Cheat in cs go on a syringe. Joint flight. Here are some good examples

1 ml of the drug contains:

  • active substance - hylan (Hylan G-F 20) 8 mg
  • excipients: sodium chloride - 8.5 mg; sodium hydrophosphate - 0.16 mg; sodium dihydrogen phosphate - 0.04 mg; water for injection - up to 1 ml

Release form

Solution for intraarticular administration. 2 ml in glass syringes. 3 syringes in a carton

pharmachologic effect

Synvisc is a sterile, pyrogen-free, viscoelastic liquid containing hylans. Hylans are derivatives of hyaluronan (the sodium salt of hyaluronic acid) and consist of repeating disaccharide units of N-acetylglycosamine and sodium glucuronate. The average molecular weight of hylan A is about 6 million Da, hylan B is a hydrated gel.

Synvisc is a biological analogue of hyaluronan. Hyaluronan is a component of the synovial fluid, which determines its viscoelastic properties.

Synvisc temporarily replaces and replenishes synovial fluid; effective in patients at any stage of joint pathology; most effective in patients with active and regular load on the affected joint; achieves its therapeutic effect by restoring viscosity, thereby restoring the rheological properties of the synovial fluid and the physiological properties of the tissues of the joint affected by osteoarthrosis.

Viscosity Restoration is a treatment aimed at reducing pain and discomfort, as well as providing increased range of motion in the joint. In vitro studies have shown that Synvisc protects cartilage cells from some physical and chemical damage.

Synvisc is intended only for intra-articular administration by a physician for the treatment of pain associated with osteoarthritis of the knee, hip, ankle, or shoulder.

Indication for use

Osteoarthritis of the joints:

  • hip
  • knee
  • ankle
  • shoulder

Methods of application and doses

Intra-articular. Synvisc should be administered at room temperature.

Intra-articular administration of the drug can only be carried out by a specialist

Before each injection of Synvisc, synovial fluid or intra-articular exudate should be removed.

Do not use Synvisc if the package is opened or damaged.

The needle of the appropriate size (18–22) and length is selected by the doctor depending on the joint into which the injection is supposed.

The scheme of administration of Synvisc depends on the joint into which the injection is made.

  • Osteoarthritis of the knee joint: the recommended treatment regimen is 3 injections of 2 ml into the knee joint with an interval of 1 week between injections. To achieve the maximum effect, the appointment of all 3 injections is mandatory. The maximum recommended dosing regimen is 6 injections over 6 months with a minimum interval of 4 weeks between treatments.
  • Osteoarthritis of the hip, ankle, shoulder joint: the recommended initial treatment regimen is 1 injection (2 ml). However, if adequate symptomatic improvement is not achieved after the injection, a second injection (2 ml) is recommended. Clinical evidence suggests that patients benefit most from a second injection when given 1 to 3 months after the first.

Synvisc's effect extends only to the affected joint. Synvisc has no general effect. Usually the duration of action of Synvisc in patients who responded to treatment was up to 26 weeks, although both shorter and longer periods were observed. However, prospective clinical data in patients with osteoarthritis of the knee demonstrated treatment efficacy up to 52 weeks after a single course of 3 Synvisc injections (reduction of pain, stiffness in the knee joint and improvement of its function).

Contraindications

  • Do not administer Synvisc in the presence of venous or lymphatic stasis of the limb on the side of the affected joint.
  • Synvisc should not be injected into an infected or severely inflamed joint, or in patients with skin lesions or signs of infection in the immediate vicinity of the injection site.
  • Do not inject intravascularly (inside blood vessels).
  • You can not enter extra-articularly, incl. into the synovial tissues or joint capsule (adverse events may occur, usually at the injection site).
  • Do not use in conjunction with skin disinfectants containing quaternary ammonium salts (in their presence, precipitation of hyaluronan may occur).
  • Individual intolerance to the components of the product

special instructions

Do not administer the drug in the presence of significant intra-articular effusion.

As after any invasive procedure in the joint, after the injection of the drug, the patient is advised to adhere to a sparing regimen, gradually restoring normal physical activity over several days.

The drugs have not been studied in pregnant women, children and adolescents under 18 years of age.

Storage conditions

At 2-30°C (do not freeze). Keep out of the reach of children.

Note

Medical product. Before use, consult a doctor!

Do not use on your own. The introduction of drugs into the joint should be carried out only by a specialist with the appropriate skills!

If you are looking for console commands for Counter-Strike: Global Offensive, then here you will find all the console commands for the COP!

You must enter console commands in the developer window using the key "~" (Yo). But before that, do not forget to enable the option in the game options

Thanks for the information provided.

Are these cheats?

Absolutely not. After all, these console commands are officially in the game. You can use them only on the local server you created with bots or friends. You can practice your skill or just make fun of your friend 😀

Where to enter commands (cheats)?

All commands are entered using the console, which is opened by pressing the "e" or "~" key.

These commands can only be entered on the local server, these commands will not be valid in matchmaking

Here is an example of how to enable wallhack in CS:GO:


Player

  • sv_cheats 1 - the main command, activates the ability to enter "cheats".
  • sv_cheats 0 - disables cheats.
  • mat_wireframe 1 - wallhack, allows you to see through walls.
  • mat_wireframe 0 - Disables the ability to see through walls.
  • r_drawothermodels 2 - allows you to see players through walls.
  • r_drawothermodels 1 - disables this feature.
  • r_drawparticles 0 - Ability to see through smoke.
  • noclip - fly through walls. Entering the noclip command again disables this feature.
  • thirdperson - third person view.
  • firstperson - first person view (standard view).
  • cl_righthand 0 - changes the hand to the left with a value of "0" and vice versa with a value of "1".
  • god - immortality.
  • kill - kill yourself.
  • disconnect - exit the server to the main menu.
  • weapon_recoil_scale 0 - disable recoil
  • sv_infinite_ammo 1 - Enable infinite ammo.
  • sv_showimpacts 1 - show impact.
  • sv_showimpacts_time 5 - impact time in seconds.
  • sv_grenade_trajectory 1 - show grenade trajectory.
  • sv_grenade_trajectory_time 20 - grenade trajectory time in seconds.
  • mp_maxmoney 16000 - money limit.
  • mp_startmoney 16000 - issue initial money.

Weapon/Armor/Health

  • give weapon_awp - Give AWP
  • give weapon_aug - give AUG
  • give weapon_ak47 - give AK-47
  • give weapon_m4a1_silencer - give M4A1-S
  • give weapon_m4a1 - give M4A4
  • give weapon_galilar - Give Galil AR
  • give weapon_famas - give FAMAS
  • give weapon_p90 - give P90
  • give weapon_ump45 - Give UMP-45
  • give weapon_mac10 - give out MAC-10
  • give weapon_xm1014 - give XM1014
  • give weapon_elite - Give Dual Berettas
  • give weapon_fiveseven - give five-SeveN
  • give weapon_deagle - Give a Desert Eagle
  • give weapon_usp_silenser - Give USP-S
  • give weapon_glock18 - give Glock-18
  • give weapon_m249 - give M249
  • give weapon_tec9 - give Tec-9
  • give weapon_negev - give Negev
  • give weapon_scar20 - give SCAR-20
  • give weapon_sawedoff - give Sawed-Off
  • give weapon_nova - give Nova
  • give weapon_ssg08 - give SSG 08
  • give weapon_sg553 - give SG 553
  • give weapon_cz75a - give CZ75-auto
  • give weapon_hkp2000 - give P2000
  • give weapon_taser - give out zeus
  • give weapon_knife - give out a knife
  • give weapon_knifegg - give a golden knife
  • give weapon_hegrenade - give a grenade
  • give weapon_flashbang - give a flashbang
  • give weapon_smokegrenade - give a smoke grenade
  • give weapon_molotov - Give a Molotov cocktail
  • give weapon_decoy - give out a decoy grenade
  • give weapon_healthshot - give honey. syringe (first aid kit)
  • give weapon_tagrenade - give a tactical grenade
  • give item_cutters - give a demining tool
  • give weapon_c4 - give c4
  • give item_assaultsuit - give out armor
  • give item_heavyassaultsuit - give out heavy armor
  • give weapon_taser

Map/rounds/time/team

  • mp_respawn_on_death_ct 1 - Instantly resurrect a CT upon death.
  • mp_respawn_on_death_t 1 - Instantly respawn T after death.
  • bot_add_t — Add bot to T
  • bot_add_ct - Add bot to CT
  • bot_defer_to_human_goals - if set to 1, bots will do what they are supposed to do on the map according to the scenario: plant a bomb, defend a plant, rescue or protect hostages. At 0, they will not do this and will behave unpredictably.
  • bot_defer_to_human_items - if set to 1, the bot picks up a bomb, and if set to 0, it won't.
  • bot_difficulty - bots difficulty. Value from 1 to 3.
  • bot_dont_shoot - set to 1, bots become vegetables that just stand up at the sight of you, as if rooted to the spot, but do not shoot. You understand what scope it opens up for experiments. An easy way to get achievements, by the way.
  • bot_freeze - at 1, bots instantly freeze where they are. It is convenient to check backaches, etc. For convenience, you can bind.
  • bot_quota - total number of bots that can be added.
  • bot_knives_only - set to 1 bots run with knives. At 0 with any other weapon.
  • bot_pistols_only - set to 1, bots only use pistols.
  • bot_stop - value 1 instantly stops bots and prohibits shooting as well.
  • bot_show_battlefront - set to 1 and see where the bots will meet according to the game's calculations. Again, very convenient, especially if you are training to take different points - all where you can know in advance where you will come from.
  • bot_crouch - set to 1 and bots will crouch around the map. Both fun and helpful.
  • bot_chatter - set to 1 and we don't hear any more easy chatter from bots. The command prevents bots from using radio chat.
  • bot_join_team (T or CT - which team the bots will join.
  • bot_join_after_player 1 - bots join after the player.
  • bot_take_control - take control of a bot.
  • mp_solid_teammates 1 - team players pass through their
  • mp_limitteams 32 - limit of players in a team.
  • mp_autoteambalance 0 - balance of players in the team.
  • bot_kick - kick bots from the server.
  • mp_free_armor 1 - give everyone armor.
  • mp_teammates_are_enemies 0 - Make allies enemies.
  • bot_stop 1 - bots stop in place.
  • bot_knives_only - Bots only use knives.
  • bot_pistols_only - Bots only use pistols.
  • bot_all_weapons - Bots use all weapons.
  • mp_warmup_end - end warmup.
  • mp_warmup_start - turn on warmup.
  • mp_warmuptime 350 - Warm up time (in seconds).
  • sv_gravity 500 - Enable reduced gravity.
  • mp_restartgame 1 - restart the match (value 1 determines the time after which the match will restart in seconds).
  • mp_buy_anywhere 1 - enable the buy zone throughout the map.
  • mp_buytime 20 - time to buy weapons at the beginning of the round.
  • mp_freezetime 0 - movement freeze at the beginning of the round (in seconds).
  • mp_maxrounds 30 - number of rounds in the match (0 disables the limit).
  • mp_roundtime_defuse - maximum round time for de cards (in minutes).
  • mp_roundtime_hostage - maximum round time for cs maps (in minutes).
  • mp_roundtime - maximum round time for other maps (in minutes).
  • mp_timelimit - maximum match time (in minutes, 0 disables the limit).

Client settings

  • cl_draw_only_deathnotices 1 - Turn off the interface.
  • con_enable 1 - Activate the console
  • crosshair 1 - Turn on the sight
  • cl_language russian — Game language
  • cl_autohelp 0 - Turn off hints
  • cl_allowdownload 1 - Download maps, models and decals from the server when connected.
  • cl_allowupload 0 - Disable uploading maps, models and decals to the server when connected.
  • cl_autowepswitch 0 - Disable automatic change of picked up weapons.
  • cl_chatfilters 63 - Chat filter
  • cl_class default - Player skin selection (default)
  • cl_clearhinthistory 1 - this command clears the hint memory. Sometimes it helps to raise a few FPS, but rarely.
  • cl_cmdrate 128 - The number of packets that the client can send to the server.
  • cl_observercrosshair 1 - Display crosshair in observation mode.
  • cl_dynamiccrosshair 0 - Enable dynamic crosshair (expands on the move and in the jump.)
  • cl_fixedcrosshairgap 0 - Size of the new crosshairgap
  • cl_scalecrosshair 1 - Enables the ability to change the size of the crosshair.
  • cl_crosshairsize 6 - crosshair size
  • cl_crosshairalpha 200 - Crosshair transparency
  • cl_crosshaircolor 5 - (0 - Green; 1 - Red; 2 - Blue; 3 - Yellow; 4 - Cyan; 5 - Crosshair color assigned by RGB commands.)
  • cl_crosshaircolor_r 60 - Crosshair color (Red)
  • cl_crosshaircolor_b 80 - Crosshair color (Blue)
  • cl_crosshaircolor_g 240 - Crosshair color (Green)
  • cl_crosshairdot 1 - Dot in the center of the crosshair
  • cl_crosshairstyle 1 - Change crosshair style
  • cl_draw_only_deathnotices 1 - Hides the interface. 0 turns HUD back on
  • cl_crosshairthickness 0.5 - Crosshair thickness
  • cl_crosshairusealpha 1 - Enable / disable transparent crosshair.
  • cl_debugrumble 0 - Disables / Enables Rumble debugging.
  • cl_detail_avoid_radius 0 — Object drawing distance (1)
  • cl_detail_max_sway 0 — Object drawing distance (2)
  • cl_disablefreezecam 1 - Remove the death screen
  • cl_downloadfilter nosounds - Choose which files can be downloaded from the server.
    (all - Download all files. none - Do not download files. nosounds - Do not download sounds).
  • cl_forcepreload 1 - Load information about textures and models at the beginning of the map.
  • cl_interp 1 - The time interval through which the interpolation occurs.
  • cl_interp_ratio 2 - Number of gaps between world interpolation.
  • cl_lagcompensation 1 - Performs lag compensation on the server side.
  • cl_logofile materials/vgui/logos/t1.vtf - Path to your spray
  • cl_playerspraydisable 0 - Enable display of player sprays
  • cl_mouselook 1 - (1 - to look around with the mouse. 0 - with the keyboard.)
  • cl_predictweapons 1 - Performs client side prediction of weapon effects.
  • cl_resend 6 - The time after which the packet will be sent if the previous one did not reach.
  • cl_righthand 1 - Weapon in the right hand
  • cl_rumblescale 1.0 - Rumble effect sensitivity scale.
  • cl_showerror 0 - Close prediction error window
  • cl_showfps 0 - Disables the FPS indicator at the top of the screen
  • cl_showhelp 1 - Help on screen
  • cl_showpluginmessages 1 - Allows plugins installed on the server to show you messages (ads, etc.).
  • cl_soundfile sound/player/jingle.wav — Jingle sound file
  • cl_spec_mode 1 - Spectator mode (4 - On behalf of the player; 5 - Binding the flying camera to the player; 6 - Flying mode)
  • cl_team default - Team selection when connected to the game.
  • cl_timeout 30 - Automatic disconnection from the server if it does not respond.
  • cl_updaterate 128 - The number of packets that the client can receive from the server.
  • closecaption 0 - Subtitles
  • closeonbuy 0 - Closing the store after purchase
  • clientport 27005 - Client port
  • cl_teamid_overhead_always 1 - shows a small triangle above the teammate
  • +cl_show_team_equipment - shows information with which weapon, how much hp, how many grenades, etc. It is also visible through the walls.

Voice chat / volume

  • voice_enable 1 - enable Voice Chat.
  • voice_scale 1 - volume of teammates' voices.
  • volume 1.0 - the volume of the overall sound.
  • voice_modenable 1 - voice chat in fashion.
  • windows_speaker_config 1 - speaker type - headphones.
  • voice_forcemicrecord 1 - enable microphone recording.
  • voice_recordtofile 0 - turn off microphone recording to a file.
  • voice_loopback 0 - turn off voice playback along with other players.

Graphic arts

  • muzzleflash_light 0 - disable dynamic flash lighting.
  • mat_autoexposure_max 3 - Screen brightness to maximum.
  • mat_autoexposure_min 0.5 - Screen brightness to minimum.
  • mat_disable_bloom 1 - Disables the glow.
  • mat_queue_mode 2 - Enables multi-core rendering.
  • mat_savechanges - Saves your settings to the Windows registry.
  • mat_setvideomode 1280 720 1 - Allows you to change the screen resolution to any value.

Sounds

  • dsp_enhance_stereo 1 - Enables stereo sound.
  • dsp_slow_cpu 0 - Maximum sound quality.
  • dsp_volume 1.0 - Volume at 100%
  • snd_mixahead 0.1 - Sound buffer size.
  • snd_musicvolume 0.2 - Music volume. (here it is 20%)
  • suitvolume 0 - Decreases the volume of shots.

Mouse

  • sensitivity 1.200000 - Crosshair movement speed
  • m_customaccel 0 - Custom mouse acceleration
  • m_customaccel_exponent 0 - Turn off the measurement of the acceleration proportionality factor.
  • m_customaccel_max 0 - Maximum acceleration proportionality factor
  • m_customaccel_scale 0.04 - Custom mouse acceleration value
  • m_forward 1 - Sets the mouse forward speed sensitivity multiplier
  • m_mouseaccel1 0 - Windows mouse acceleration, initial threshold (2x movement)
  • m_mouseaccel2 0 - Windows mouse acceleration, medium threshold (4x movement)
  • m_mousespeed 1 - Windows mouse speed factor
  • m_pitch 0.022 - Mouse inverted (Disabled)
  • m_rawinput 1 - Direct mouse connection, ignoring OS control panel settings.
  • m_side 0.8 - Sets the mouse movement speed sensitivity multiplier
  • m_yaw 0.022 - Sets the left-right turn speed sensitivity multiplier

FPS/HUD

  • fps_max 300 - Frames per second (FPS) limit (0 - no limit).
  • func_break_max_pieces 15 - Number of fragments from boxes, bottles, barrels, etc.
  • hud_scaling 0.85 - Menu settings for displaying time, life, etc.
  • hud_showtargetid 1 - Display the player's nickname when hovering over.
  • hud_takesshots 0 - Auto screenshot tab at the end of the map

Bindings in CS:GO

Bind- this is the assignment of a specific key to execute a command or a series of commands. Binds can be used both for the purchase of any items and for console commands (so that you don’t write them each time, but simply press a key).

To bind a key, you need: open the console with the “~” key. (You don't need to enter them each time, because the game will save them). Enter the command for the bind: bind (the key to which we want to assign the purchase of a thing) "buy (what we buy)"
For example:

  • bind f2 "buy ak47; buy m4a1; buy vest; buy deagle; buy flashbang; buy smokegrenade; buy molotov; buy incgrenade; buy defuser"
    With this command, we set the “f2” key to buy: AK-47, M4A1, armor, Desert Eagle, flash grenade, Molotov cocktail, incendiary grenade, Defuse Kit.
    It is worth noting that the purchase of the AK-47 and the Molotov cocktail will only be available when playing as terrorists; and M4A1, incendiary grenade and Defuse Kit - only when playing as counter-terrorists.
    Another example:
  • bind v noclip - this entry means that we bind the noclip command to the "v" key.

NumPad key names for binds:

  • kp_slash ("/" key)
  • kp_multiply ("*" key)
  • kp_minus (key "-")
  • kp_home (7 key)
  • kp_uparrow (key "8")
  • kp_pgup (9 key)
  • kp_leftarrow (key "4")
  • kp_5 (key "5")
  • kp_rightarrow (6 key)
  • kp_end (key "1")
  • kp_downarrow (key "2")
  • kp_pgdn (key "3")
  • kp_ins (0 key)
  • kp_del (key ".")
  • kp_plus (+ key)
  • kp_enter ("Enter" key)

Here are some good examples:

  • bind kp_home "buy awp"
  • bind kp_uparrow “buy g3sg1; buy scar20″
  • bind kp_pgup "buy ssg08"
  • bind kp_leftarrow “buy ak47; buy m4a1″
  • bind kp_5 "buy sg556; buy aug"
  • bind kp_rightarrow “buy galilar; buy famas”
  • bind kp_end "buy p90"
  • bind kp_downarrow “buy bison”
  • bind kp_pgdn "buy mac10; buy mp9″
  • bind kp_minus "buy deagle"
  • bind kp_plus "buy tec9"
  • bind kp_enter "buy p250"
  • bind kp_ins "buy defuser"

To unbind a key, you just need to write the command:
unbind (the key we want to unbind)

Ammo Cache CS:GO is an item that can be found in the "Joint Strike" mode in Counter-Strike: Global Offensive.

The cache itself is a small metal container filled with ammo. In addition, next to the containers are small cartridges with small caliber cartridges. Ammo caches can be found in secluded places during the mission. After use, the cartridge from the container and the cartridges disappear. All that remains is an empty container and an ammo box.

collectible coin

collectible coin is an item that can be found in the "Joint Strike" mode in Counter-Strike: Global Offensive.

The coin can be found during the passage of missions in the "Joint Raid" mode. To pick up a coin, just walk around it. For selection, additional points are given to the total score for the mission.

In each mission there are 3 coins that can be hidden in secluded places. After all 3 coins are collected, 5000 points are added to the total score for the player and his friend.

Heavy armor

Heavy armor- equipment that appears in the "Joint Strike" mode in Counter-Strike: Global Offensive. Released on February 18, 2016 as part of Operation Wildfire.

Armor provides increased resistance to damage. The player can survive the explosion of 5 frag grenades at point blank range. can kill only after three shots to the chest, or two shots to the head. In addition, the armor allows you to withstand 2 stab in the back with a knife.

Medical syringe

Medical syringe- healing equipment that appears in the "Joint Strike" mode in Counter-Strike: Global Offensive. Released on February 18, 2016 as part of Operation Wildfire.

tactical grenade

tactical grenade- an auxiliary grenade that appears in the "Joint Strike" mode in Counter-Strike: Global Offensive. Released on February 18, 2016 as part of Operation Wildfire.

The grenade is only available in the "Joint Strike" mode. It can be picked up at the beginning of the mission in the armory next to other grenades and weapons. Unlike other grenades, this grenade does not bounce off the surface, but sticks to it. Only one tactical grenade can be used at a time.

Once a grenade is thrown, it will beep for 2 seconds, after which enemy locations will be marked on the radar, and the player will be able to see enemy locations through walls for 3 seconds. Also at this moment, the grenade emits tracing lines leading to enemies.

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