbor on the right by the left hand and with the words “We each have hands”, the players move in a circle until they make a full turn. After that, the host says: “Everyone has necks,” and the game is repeated, only now the participants hold their right neighbor by the neck. Next, the facilitator lists the various parts of the body, and the players move in a circle, holding the named part of their neighbor on the right and shouting or singing: “Everyone has ...” The enumerated body parts depend on the facilitator's imagination and the degree of looseness of the players. For example, you can list arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Dancing on the ice
Each pair of participants is given a newspaper. They must dance in such a way that none of the partners step on the floor outside the newspaper. At each signal from the leader, the newspaper is folded in half and the dance continues. The music changes all the time. If any of the partners left the newspaper during the dance, the couple is eliminated from the competition. The last pair left in the game receives a prize.

Auction "Pig in a Poke"
In between dances, you can hold an auction in the dark. The facilitator shows the participants the lots wrapped in wrapping paper so that it is not clear what is inside. To provoke the audience, the presenter in a comic form announces the purpose of this item. The auction uses real money, while the initial price of all lots is quite low. The participant who offered the highest price for the item redeems it.
Before being handed over to a new owner, the item is unwrapped to satisfy the curiosity of the public. It is advisable to alternate funny and valuable lots in order to increase the excitement of the public.

Examples of lots and applications:
Without it, we will not be happy with any feast. (Salt)
Something sticky. (Lollipop candy or lollipop packed in a large box)
Small that can become big. (Balloon)
An essential item for a business person. (Notebook)
An item for those who want to leave their mark. (Set of colored crayons)
Cold, green, long ... (Bottle of champagne)
An essential attribute of civilized life. (toilet paper roll)
Short-lived joy. (Box of chocolates)
A simulator for those who want to learn how to put a good face on a bad game. (Lemon)
Gift from Africa. (Pineapple or coconut)

Bombers
Two or three glass jars and metal money are required for the game (it is advisable to prepare a trifle in advance, not hoping that the participants will find it themselves). Those wishing to take part in the competition are divided into two or three teams. Each team receives a glass jar and the same number of coins (at least three for each participant). The leader marks the start line, at a distance of 5 meters from which he places the banks. The task of the participants is to hold a coin between their thighs, go to their jar and lower the coin into the jar without using their hands. The team that has thrown the most coins into the bank receives a prize.

Ball under the chin
Two teams are selected, which stand in two lines (in each alternation: a man, a woman) facing each other. The condition is that the players must keep the ball under their chin, during the transfer it is impossible to touch the ball with their hands in any case, while it is allowed to touch each other in any way, so as not to drop the ball.

Dress up the lady
Each lady holds a ribbon twisted into a ball in her right hand. The man takes the tip of the ribbon with his lips and, without touching his hands, wraps the ribbon around the lady. The winner is the one with the best outfit, or the one who completes the task faster.

resourceful guests
Several couples are invited. Each participant in the game is blindfolded. Then several clothespins cling to different parts of the clothes. At the signal of the leader, you need to remove all clothespins from your partner or partner. The pair that completes the task faster wins the competition.

Where to invest money?
The host calls two pairs (in each pair, a man and a woman): “Now you will try to open a whole network of banks as quickly as possible, investing only one banknote in each. Get the initial contributions! pockets, lapels, and all the hiding places. Try to clear your deposits as quickly as possible, open as many banks as possible. Get ready, start!". The facilitator helps the pairs to complete the task, after one minute the facilitator sums up the results. Presenter: "How many bills do you have left? And you? Great! All the money is invested in the business! Well done! And now I will ask the women to change places and withdraw the entire amount from their accounts as soon as possible. Open banks, withdraw money! Attention, let's start! ". (Music sounds, women seek money from other people's partners).

feed me
Guests are divided into pairs. Each pair contains a man and a woman. The task of each pair is to unfold and eat the candy that the leader will give by joint efforts without the help of hands. The first couple to do so wins.

Pass the card
Arrange the guests in a line "boy" - "girl" - "boy" - "girl". Give the first player in the line a regular playing card. The task is to pass the card from one player to another, holding it in the mouth. Do not use hands. You can complicate the task, and after each transfer, the host tears off a piece of the card. In this game, guests can be divided into teams and arrange a team competition.

kisses
The host calls two men and two women into the game. It is up to you to decide how best to distribute pairs of players - according to belonging to the same gender or the opposite. Then, blindfolding two participants, the host asks them questions, pointing to the one he wants to. "Tell me, where will we kiss? Here?" And he shows, for example, on the cheek (you can ears, lips, eyes, hands, etc.). The facilitator asks questions until the blindfolded participant says "Yes". Then the leader asks: "And how many times? So many?". And he shows on his fingers - how many times, each time changing the combination, until the player says: "Yes." Well, and then, having unleashed the participant's eyes, he is forced to do what he agreed to - for example, kiss the man's knee eight times.

The game is a joke
There will be no winners and losers in this game, this game is a joke to make guests laugh. It invites two participants - a man and a woman. The rules of the game are explained to the man - "now the lady will sit on this sofa and take a sweet candy in her mouth, and your task is to blindfold find this candy without the help of your hands and take it with your mouth too." The whole comedy of the situation lies in the fact that as soon as a man is blindfolded, a man is placed on a sofa or couch instead of the promised lady. Believe me, how long your chosen gentleman will try to find candy from the "lady", so many guests will laugh heartily.

I love - I don't love
The host asks all the guests sitting at the table to name what they like and what they don’t like about the neighbor on the right. For example: "I love the ear of my neighbor on the right and I don't like the shoulder." After everyone calls it, the host asks everyone to kiss what they like and bite what they don't like. A minute of stormy laughter is provided to you.

With closed eyes
Wearing thick mittens, you need to determine by touch what kind of person is in front of you. Guys guess girls, girls - guys. You can feel the whole person

Do not laugh
Players squat in a circle (woman-man-woman). Everyone is warned that it is impossible to laugh (the presenter is allowed). The host "solemnly" takes his right neighbor (neighbor) by the ear. Everyone else around the circle should do the same. When the circle is closed, the host takes the neighbor on the right by the cheek (nose, knee ....), etc. Those who laughed drop out of the circle. The rest wins.

The match cycle
The company becomes at the rate of MZHMZHMZHMZH in a circle, take a match, cut off the tip with sulfur ... The first person takes the match with his lips and passes it in a circle from person to person until the circle passes. After that, the match is cut off (about 3 mm) and the process is repeated ... And so on until a piece of 1 mm in size remains.

Sweeties
It is desirable that an equal number of M and F participate, who sit in a circle according to the MZHMZH scheme ... A baby doll / doll / toy / etc. is taken. Each of the players says in turn: "I'm kissing this baby here and there," and names the place where to kiss him. You can't repeat. When it comes to the fact that someone cannot name a new place to kiss, everyone takes turns fulfilling their last request with a neighbor (neighbor). Taking a certain amount of alcohol before (during) the game is only welcome.

Colors
The players become in a circle. The leader commands: "Touch yellow, one, two, three!" Players as quickly as possible try to take hold of the thing (object, part of the body) of the other participants in the circle. Who did not have time - leaves the game. The host repeats the command again, but with a new color (object). The last one left wins.

pin
Pins are taken (the number is arbitrary, usually approximately equal to the number of players), everyone except the leader is blindfolded, then the leader clings these pins to the participants (arbitrarily - you can do everything on one, you can on different ones) - then, naturally, the participants try to find them on each other . Moreover, if a person knows that he has a pin on him (for example, he felt how they clung to him), then he is obliged to be silent (you can’t look for pins on yourself). Since often the pins are hidden behind the lapels of the sleeves, on the back of the clothes, on the socks from the side of the soles, etc., the process of finding them is usually quite fun.

locomotive
Part of the company remains outside the door, from where they are called one by one in the order of "boy-girl". Everyone who enters sees a picture: there is a column of people ("boy-girl"), depicting a train. The host announces: "This is an erotic engine. The train is leaving." The column moves off and, depicting the movement of the train, makes a circle around the room. The host says: "Stop (such and such)." The train stops. After that, the first car kisses the second, the second - the third, and so on until the end of the train. After that, the person who entered is invited to take a place at the end of the composition. Leader: "The train is leaving!". Make a second circle around the room. Leading: "Stop (such and such)." Then - as usual: the first car kisses the second, the second - the third. But, when it comes to the last one, suddenly the penultimate one, instead of a kiss, makes a grimace and rushes at the last one with a cry. Not expecting such a disappointment, the last car can only hold a grudge against the newcomer.

Card
One playing card is required. Easily replaced by a calendar card or any suitable size cardboard. Before the start of the game, everyone is invited to learn how to hold the card in a vertical position with their lips by drawing in air. Make your lips "tube", as in a kiss. Attach the card to your lips, as if kissing its center. Now, drawing in air, release your hands, trying to hold the card so that it does not fall. After 3-5 minutes of exercise, almost anyone manages to hold the card for at least a couple of seconds. So, sit in a circle in the order "boy-girl". And thus, alternately holding the card on both sides, pass in a circle. A special revival is caused by an accidental fall of the card. You can play for speed, for time, for departure. The last option seemed to be the most preferable.

Extra dead
The game is built on the principle of the children's game "Extra dropped out." Of the guests, 5-6 people are invited to participate in the competition. Large glasses (or glasses) are placed on the table, one less than the number of participants. Vodka, cognac, wine (whatever you want) is poured into glasses. At the command of the facilitator (for example, clapping their hands), the participants begin to walk around the table. As soon as the host gives a prearranged signal (the same clap), the participants need to grab one of the glasses and immediately drink its contents. The one who did not have enough glasses is out. After that, one glass is removed from the table, the rest are filled, and the game continues in the same way as described above. The main thing is that the glasses should always be one less than the number of players. The game ends when either of the two remaining participants drinks the last glass. In the absence of snacks and sufficiently capacious glasses, the finale looks indescribable, since it is usually difficult to call it walking around the table.

Pencil
Teams in which men and women alternate (3-4 people) must pass a simple pencil from first to last, and it is passed sandwiched between the nose and upper lip of the players! Naturally, you can’t touch a pencil with your hands, but you can touch everything else with your hands. "A heartbreaking sight", especially if the people have already taken a certain amount of alcohol.

Zoo
A game for older preschool children, but at parties it goes with a bang. 7-8 people participate, each chooses an animal for himself and shows the others the characteristic movement of this animal. This is how "acquaintance" happens. After that, the host from the side selects the starter of the game. That one must show "himself" and another "animal", this "animal" shows itself and someone else, and so on until the moment someone makes a mistake, i.e. will show another "animal" incorrectly or will show the one that was eliminated. The one who makes the mistake is out. The game ends when two remain.

The writing
The host distributes to everyone a blank sheet of paper and a pen (pencil, felt-tip pen, etc.). After that, writing begins. The facilitator asks the first question: "Who?". The players write the answer to it in their sheets (the options may be different, to whom it comes into their heads). Then they fold the sheet so that the inscription is not visible and pass the sheet to the neighbor on the right. The facilitator asks a second question, for example: "Where?". The players again write an answer to it and again fold the sheet in the above way, and again pass the sheet. This is repeated as many times as desired, until the host runs out of imagination for questions. The meaning of the game is that each player, answering the last question, does not see the results of previous answers. After the end of the questions, the sheets are collected by the host, unfolded, and the resulting essays are read out. It turns out very funny stories, with the most unexpected characters (from all kinds of animals to close friends) and plot twists.

In bags around the Christmas tree
2 people compete. They become bagged and kicked. The top of the bags is held by hand. On a signal, they run around the Christmas tree in different directions. The one who runs faster wins. The game continues with the next couple.

Hockey
Santa Claus turns his back to the tree. This is the gate. Participants, 2-3 people, take sticks and try to score a goal against Santa Claus.

Carry a snowball in a spoon
2 players participate. They are given in their mouths a spoon with a cotton ball in it. On a signal, they scatter in different directions around the Christmas tree. The winner is the one who comes running first and does not drop the snowball from the spoon.

Who will get more snowballs
They play in twos. Snowballs from cotton wool are scattered on the floor. Participants are blindfolded and given a basket. On a signal, they begin to collect snowballs. The one who scores wins large quantity snowballs.

Felt boots
Large boots are placed in front of the Christmas tree. Two are playing. On a signal, they run around the Christmas tree from different sides. The winner is the one who runs around the Christmas tree faster and puts on boots.

Give the snowman a nose
2 coasters are placed in front of the Christmas tree, large sheets with the image of snowmen are attached to them. Two or more people participate. They are blindfolded. On a signal, they must reach the snowmen and stick their nose (it could be a carrot). Others help with words: to the left, to the right, below, above.

Catch a snowball
Several couples are involved. Participants stand facing each other at a distance of approximately 4 meters. One has an empty bucket, the other has a bag with a certain amount of “snowballs” (tennis or rubber balls). On signal 1, the participant throws snowballs, and the partner tries to catch them with a bucket. The pair that finishes the game first and collects the most snowballs wins.

The most sensitive
Only women participate in the competition. Participants stand facing the audience. Behind each is a chair. The facilitator discreetly places a small object on each chair. On command, all participants sit down and try to determine what kind of object is under them. Looking and using hands is prohibited. The one who decides first wins.

Chunky Lipslap
Props: a bag of sucking sweets (such as "Barberry"). 2 people are nominated from the company. They begin to take turns taking candy from the bag (in the hands of the host), put it in their mouths (swallowing is not allowed), and after each candy they call their opponent "thick-cheeked lip-slap". Whoever stuffs more sweets into his mouth and at the same time says the "magic phrase" will win. I must say that the game takes place under the cheerful shouting and whooping of the audience, and the sounds made by the participants in the game lead the audience to complete delight!

frosty breath
Before each participant, a snowflake cut out of paper of a sufficiently large size is placed on the table. The task is to blow off your snowflake so that it falls from the opposite edge of the table. It is held until everyone has blown away their snowflakes. After the last snowflake falls, announce: "The winner was not the one who first blew off his snowflake, but the one who last, because he has such frosty breath that his snowflake "froze" to the table."

Chief Accountant
On a large sheet of whatman paper, various banknotes are scattered around. They must be quickly counted, and the account must be kept as follows: one dollar, one ruble, one mark, two marks, two rubles, three marks, two dollars, etc. Whoever counts correctly, without getting lost, having reached the far banknote, is the winner.

Storyteller
Guests are reminded of the plots of famous Russian fairy tales and are invited to compose and tell new versions - in the genre of detective story, love story, tragedy, etc. The winner will be determined by the guests with the help of applause.

two oxen
A long rope is put on the participants of the competition like a team, and each of the two participants tries to “drag” the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

Horror
The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But actually, the eggs are all boiled, and the prize is just the last participant - he consciously ran the risk of becoming a laughingstock.)

most attentive
2-3 people play. The host reads the text: “I will tell you a story in a dozen and a half phrases. As soon as I say the number three, take the prize immediately. Once we caught a pike, gutted it, and inside we saw small fish, and not one, but as many as seven. “When you want to memorize poems, do not memorize them until late at night. Take it and repeat it once or twice at night, and preferably 10. “The hardened guy dreams of becoming an Olympic champion. Look, don’t be cunning at the start, but wait for the command: one, two, march!”. “Once I had to wait for a train at the station for 3 hours ...” (if they don’t have time to take the prize, the presenter takes it). “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

sea ​​wolf
The game is played by two teams of two people. The host gives the task: “If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing them on their heads. Peakless cap - one per team. Each player executes the command with one hand.

Diver
Players are invited to put on fins and look through the binoculars from the back side to follow the given route.

Pass the hat
All participants stand in two circles - internal and external. One player has a hat on his head, it needs to be put in its own circle, there is only one condition - to transfer the hat from head to head without touching it with your hands. The team in which the player number one is again in the hat wins.

break the pot
A pot is hung on a stake (you can put it on the ground or on the floor). The driver is blindfolded and given a stick. The task is to break the pot. To complicate the game, the driver can be "confusing": before giving a stick, circle around him several times.

funny monkeys
The host says the words: “We are funny monkeys, we play too loudly. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on toes and even show tongues to each other. Together we will jump to the ceiling, we will raise our finger to the temple. We stick out the ears, the ponytail at the top. We will open our mouths wider, we will make grimaces. As I say the number 3, everyone with grimaces - freeze. Players repeat everything after the leader.

Baba Yaga
Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Golden Key
The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embracing, overcome a given distance. The first couple to “hobble” wins the “golden key” prize.

Banks
The participants of the game are invited to look at a set of jars of various sizes and shapes from afar. You cannot take them in hand. Each player has a piece of cardboard, from which they must cut the lids so that they fit exactly into the holes of the cans. The winner is the one who has more lids exactly matched the holes of the cans.

Jelly
For this contest, prepare some delicate dish - for example, jelly. The task of the participants is to eat it as quickly as possible using matches or toothpicks.

Harvesting
The task of the players of each team is to transfer oranges to a certain place as quickly as possible without the help of hands.

Discoverer
First, the contestants are invited to “discover” a new planet - inflate balloons as quickly as possible, and then “populate” this planet with inhabitants: quickly draw little figures of men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

cooks
Each team has one member. We need people who are good cooks. For a certain time, it is necessary to draw up a festive menu, the names of dishes in which begin with the letter "H". Then, one participant from the team will come to the table and will announce their list in turn. Whoever says the last word wins.

Make your neighbor laugh
A leader is chosen at random. His task is to perform such an action with a neighbor on the right so that one of those present laughs. For example, the host takes his neighbor by the nose. Everyone else around the circle should do the same. When the circle is closed, the host again takes the neighbor, now by the ear, knee, etc. Those who laughed are eliminated from the circle. The winner is the last remaining participant.

Broken phone
A simple but very fun game known since childhood. One of the guests quickly and indistinctly, in a whisper, says a word to the neighbor on the right. He, in turn, whispers what he heard to his neighbor in the same manner - and so on in a circle. The last participant stands up and loudly pronounces the word passed to him, and the one who started the game says his own. Sometimes the result exceeds all expectations. A variant of this game is “Associations”, that is, the neighbor does not repeat the word, but conveys an association with it, for example: winter is snow.

Table run with obstacles
For the game, you will need cocktail tubes, tennis balls (for lack of it, you can crumple napkins) according to the number of participants in the race. Preparation: courses are prepared on the table according to the number of participants, i.e. put in a row at a distance of 30-50 cm from each other glasses, bottles. Players with a straw in their mouth and a ball are ready to start. At the signal of the leader, the participants must, blowing through the tube onto the ball, lead it along the entire distance, bending around oncoming objects. The first player to reach the finish line wins. The task can be complicated by inviting guests to blow on the ball with an enema or syringe.

The main thing is that the suit sits
To play, you will need a large box or bag (opaque), which contains various items of clothing: underpants size 56, bonnets, bras size 10, glasses with a nose, etc. funny things. The host invites those present to update their wardrobe by pulling out some item from the box, on the condition that they do not remove it for the next half hour. At the signal of the presenter, the guests pass the box to the music. As soon as the music has stopped, the player holding the box opens it and, without looking, takes out the first thing that comes across and puts it on. The view is amazing!

And in my pants...
Before the game, blanks are made (cutting newspaper headlines, and heading topics can be very diverse. For example: “Down and Feather”, “Competition Winner”, etc.). The cutouts are placed in an envelope and run in a circle. Whoever accepts the envelope says loudly: “And in my pants ...”, then takes out a clipping from the envelope and reads it out. The resulting answers are sometimes very funny. The wittier the clippings, the more fun the game.

stash
Two married couples are chosen, the participation of newlyweds and another married couple is possible. You can also increase the number of participating couples.
The heads of each family are given an envelope with many banknotes of various denominations, but it is imperative that it be the same for both participants. After that, the husbands retire to another room and hide banknotes in their clothes (under clothes, in shoes, etc.). When the husbands return, the host of the evening announces that they need to "swap" wives. Then the fun begins - the wives begin to look for hidden stash from other people's husbands. And where they hid them, one can only guess, so the wives have to work hard before they find the hidden money. The winner is the married couple in which the husband managed to hide as much money as possible, and the wife managed to find them from someone else's husband.

guess the word
All participants are divided into two teams. The first team comes up with some tricky word, and then says it to one of the players on the opposite team. The task of the chosen one is to depict the hidden word without making a sound, only with gestures, facial expressions and plasticity of movements, so that his team can guess what was intended. After a successful guess, the teams switch roles. After some practice, this game can be complicated and made much more interesting by guessing not words, but phrases.

Statue of love
Several people are kicked out the door and run one at a time. The visitor is shown a boy and a girl and they are explained that they are sitters and he is a sculptor who must imagine a statue of love and put the boy and girl in accordance with his idea of ​​a statue. When the position of the sitters is sufficiently perverted and the author announces that he has finished the composition, he is told that he must take the place of the boy or girl in the statue. The next one enters, he is told that this is a statue of love, but bad, he must redo it, etc.

Bulb
Two people are selected, a guy and a girl. They are separated into different rooms and their roles are explained to them. The guy is told that he will have to enter the room, take a chair, and pretend that he is going to screw in the light bulb. He is also informed that his partner will interfere with him in every possible way, but he must convince her that this is how it should be. The girl is told that her partner will now hang himself, she must dissuade him from this. All this, of course, should happen without words. Participants are launched into a room where the audience already knows both tasks.

Abracadabra
Papers are written with the names of body parts and folded so that they cannot be read and put into some kind of bag. Then the first two people each take a piece of paper. And they are pressed by those parts of the body that are indicated in the pieces of paper. Then the second person pulls out the second piece of paper, where it is written which place the third person should touch. Then the third one pulls out his piece of paper (more precisely, two, but in turn). And in this way, along the chain, until all the participants in the game run out, then everything starts in the second circle, without disengaging. The first grabs the last, the second grabs the first, and until the pieces of paper run out or until there is enough flexibility. The funniest thing is the leader who sees this abracadabra.

sayings
The host invites four participants of the game to the stage. Each of them is given a piece of drawing paper and a bright marker, as well as a card with a saying. Sayings need to be chosen in advance - the funnier they are, the more interesting. For example, such as "appetite comes with eating", "the eyes are afraid, but the hands are doing", "there is no fish and cancer", "work is not a wolf, it will not run away into the forest." In five minutes, the players must depict the meaning of their saying without using words and letters. Then each artist presents his masterpiece to the audience, and all those present guess the encrypted concept. The winner is the one whose concept was guessed, the losing participants - incentive prizes.

intoxicating competition
Competition for 2 teams, each with 4 people minimum.
A bottle of alcohol and a plate of cucumbers are placed on a stool in front of each team. The essence of the game - the first runs - pours, the second - drinks, the third has a snack ...
The team that drinks the fastest wins.

Pigtail
You will need a satin ribbon. Cut it into three equal parts and tie these parts with one knot from above (pieces 40-60 cm long). Make two of these braids. A team of 4 people: one holds the pigtail by the knot, and the other three weave the pigtail, while they cannot let go of their part. Which team will braid the braid faster.

Last dance
This competition is dedicated to everyone who loves to dance "till losing their pulse", who forgets about everything in the world, having heard the sound of music. Remember the musicians on the ship from the movie "Titanic". You are invited to feel the acuteness of the experiences of two lovers who are on the verge of death. The romantic story is beautiful and tragic. He and she, after the crash of the Titanic, find themselves floating in the ocean on a huge ice floe. Young people are not under illusions, they are aware that they are living out their last moments. A terrible end is inevitable. Those wishing to take part in the "Last Dance" are divided into pairs. A newspaper is spread on the floor and music is turned on. Young people begin their dance. Music can be fun and fast at first. Two people dance on the newspaper, not leaving it for a single step. Then the ice floe melts, the newspaper is folded in half. The music is also changing. A little time passes, and the water continues to reduce the ice floe. The paper is being rolled up again. Music changes its character. The winner is the couple that can hold together on the smallest piece of newspaper, continuing to dance.

Parodists
Future singers are given cards with the names of political leaders of different years (Gorbachev, Lenin, Stalin, Brezhnev, Yeltsin, Zhirinovsky, etc.) written on them. The task of the players is to perform the song in the manner indicated on the card. The lyrics of the songs that are offered for performance should be well known, and even better - printed on the back of the cards.

Telephonist competitions
Two groups of 10-12 people playing are seated in two parallel rows. The leader selects an unpronounceable tongue twister and tells it (in secret) to the first in each team. At the signal of the leader, the first in the row begin to pass it to the ear of the second, the second or third, and so on to the ear of the last. The latter, having received a “telephone message”, must stand up and pronounce the tongue twister loudly and clearly. The winner is the team that will quickly pass the tongue twister along the chain and whose representative will pronounce it more accurately and better.

Dancing snakes
Repeat the movements for the leaders, who are tired, kiss the one following him and go to the end of the snake.

The last one drinks
A little wine is poured into the glass, a toast is said and the glass is passed on, the next one does the same, etc. until the glass is full, whoever fills up drinks the whole glass.

touchy
There should be as many participants as possible. The boys take turns entering the room with the girls. Boys must be blindfolded and have their hands behind their backs. The young man needs to guess all the girls that are present. Hands are tied behind, so you have to act only with your head in the truest sense of the word. Everyone just falls out of laughter when a young man just sniffs the whole girl, licks or does something else with her. In general, the game goes with a bang. At the end of the game, the total is calculated: how many correct and incorrect answers. Based on this, the first place and the last place are awarded. Well, as usual - rewards, punishments at will.

Bring me
The game is very popular in the UK at parties. The host divides all those present into two teams and calls one participant from each team to his place. Their task is as follows: at the request of the host, they must bring him the items that he asks. The leader keeps score and determines the winner. Among the items that the presenter will name can be a watch, a shoe, any item from the table. The most important thing is to have passion and a desire to win. The last item that the host asks to bring is usually always a women's bra.

Kissing
The man is blindfolded. The girls are evenly spaced around the room. At the command of the men, the girls freeze. The task of the man: blindfolded, to find and kiss each girl as quickly as possible (the presenter marks the time). Other men can be added to the girls (masquerading as girls, for example, changing clothes, glasses, etc.). After one male participant has passed the "baton", the next one begins. The fastest one wins.

Scarecrow
Two teams of 3 people each (1 girl and 2 guys, it's more fun). The girl gets between the guys, and they have to dress the girl in a minute, but only with the clothes that they themselves have on (watches and rings are also considered). Accordingly, the team with the most clothes on the girl wins.

Dancing with chairs
The music stops - take off one piece of clothing, put it on the nearest chair, etc. dress the same way, who needs what.

The final
Two teams are formed: one for men, the other for women. On a signal, the players of each team begin to take off their clothes (whatever they want) and lay them out in a line. Each team has its own line. The team that makes the longest line of clothing wins.

choir
One of the participants goes out the door. The rest think of pairs of well-known lines of a poem or song, distribute each word by word. As soon as the participant returns from behind the door, everyone says his word. Everyone speaks at the same time, and in this choir, the person who enters must guess the well-known lines. If he did not guess, he sings or reads a poem.

Associations
Any player calls the driver the name of one of those present so that no one hears. The driver names everything that he associates with this person (music, color, tree, flower, mode of transport, clothing, etc.). The rest guess who they are talking about. If the guess is correct, the driver is changed, if not, he receives a new task.

Confusion
Competition for the best performance of a certain dance to a different tune, for example, lambada to tango music, or Russian dance to lezginka.

wrapped alive
Divide the participants into teams of 5-6 people, provide each team with the same set of material. Select 5 jury members. During these holidays, we often have to wrap gifts. Now we will see which team can wrap the gift in the most creative and interesting way. The gift you will have to wrap will be one of your team members. The choice is yours. You have 10 minutes for this competition. Time has gone. At the end of the time, evaluate the accuracy, originality, and creativity of the teams.

Any number of players can participate in the competition. You need to choose questions based on the average age of corporate guests, their specific work. The bottom line is that each participant is read a certain situation, and she, in turn, must come up with a course of action.

Situation examples:

  • You came to work and then it turns out that your workplace is occupied, another person uses your computer and things.
  • Coming back from work, you do not find the keys to your house. When you start ringing the doorbell, a completely different woman opens it.
  • After a tanning session in the solarium, you find that you have gone too far, and now you look more like a boiled crawfish than a swarthy beauty. In an hour you have an important presentation of the project.

What can be found in a women's cosmetic bag?

Props for the game - a large women's cosmetic bag, which contains all sorts of items related to beauty. It can be eye shadow, lipstick, a bracelet, mascara, nail polish, etc. The participants take turns approaching the cosmetic bag and, blindfolded, try to find the item that the host will think of.

Taste test

You'll have to close your eyes again. Women must taste the composition of the dishes they are treated to, guess their name.

Autolady

In this competition, women have the opportunity to demonstrate their driving skills. To do this, you need toy cars with tied ropes. Girls must overcome a certain route as quickly as possible while not breaking the rules. The fastest and most accurate car lady of the corporate party receives a prize.

Magic tangle

Many women are fond of knitting. We offer to turn a hobby into entertainment for a while. Participants should be divided into two teams. The girls line up in lines, the first in a row is an unraveled skein of thread. On command, the one with the threads in her hands begins to wind them into a ball. Ten seconds later, a signal sounds and the yarn passes into the hands of the next woman. And so on, until the time allotted for the competition runs out. The team with the fewest unwound threads will win.

Iron female logic

Participants take turns calling several items, and they must quickly answer what is superfluous on this list and why. The correct answer is one point. The one with the most points will win.

Button fight

To participate in the competition will need two brave ladies. Each is given Japanese sticks. In the center of the table is a bowl with various buttons. The goal of the competition is to use chopsticks to move as many buttons as possible into your empty plate in a certain time. The girl with the most buttons in her bowl wins.

sweet tooth

Women love sweets, so everyone will like the contest. To carry it out, you will need a box of sweets, but you can buy sweets individually, not in a set. The point is that sweets should be with different fillings: nuts, nougat, marmalade, cream, caramel. Volunteers are called, in front of each woman there is a plate of sweets (all participants should have the same set) and paper on which they will need to make notes. Names are written on this paper, which can tell you what is included in the delicacy. For example, "Squirrel" says that it is a candy with nuts. Biting, tasting sweets, girls should mark on a piece of paper what the filling of the proposed sweets is. The honorary title of "Miss Sweet Tooth" is given to the participant who will determine more accurately than others what is contained inside the chocolate sweetness.

Also, the beautiful half of your team will certainly be in the spirit of participating in creative and culinary master classes, where they can show off their skills and learn something new.

Such different smiles

For the game, cards are needed indicating how the participant should smile: “like a director to a secretary”, “like a secretary to a director”, “like a driver to a boss”, and so on. The girls take turns taking out a card from a pile and depicting what is written.

Competitions for women and girls at corporate parties are always a sea of ​​laughter, humor and kindness. Introducing them into the script of the evening, you risk getting a lot of positive energy. Invent, fantasize, play - and the holiday will definitely succeed!

Widely or simply, in an office or cafe, by the efforts of top managers or ordinary colleagues, but it will happen - New Year will be celebrated in every office. We know how to have fun this evening. With us - the top list of games. With you - initiative and good company ...

"DO NOT TAKE OFF!"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: A large box or opaque bag where you can collect various comical things: children's tights, boxer briefs, oversized bras, bonnets, clown noses, etc.

ESSENCE: At the signal of the presenter, the participants pass the box to each other to the music. As soon as the music stops, the one in whose hands the box pulls out one thing from it and puts it on. The condition is not to remove it for the next half an hour!

PROMPT: Don't forget to charge your camera. When else will you see the guard Vasily in a 100F bra!


"LOVE DOES NOT LOVE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Your body?

ESSENCE: The host (the most active of colleagues, you can take this role on yourself) asks everyone sitting at the table to say which part of the body they like and which part the neighbor on the right does not have. For example: "I love his left knee and I don't like his nose." At the end of the revelations, the leader asks everyone to stroke (kiss) the “good” places and pinch (bite) the sufferer for the “unfortunate” ones.

PROMPT: It is desirable that colleagues of different sexes sit nearby.

HINT 2: After biting the sysadmin on the ass, return to your work computer and make backup copies of all important documents. Maybe revenge...

"FLYING GAIT"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Bottles (plastic or glass).

ESSENCE: Bottles are placed in a row in front of the volunteer, at the same distance. He is blindfolded and asked to pass through an obstacle without hitting a single container. While the victim resents the difficulty of the task, the bottles are removed. As a result, you get a proud flamingo bird, diligently pacing around the office.

PROMPT: clean the dishes very quietly. She will still be needed.

"WHALE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Room (see Hint).

ESSENCE: Everyone stands in a circle and holds hands. The leader says to each ear the names of two animals. Then he loudly lists the animals, the person, having heard “his own”, should sit down. The task of his neighbors is to prevent this from being done. The game is played at a fairly fast pace. When everyone gets a taste, the host will say “Kit” - it is this animal that was thought of by each participant in the second paragraph. The result will please everyone!

PROMPT: Prudently clear the space within the radius of the fall of colleagues from sharp and breakable objects. Not everyone is happy to land on a hole puncher.

"SITCOM"

NUMBER OF PLAYERS: Any, but only male.

PREPARE IN ADVANCE: Inflated balloons, tape, matches.

ESSENCE: There are men in the team who still don't mind getting a million dollars and who are still wondering what it's like to be pregnant? Great, this game is just for them! Balloons are taped to the stomachs of the participants with adhesive tape. Before each "pregnant" a box of matches crumbles. The task is to collect the matches as quickly as possible and not let the “belly” burst.

PROMPT: Is it worth limiting yourself to one balloon? Give Chief Economist Sergei Ivanovich one more try!

"WHAT IS MY NAME?"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Paper plates with funny, not the simplest words on them (lemur, bread slicer, bulldozer, cutie, etc.).

ESSENCE: Everyone gets a new name for the evening - a corresponding plate is attached to the back. The task of the players is to find out their nickname from others. Questions can only be answered with “yes” and “no”. The first person to guess the inscription on their plate wins.

PROMPT: The bread slicer will be offended if you keep calling her like that for the next year.

"WILL BE DONE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Is that the desire to sing (with skill is more difficult).

ESSENCE: Divide into teams according to the number of players. Collectively choose a theme for the competition, such as love, snow, animals… Each team must remember a song “on the topic” and sing a few lines from it. Those who last the longest win.

PROMPT: Be creative and don't be afraid to argue. If you wish, you can prove to anyone that the song "You left me!" dedicated to a real animal!

"BIG RACES"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Cocktail straws and ping-pong balls (according to the number of participants).

ESSENCE: Prepare the track: place bottles, glasses, glasses on the table (in general, everything that comes to hand) so that paths form. On them, the players will drive their balls, blowing them through straws. The winner is the one who arrives at the finish line first.

PROMPT: It is good to play in pairs for elimination: the place of the loser is taken by a new participant. The rest at this time can sing the song "...hot blood chase" in unison.

"TEST CARTOON"

NUMBER OF PLAYERS: From 5 to 20.

PREPARE IN ADVANCE: Pencils, paper and erasers.

ESSENCE: Each player draws a friendly caricature of one of those present. The portraits are passed around in a circle, and each one writes on the reverse side who is depicted in the picture. When the art completes the circle and returns to the author, count the number of points (i.e. correct answers). The author of the most recognizable portrait wins.

PROMPT: So that no one is left uncovered, draw lots in advance - who portrays whom. And there is no need to draw a mustache, like Budyonny’s, to the personnel officer Glafira Pafnutevna - in fact, the bristle above her lip is just beginning to appear ...

"WHAT WHERE WHEN"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Paper, pens according to the number of participants.

ESSENCE: Everyone is sitting at the table. The host asks a general question, for example, “who?”, The players write the answer, fold the sheet so that what is written is not visible, and pass it to the neighbor on the right. Then the next question is asked, for example, “when?”, The procedure is repeated. The game continues until everyone has filled their sheets. Then, under friendly laughter, the presenter reads out the resulting stories. You must have mastered similar fun in school.

PROMPT: Having a leader is not essential. Questions can be asked one by one. At the same time, you will find out who, when and what is actually doing late at night on the office couch ...

"FULLY AGREE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Paper, pens or pencils.

ESSENCE: Break into two teams. Everyone gets a sheet with categories marked on it, such as city, river, country, technology, plant, etc. Choose a letter of the alphabet and start the game. For a certain time (a minute or two), the team needs to remember as many suitable words as possible.

PROMPT: Categories can be professionally oriented, this will unite the team. How nice it is for friendly workers (and women workers) of a car service to come up with the fifteenth name of an engine part starting with the letter W!

"FROM A TO Z"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Knowledge of the alphabet.

ESSENCE: The game is simple: Starting with "A" and going alphabetically, everyone comes up with a congratulation on "his" letter. The author of the funniest phrase wins.

PROMPT: Do not skip the letters G, Zh, Y, b, Y. It will be fun. Ysche how!

"YES NEVER!"

NUMBER OF PLAYERS: From 7 to 15.

PREPARE IN ADVANCE: Chips for each participant, at least three pieces.

ESSENCE: The game of honesty. The first player says: "I have never ..." and names something that he has never done in his life. All those who, on the contrary, had the indicated experience, give the hero one token each. The task of each is to come up with something that he did not do, unlike most of those present. The winner is the one who, after a certain number of laps, gains the most chips.

PROMPT: As chips, you can use matches, pre-cut pieces of paper, large beans. But you should not use the knowledge gained about colleagues for your own selfish purposes. Just think, secretary Irochka never came to work on time, but she won!

"A NEW LINE"

NUMBER OF PLAYERS: Any.

PREPARE IN ADVANCE: Pens or pencils, print the beginning of some famous poem on sheets of paper.

ESSENCE: Let everyone add their rhymed ending to the given poem. Believe me, even the popular “A bull is swinging ...” with the light hand of your colleagues will find an unpredictable happy ending (or maybe not happy!).

PROMPT: Prepare some printouts, the game is addictive. And listen to what this bull will eventually reach ...

Published: Cosmopolitan Russia - December 2010
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