Pedagogical Council on the topic: "Modern technologies as a tool for managing the quality of education." Workshop for teachers "Modern technologies as a tool for managing the quality of education"

Modern technologies as a tool for managing the quality of education

Target: understanding the need and possibility of using modern technologies as an indicator of the pedagogical competence of a modern teacher.

Business game plan

  1. 1.Greeting game. Game work plan message.

group work.

Now we will work in groups. To get started, listen to the parable.

Parable (collaboration).

Once upon a time there was a monk. And for most of his life he tried to figure out the difference between Hell and Heaven. He pondered this subject day and night. And one night, when he fell asleep during his painful thoughts, he dreamed that he was in Hell.

He looked around and saw: people were sitting in front of a cauldron of food. But some are emaciated and hungry. He took a closer look - each in the hands of a spoon with a long-th-th-th-handle. They can scoop out of the cauldron, but they won’t get into their mouths. Suddenly, a local employee (apparently a devil) runs up to the monk and shouts:

"Hurry, or you'll miss the train to Paradise."

A man has come to Paradise. And what does he see? The same picture as in Hell. Cauldrons of food, people with long-handled spoons. But everything cheerful and full. A man took a closer look - and here people feed each other with the same spoons.

Therefore, so that we do not succeed as in the old parable, I propose to adopt certain rules.

"Memo"

For a group discussion of opinions and making any decision, we recommend that you follow the following rules:

  • Everyone is required to be part of the group throughout the session.
  • Openness and goodwill in communication.
  • “We work without shoulder straps”, that is, everyone is equal in communication without taking into account merit, knowledge and teaching experience.
  • Express your thoughts clearly and clearly, strive to “make yourself understandable” to yourself and others.
  • Remember that each participant is responsible for the result of the work of the whole group, and the group is responsible for everyone.

I. Introduction

1. Epigraph of the business game.

Who does not want to use new means,
must wait for new troubles

Francis Bacon

Teacher and student grow together:
learning is half teaching.

Li Ji

II. Practical part

1. business game

Participants are divided into 3 groups "educators", "teachers", "experts"

The first question for discussion: Indicate which topics or areas of work, in your opinion, require more detailed consideration and general discussion by the teaching staff?

During 5 minutes, participants brainstorm answers and provide a group of "experts" who prepare a briefing note for the audience.

From the answers, experts identify 2-3 topics that are most relevant to this audience and voice them.

Second question for discussion: Are there any topics or activities that you would like to be involved in?

Within 5 minutes, participants select at least 3 arguments.

The third question: Are there any topics that you can share with other teachers during the year?

From the answers, the experts identify 2-3 most effective ones, according to this audience, and voice them.

Game "Problem on the palm"

Game progress:

Each participant is invited to look at the problem as if from the outside, as if he were holding it on his palm.

The host holds a beautiful tennis ball in his palm and addresses the participants in the game: “I look at this ball. It is round and small, like our Earth. The Earth is the house in which my life unfolds. What would I do with my life if would you have complete control over her? (musical accompaniment: music of the universe)

Participants alternately hold an object symbolizing the problem on their palms and express their personal attitude towards it.

Modern educational technologies and
pedagogical innovations as a management tool
quality of education

Improving the quality of education is one of
the main tasks of modernizing the Russian
education.
The most important criterion of pedagogical excellence in
modern pedagogy considers the effectiveness
teacher's work, manifested in one hundred percent
schoolchildren's progress and their same interest in
subject.
A teacher is a master who knows how to teach everyone
children without exception.

The professionalism of the teacher is most pronounced
manifested in the positive results of those
students who are considered to be
willing, incapable, incapable
to study.

The quality management of education is based on
transition from teaching methodology to implementation in
educational process of educational technologies.

Methodology is a pedagogical science that explores
regularities of teaching a certain educational
subject.
Teaching methods - the way the teacher works and
students who help them master
knowledge, skills and abilities, is formed
worldview of students, develop abilities.

Methodology
activity is prescribed
teachers in the classroom (what and in what
sequence to state
what tools to use
what tasks to solve
organize a generalization
material, etc.);
has a soft
advisory character
(the teacher has the right to a greater or
follow less
advice of methodological aids
for the teacher)
educational
technology
activity is described
students;
prescribes a certain
subsequence
activities of trainees and
control actions
teacher, retreat from
which destroys
integrity of educational
process that can
hinder the achievement
planned result

There are many definitions of technology
education, in which to some extent
the following criteria are emphasized
manufacturability.
Selevko G.K.
(Professor, Candidate
pedagogical sciences)
These criteria include:
conceptuality;
consistency;
controllability;
efficiency;
reproducibility.

Manufacturability criteria
Conceptuality
Consistency
Each technology is based on
one or more theories
(philosophical, pedagogical
or psychological).
technology is characterized
construction logic,
interconnection of elements
completeness and
structured
material and activity.

Manufacturability criteria
Controllability
the possibility of effective
management of educational and cognitive activities
students through diagnostic
goal setting;
process design
learning; "built-in"
control.
Efficiency
achievement of the planned
results with optimal
spending money and time
for education.
Reproducibility
possibility
reproduction, transmission and
technology borrowing
other educators.

Practical implementation of the methodology
is the teacher's lesson plan, where
prescribed, in particular, a certain
sequence of stages, actions of the teacher,
and sometimes students.

Technology content
1
diagnostic targeting:
planning learning outcomes through
the actions of the students they
master over a period of time
segment of the educational process
3
at the heart of every
technologies one or
several
pedagogical or
psychological
theories
4
2
certain technological
a chain of pedagogical and educational
actions:
leads to the intended result
possibility
reproduction technology
by any teacher: technology
built on objective
scientific grounds that
independent of the personality of the teacher
5
Availability
diagnostic procedures:
indicators, tools
measuring results
(input, current, final
control)

Currently, there are many described in the literature
technologies. To better understand the essence of technology,
it is important to put them in order, to find grounds for their
systematization. As such grounds, various
the authors propose: target settings, content
learning, the nature of the interaction between the teacher and students,
way of managing cognitive activity
trainees, scope of application.

Characteristics of modern educational
technologies that ensure the quality of education
learning as a function
memorization
associative, static
knowledge model
focus on
average student
extrinsic motivation
teachings
learning as a process of mental development,
which allows you to use what you have learned
dynamically structured
mental action systems
differentiated and individualized training programs
internal moral-volitional
regulation

The principle of variability makes it possible to choose and design
pedagogical process according to any model, including author's. Wherein
it is important to organize a kind of dialogue between different pedagogical systems and
learning technologies, testing new forms in practice.

The effectiveness of a given technology largely depends on
who specifically embodies certain approaches in the pedagogical
practice. To the modern teacher as a technologist of the educational process
must be able to freely navigate a wide range of
innovative technologies, do not waste time discovering already
famous.
Today it is impossible to be pedagogical
competent specialist without
exploring the entire vast arsenal
educational technologies.


educational technologies:
student-centered technology
training and education;
pre-profile training technologies and
specialized training;
project activity;
adaptive learning system;
developmental education;
integration;
discussion forms of education;

Popular and widely used
educational technologies:
gaming technologies;
unmarked learning technology;
information and computer
technology;
group activity technology;
problem learning;
technology of educational research;
technologies of various types
independent work of students.

The development of cognitive activity,
increasing the educational motivation of schoolchildren
and ensuring the quality of education
non-standard forms also contribute
organization of the training session:
game lesson,
quiz lesson,
competition lesson,
lesson-lecture,
excursion lesson,
Knight Tournament,
travel lesson,
teleconference,
multimedia lesson,
performance lesson,
conference lesson,
debate lesson,
business game,
lesson-KVN,
debate.

One of the modern technologies aimed at
to improve the quality of education is
interactive learning.

Advantages of interactive forms of education:
- students learn new material not as
passive listeners, but as active participants
learning process;
- the share of class load is reduced and the volume is increased
independent work;
– students acquire the skills of mastering modern
technical means and technologies for searching, extracting and
information processing;
- develops the ability to independently find information
and determine the level of its reliability.

Requirements
to educational
technologies
in primary school
use of various
markless technologies
training - unmarked
grading system for
throughout the initial
schools, teaching children self- and
mutual appreciation, freedom
school choice system
assessments;
expansion of activity
forms of education,
assuming priority
development of creative and
search activity in all
areas of school life, including
number, and in teaching;

Requirements
to educational
technologies
in primary school
building an educational
process using
organization technologies
educational cooperation -
significant expansion of species
collaborative work of students
communication experience in
joint activities,
gradual transition from oral
to writing
communications, including
use of opportunities
information technologies;
use of gaming
technologies that promote
solving basic educational
tasks in the lesson.

Requirements
to educational
technologies
in basic school
increase in design,
individual and group
types of activities of schoolchildren;
use of different forms
modular or
concentrated learning;
strengthening the role of independent
work of students with different
sources of information and
databases;

Requirements
to educational
technologies
in basic school
introduction of social practices and
social design;
educational differentiation
environments: workshop, laboratory,
library, lecture hall;
transition to storage
scoring system, for example,
use of technology
"portfolio".

Requirements
to educational
technologies
in high school
priority should be given
the technologies that
allow differentiation and
to individualize the educational
process inside one class
without the use of selective
funds;
extremely important role
acquire technology
development of independent
cognitive activity.

Formulating eligibility requirements
educational technologies for each of the three
steps, it must be taken into account that all
technologies used in school
education, must have a certain
continuity and no technology,
working effectively on only one
levels of education. system
educational technology is necessary
build according to the main goals of each
levels of education.

Innovation in education is a process
improvement of pedagogical technologies,
a set of methods, techniques and teaching aids,
one of the essential components of educational
activities of any educational institution.
Pedagogical innovations are innovations in
areas of pedagogy, purposeful progressive
change that brings to the educational environment
stable elements (innovations) that improve
characteristics of both its individual components and
the educational system as a whole.

Pedagogical innovations
intensive way
development
carried out at the expense
own resources
educational system
extensive way
development
carried out at the expense
attraction of additional
capacity - new funds,
equipment, technologies,
capital investments, etc.

Structure of innovation processes
(R.N. Yusufbekova)
1
creation of a new
in pedagogy
new in pedagogy;
classification
pedagogical innovations;
conditions for creating a new one;
novelty criteria;
measure of the readiness of the new
its development and
use;
tradition and innovation;
stages of creating a new
pedagogy;
creators of the new.
2
perception,
development and evaluation
new
pedagogical
community;
assessment and varieties
development processes
new;
conservatives and innovators
in pedagogy;
innovative environment;
readiness
pedagogical
communities to accept
and evaluation of the new.
use and
3 application
new
patterns;
varieties
implementation;
use and
application.

Innovations aimed at
ensuring the quality of education,
must be associated with the introduction
changes:
in purpose, content, methods and
technologies, forms of organization
and control system;
in the styles of pedagogical activity
and organization of the educational process;
into the system of control and evaluation of the level
education;
in the financing system;
in educational and methodological support;
in the system of educational work;
into the curriculum and teaching
programs;
in the activities of the teacher and
student.

Innovations in education
1
Intra-subject innovations implemented within the subject, which
innovation
due to the nature of his teaching.
2
General methodological implementation in pedagogical practice
non-traditional pedagogical technologies,
innovation
universal in nature
3
Administrative decisions made by managers at various levels,
innovation
that contribute to the efficient functioning
all subjects of educational activity
4
Ideological
innovation
fundamental principle of all other innovations, caused by
renewal of consciousness, trends of the times

Pedagogical innovations
there may be pedagogical ideas,
processes, means, methods, forms,
technologies, content
programs, etc.


by type of activity
pedagogical,
providing
pedagogical process;
managerial,
providing
innovation management
educational
institutions;
by validity period
short-term;
long-term

Classification of pedagogical innovations
by the nature of the changes
radical, based on
fundamentally new ideas and
approaches;
combined based on
new combination of well-known
elements;
modified based on
improvement and addition
existing samples and forms;
scale of change
local (independent of each other)
other change individual
sections or components);
modular (interconnected
groups of several local
innovation);
systemic (complete reconstruction
system as a whole).


innovations
1. Identification of the need for innovation - development
criteria and indicators of the state of the pedagogical system,
to be reformed.
2. Determination of the need for reform - comprehensive
checking and assessing the quality of the pedagogical system, training
special toolkit.
3. Search for samples of pedagogical solutions of advanced
character that can be used to model
innovations.
4. Analysis of scientific developments containing a creative solution
actual pedagogical problems.
5. Designing an innovative model of pedagogical
system as a whole or its individual parts.

Stages of development and implementation of pedagogical
innovations
6. Setting goals, assigning those responsible, finding funds
decisions, establishing forms of control.
7. Calculation of practical significance and efficiency.
8. Building an algorithm for introducing innovations into practice -
search for sites for renewal or replacement, modeling
innovations, development of the experiment program, its monitoring
results, implementation of the necessary adjustments, final control.
9. Rethinking and updating the professional vocabulary,
that is, the introduction of new concepts into professional vocabulary.
10. Protection of pedagogical innovation from copying
creative method of an innovative teacher without his creative
processing.

Creation of highly effective innovative
learning technologies allows, on the one hand,
students to improve the efficiency of mastering
teaching material and, on the other hand, teachers
pay more attention to issues
individual and personal growth of students,
manage the quality of education, provide them
creative development.

Innovative educational
technology boosts productivity
teacher's work.
Monitoring the effectiveness of training
each student and a feedback system
connections enable students to learn
according to their individual
capabilities and personality.
Transposition of the main function
training on learning aids
frees up the teacher's time
What can he pay more attention to?
issues of individual and personal
student development.

Boldareva Svetlana Alexandrovna,

Head, MDOU "Miner's Nursery-Kindergarten No. 12"

Target: understanding the need and possibility of using modern technologies as an indicator of the pedagogical competence of a modern teacher.

Tasks:

  • to systematize theoretical knowledge about socio-pedagogical concepts in education "competency-based approach", "competence": meanings and content of concepts;
  • analyze and determine the impact of the use of modern technologies in the context of a competency-based approach on the quality of children's education;
  • exchange existing experience in designing ways to switch to a competency-based approach in the educational practice of institutions of additional education

Equipment: computer, projector, screen, music center; presentation “Modern technologies as a tool for managing the quality of education”; cards for the game "Consequences"; leaflets “Conditions for the formation of key competencies”; business cards, ball, pens, blank sheets of paper, felt-tip pens.

Plan for the workshop

  1. 1. Greeting. Goals and objectives of the seminar. Presentation of the plan of work of the seminar.
  1. Introductory part
  2. Theoretical part
  3. Practical part

1. Business game
2. The game "Problem on the palm"
3. Game “Consequences”

  1. Reflection
  2. Summary of the seminar

І . Greetings. Goals and objectives of the seminar. Presentation of the plan of work of the seminar.

2. Exercise “Presentation”

Each participant draws up a business card in any form, where he indicates his name. The name must be written legibly and large enough. The business card is attached so that it can be read.

3-4 minutes are given for all participants to make their own business cards and prepare for a mutual introduction, for which they pair up, and each tells his partner about himself.

The task is to prepare to introduce your partner to the whole group. The main task of the presentation is to emphasize the individuality of your partner, to tell about him in such a way that all other participants immediately remember him. Then the participants sit in a large circle and take turns introducing their partner, starting the presentation with the words: “For ... the most important thing ...”.

II. Introductory part

1. Epigraph of the seminar.

Who does not want to use new means,
must wait for new troubles

Francis Bacon

Francis Bacon - one of the greatest scholars of the 17th century, a contemporary of Galileo and a predecessor of Newton, the author of the treatise "Experience and Instructions Moral and Political"

Teacher and student grow together:
learning is half teaching. Li Ji

III. Theoretical part

The program of modernization of the content of education affects all aspects of the educational process. Its task is to achieve a new quality - a quality that meets the requirements for a person in today's rapidly changing socio-economic conditions.

Traditionally, the entire domestic education system was oriented towards knowledge as the goal of learning (KL). The transformations of Russian society in general and education in particular have led to a change in the requirements for students. The “knowledgeable graduate” has ceased to meet the demands of society. There was a demand for a “skillful, creative graduate” with value orientations. A competency-based approach to learning is intended to help solve this problem.

Consider the concepts of "competence" and "competence", which are almost synonymous.

"Competence" - a set of interrelated qualities of a person (knowledge, abilities, skills, methods of activity), which allows you to set and achieve goals.

"Competence" - an integral quality of the personality, manifested in the general ability and readiness for activities based on knowledge and experience.

A student is considered competent according to the results of activity if he is able to apply what he has learned in practice, that is, to transfer competence to certain situations in real life.

What methods and technologies should a modern teacher master in order to develop key competencies in students? What professional and pedagogical competencies should the teacher himself possess in order to ensure his own professional advancement and development? Under what conditions will competencies move to the level of professional competence? Let's try to understand this issue.

IV. Practical part

1. business game

Participants are divided into three groups “learners”, “teachers”, “experts”

The first question to discuss is when is a student not interested in learning? When is a teacher not interested in teaching?

Within 5 minutes, participants brainstorm a list of reasons and provide a group of “experts” who prepare a briefing note for the audience.

From the answers, experts identify 2-3 most relevant problems for this audience and voice them.

Let's assume that the following problems are highlighted:

1. Insufficient level of teacher's knowledge of modern educational technologies hinder the formation of key subject competencies.
2. The development of students' ability to independently solve problems in various fields of activity is impossible without a practice-oriented orientation of education.
3. The contradiction between the frontal forms of organization of learning and "passive" teaching methods, on the one hand, and the need to ensure the activity-based nature of learning, on the other hand.

The second question for discussion: will the teacher become interested in teaching, and the student will be interested in learning, if modern educational technologies and methods are used in the educational process?

Within 5 minutes, participants select at least 3 arguments that, in the opinion of group members, prove the effectiveness of technology that can increase interest in the learning process.

From the answers, experts single out 2-3 most effective technologies, in the opinion of this audience, and voice them.

Let's assume that the following technologies are selected:

- personality-oriented technologies provide for the priority of subject-subject learning, diagnostics of personal growth, situational design, game modeling, the inclusion of learning tasks in the context of life problems that involve the development of the individual in a real, sociocultural and educational space;

- health-saving technologies , a distinctive feature of which is the priority of health, i.e. competent health care is a prerequisite for the educational process;

- Information Technology allow to individualize and differentiate the learning process, to stimulate cognitive activity and independence of students;

- gaming technologies allow you to manage emotional stress in the learning process, contribute to mastering the skills necessary for cognitive, labor, artistic, sports activities, for communication. In the process of playing, children quietly master what was difficult before;

- problem-developing learning technologies contribute to the development of creative abilities of students; the formation of critical thinking and positive emotions.

- design technologies, the essence of which is that the student in the process of working on the educational project comprehends real processes, objects, lives in specific situations. The basis of project technologies is the project method, which is aimed at developing the cognitive skills of students, critical thinking, the formation of the ability to independently construct their knowledge, the ability to navigate in the information space.

The competence-based approach imposes its own requirements on teachers: the search for new forms, methods, teaching technologies. The teacher needs to navigate a wide range of modern technologies, ideas, trends, not waste time discovering what is already known. The system of technological knowledge is the most important component and indicator of the pedagogical skill of a modern teacher.

Among teachers, the opinion was firmly established that pedagogical skill is purely individual, therefore it cannot be passed from hand to hand. However, based on the ratio of technology and skill, it is clear that pedagogical technology, which can be mastered, like any other, is not only mediated, but also determined by the personal parameters of the teacher. The same technology can be carried out by different teachers, where their professionalism and pedagogical skills will be manifested.

2. Workshop

The teachers of the Center use modern technologies, active teaching methods, new forms of classes and events in their practice.

We consider N.E. Shchurkova's application of gaming technologies to be the most successful. We have certain experience and results in this direction.

Game "Problem on the palm"

Game progress:

Each participant is invited to look at the problem as if from the outside, as if he were holding it on his palm.

The facilitator holds a beautiful tennis ball in his palm and addresses the seminar participants: “I am looking at this ball. It is round and small, like our Earth in the universe. The earth is the home in which my life unfolds. What would I do with my life if I had complete control over it?” (musical accompaniment: music of the universe)

Participants alternately hold an object symbolizing the problem on their palms and express their personal attitude towards it.

Commentary at the end of the game: the success of the game is possible under two conditions.

First, the presence of an object symbolizing the problem. It can be a candle, a flower, a nut, a cone ... - almost any object, but most importantly, one that meets the requirements of aesthetic taste. The professionalism of a teacher lies not in the selection of a subject, but in the ability to present it to children. Presenting an object is not material, objective, but in its socio-cultural meaning. Candle - fire, light, human thought, mind. A flower is not a plant that produces oxygen, but the Beauty of the world.

Secondly, there can be no “right” or “wrong” answers here. The main thing is the movement of thought. Our problems cannot exist only within us, if existence is understood as life in the human world.

Game “Consequences (Appendix 2 )

Man, unlike animals, tends to anticipate events, to foresee the future through logical operations, analysis of events, deeds, words, actions. The ability to anticipate the consequences is influenced by our experience.

Game progress:

  1. The participant reports the action

(actions are written on the cards: “I brought and handed flowers to a good person”, “I rudely mocked a colleague”, “I like to lie, embellish, blurt out, brag”, “I started smoking”, “I found someone’s wallet and appropriated money for myself”, “I read a lot”, “I started doing exercises in the morning”, “I told an ugly woman that she was ugly”, “I forget why I come to work”, “I always bring any business to the end”).

  1. The participant appears in turn the Consequences of what happened, saying: “I

your consequence is the first, I tell you…”.

Consequence-1 tells what will follow "now" after the participant committed; Consequence-2 warns that it expects the subject "in a week";

Consequence-3 paints a picture “in a month”;

Consequence-4 foresees the inevitable "in adulthood";

Consequence-5 reports the outcome that the participant will achieve at the end of life.

  1. After listening to the predictions of the future, the participant makes a decision: either he refuses to do what he has done in the future, or he is affirmed in the significance for his life of what he does.

Since the content of what the participant does is written on the card that he chooses from the basket, when he refuses to act for the future, the player tears the card, and when he approves his act, he leaves the card with him as a sign of the “assigned” act.

Question for seminar participants at the end of the game: What did you think during the game?

V. Reflection

1. Recall what the king of one planet said in Antoine de Saint-Exupery's fairy tale “The Little Prince”: “If I order my general to turn into a sea gull, and if the general does not follow the order, it will not be his fault, but mine.” What can these words mean for us? (Answers of teachers).

In essence, these words contain one of the most important rules for successful teaching: set realistic goals for yourself and for those you teach. It should be emphasized that any pedagogical innovations must be used competently, and the teacher must always be guided by the principle: “The main thing is not to harm!”

2. Question to the seminar participants:

What is the condition for the formation or development of competencies.

So, key competencies are formed, if (Annex 3 ):

  • learning is active;
  • there is an orientation of the educational process towards the development of independence and responsibility of the student for the results of his activity (for this it is necessary to increase the share of independence of works of a creative, search, research and experimental nature);
  • conditions are created for gaining experience and achieving the goal;
  • such teaching technologies are used, which are based on the independence and responsibility of the teacher for the results of their students (project methodology, abstract approach, reflection, research, problem methods, differentiated learning, developmental learning);
  • there is an increase in the practical orientation of education (through business, simulation games, creative meetings, discussions, round tables);
  • The teacher skillfully manages the learning and activities of students. Even Diesterweg said that “A bad teacher presents the truth, a good one teaches to find it”, and for this he himself must have pedagogical competence).

VI. Outcome of the workshop

1. We strive to find forms that will help the team successfully master the strategy of competency-based learning. And the proposed line of action can help us in this: try it yourself - offer to students - share with colleagues - find like-minded people - join forces. After all, only together can we achieve the best success.

2. The game "Applause in a circle"

Target: relieve stress and fatigue, thank all participants for their work.

All participants sit in a circle. The host begins to clap his hands and looks at one of the participants. They both start clapping. The participant looked at by the facilitator looks at the other participant, including him in the game. Thus, all participants begin to clap.

Bibliography:

1. Pedagogical technologies: a textbook for students of pedagogical specialties / edited by V.S. Kukunina. - M.: ICC "Mart": - Rostov n / D, 2006.

2. Shchurkova N.E. Classroom leadership: gaming techniques. - M.: Pedagogical Society of Russia, 2002, - 224 p.

3. Khutorskoy A.V. Article “Technology for designing key competencies and subject competencies”. // Internet magazine "Eidos".

4. Ivanov D.A., Mitrofanov K.G., Sokolova O.V. Competence approach in education. Problems, concepts, tools. Teaching aid. - M.: APK and PRO, 2003. - 101 p.



"Competence" - a set of interrelated personality traits (knowledge, skills, methods of activity), which allows you to set and achieve goals. "Competence" is an integral quality of a person, manifested in the general ability and readiness for activities based on knowledge and experience.





The second question for discussion Will the teacher be interested in teaching, and the student interested in learning, if modern educational technologies and methods are used in the educational process? Please select at least 3 reasons that you think prove the effectiveness of technology that can increase interest in the learning process.


Requirements of a competency-based approach to teachers search for new forms, methods, teaching technologies; navigate a wide range of modern technologies, ideas, directions; do not waste time discovering what is already known. Possession of a system of technological knowledge is the most important component and indicator of the pedagogical skill of a modern teacher




“Problem on the palm of your hand” Two conditions for the success of the game: First, the presence of an object that symbolizes the problem. The professionalism of a teacher lies not in the selection of a subject, but in the ability to present it to children. Candle - fire, light, human thought, mind. A flower is not a plant that produces oxygen, but the Beauty of the world. Secondly, there can be no "right" and "wrong" answers here. The main thing is the movement of thought.




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