Thematic holidays for children scenarios. Children holidays. Scenarios, games, contests

The scenario is designed for holding a birthday (anniversary) of a woman. Congratulations can sound both during the evening in a restaurant and at home. In this scenario, birthday greetings are presented by the rulers of different eras, states, and even Galaxies. In advance, you should take care of the appropriate "outfits", as well as gifts.

Scenario for a man's birthday "Gentleman of Fortune"

Script for adults. With the help of this scenario, you can have a lot of fun celebrating a man's birthday. You can hold an event in a cafe, restaurant, or at home. The script is designed for a married birthday man.

Children's birthday script "Two years is a great date!"

The scenario is designed to celebrate the birthday of the baby in the circle of relatives and friends. The holiday is held for guests who came to congratulate the baby on his second birthday.

Scenario for the birthday of the child "Treasure Island"

The script can be used to celebrate the birthday of a child aged 8-12 years. The main theme of the holiday "Pirates" - the characters of the novel "Treasure Island". It is important that as many peers as possible participate in the game. The performers of the roles of Silver, Parrot, Black Dog and Ghost are selected in advance, having prepared costumes for them.

Birthday Scenario "On a Picnic"

The scenario of the birthday is designed for an adult birthday. The team should include 7-20 people. The duration of the event is 6-8 hours. The organizers are relatives and friends of the birthday boy.

Children's birthday script "Pirate Treasure Island"

You will need pirate costumes, balls, sheets with unfinished drawings, a basket of balls, a dish of vegetables. Children complete tasks and solve riddles as they move around the map to find the treasure of the pirate John Silver.

Children's Birthday Scenario "Visiting Lesovichka"

Scenario for holding a children's birthday in nature. The scenario is designed for a children's team of 7-20 people. The host of the program is a Resident of the Forest (Lesovichok), who holds funny contests with guests. It is advisable to organize a picnic with a snack, juice and cake.

Scenario for children "Birthday with Funtik and Nafanka"

Birthday for a children's company, whose age is from 7 to 12 years. The holiday takes place in a spacious room (you can in a cafe). Leading holiday - Funtik and Nafanka. The guys go to the Caramel country.

Birthday Scenario "Feast of the Elements"

The scenario can be used to celebrate the birthday of a child aged 5 to 10 years. It is interesting for both boys and girls. To organize a holiday, a leader and a judge are needed, who will have to issue tokens.

The first year of life - the first birthday of a little man

The first year of a baby's life is a significant date. But he is not yet able to participate in contests or games, so this scenario is for invited adults who also need to be entertained. Throughout this year, the parents of the birthday boy studied, tried, laughed, rejoiced, were nervous, scared and looked after the baby.

Children's birthday script "Real Pirate Party"!

The scenario is designed for a pirate-style party. Each task must be accompanied by appropriate paraphernalia. The presenter should be dressed in a pirate costume - red pants, a T-shirt or vest, a hat.

Scenario birthday in nature "Zarnitsa"

An excellent scenario for lovers of active pastime. Suitable for a friendly close-knit company that often spends joint vacations (trip to the sea, hiking, etc.). A birthday party based on the military-patriotic game "Zarnitsa" includes energetic sports games-competitions and a search for a birthday gift (competition "Topography").

Birthday script for children 10 years old "Disco with Vasilinka-Veselinka"

10 years is the first real anniversary in a person's life. Clown animators or cartoon characters are no longer suitable here. The little man has matured, therefore, everything should be for real, and preferably, without the presence of parents. This scenario assumes holding an event in a small cozy cafe, where there will be an almost adult party with the first real disco.

Birthday script 1 year "The best holiday is the first year"

Proper organization of the first birthday of a child is a responsible task for every parent. The proposed scenario is perfect for a holiday that will bring together guests of different age categories. This event will be interesting for both children and adults. The hero of the occasion himself is not very tired of the noise and crowds.

A cool script for a woman's birthday "Holiday, holiday, holiday!"

Birthday is a special day of the year, a day when all close and dear people get together, in a friendly circle and have fun. This is the day of congratulations, good, kind emotions and surprises.

As a rule, a children's holiday is arranged on the birthday of a child. For most parents, this event turns into a real nightmare.

At first glance, everything looks pretty harmless. Dressed-up children will gather, congratulate the birthday boy, eat a birthday cake and quietly play with each other, giving adults the opportunity to relax a bit.

In fact, everything turns out not so great. A bunch of kids come. Of course, for the first few minutes they will try to behave well, remembering the instructions of their parents and embarrassed by unfamiliar surroundings. But once you get used to it, you will feel right at home. Then adults can only hide in the farthest corner of the apartment and not get out of there until the end of the festivities.

But if you think through all the details in advance, you can arrange a real holiday for your child with minimal sacrifice. To do this, parents only need to prepare the program and become an integral part of it, leading. In this case, you will control the situation, all the children will be in sight, no one, even the most shy ones, will be left without attention. This is especially important if your children and guests are still young. Older children cope well with this task themselves: they know how to receive and entertain guests themselves. But the little ones need help.

First of all, it is necessary to teach children how to behave at the table, how to give gifts, how to accept gifts, how to say congratulations, what can and cannot be done at a party or in relation to guests. These rules are important for children of any age, they will be useful to them in the future.

How to meet little guests.

As a rule, all children's holidays are scheduled for the daytime. Everything should be ready by the appointed time. It will be difficult for children to wait if the table has not yet been set, grandfather is still hanging decorations, and grandmother, covered in flour, grumbles at pies that just don’t want to be browned.

Your child must meet the guests himself, help them undress and show them to the room. He is the owner today. Children usually bring their own change of shoes, but if someone forgot to bring shoes with them, it is better to prepare some fun, handmade slippers just in case.

If your apartment allows, a festive table can be set in one room, and the other can be reserved for games. In this case, the little master escorts his guests to this room.

You need to tell your child how to accept gifts correctly: take a gift from the hands of a guest, be sure to unwrap it and thank you sincerely. Often, having unwrapped a gift, the child is disappointed: again a book or a thing that he already has, and loudly expresses his dissatisfaction. Guests may get offended and even leave. Try to explain to the child that the main thing is not the gift itself, but the fact that it is made from the heart. Express your joy, think of how you can use this thing in an interesting way. If it is a game or a toy, you can offer to play it right away. If it's a book, have a little quiz.

It is necessary to show guests where the toilet and bathroom are located, which towels can be used.

Your child is invited to visit.

This is a big event for your child. It must look festive. But the costume should not constrain the child - after all, outdoor games are coming. And, of course, you should not warn the child: “Look, do not get dirty!” This can ruin all the fun of the holiday: he will feel constrained at the table and avoid games.

It is worth discussing with the child how he will congratulate the owner. Help him with advice. Come up with something original together.

What to give a friend, girlfriend. Probably the answer to this question is the simplest - of course, toys! Straight to the point! .. in some cases. And in some - a finger to the sky. It all depends on the age of the child and his interests. First of all, the child should be pleased with the gift. Do you want to make your child happy? Of course. We offer you several options for gifts, the child's interest in which was set depending on age. So…

2 to 5 Wax pencils.

Starting from this age, we give gifts directly to children, and not to their parents. You don't have to be a gifting virtuoso, because toys are still relevant. Here are some of our recommendations:

Toys that do not contain small parts.

Educational games.

Cartoons.

Educational games.

Coloring pages.

5 to 13 Puppy.

Here it is worth stretching your imagination a little. At this age, children become more demanding for pleasure. But you want the “sweet child” to be sincerely happy with your gift! So, at this age, the child will be happy to receive:

Board games.

Cartoons.

Markers.

Computer games.

Tickets to the circus, zoo, dolphinarium, puppet theater.

Dolls, cars (or attributes for this: a house, a carriage, clothes for a doll, a racing field for cars, etc.)

Set of children's cosmetics (for girls)

Set of school supplies.

School bag.

Constructor.

Sports attributes.

Piggy bank.

Water park tickets.

Roller Skates.

13 to 18 The festive table will have to be constantly monitored so that the children do not climb anywhere and run away.

The hardest period. It's called teenage. At this age, young people are capricious and impressionable. . You need to try so that your gift does not cause disappointment and irritation.

Girls will probably like:

Inconspicuous jewelry (chain with a small pendant or earrings)

Makeup kit.

Plush toy (oddly enough, but at this age love for them resumes)

Swimsuit.

Handbag.

Manicure set.

Mobile phone.

The young man should like:

Computer bells and whistles (it’s better to ask him himself what his “personal” pet lacks)

Mobile phone.

A month of Internet access (more is possible ... and the more the better)

Roller Skates.

Backpack for the same videos.

Board games set.

Organizer.

Presenting a gift is also a special procedure, which has its own difficulties. Let's say, such a moment: how to present a gift - in expanded form or in a package? The giver gives the gift in a beautiful wrapper or a small package directly into the hands of the birthday man, and the one to whom they give should unfold the gift and thank him from the bottom of his heart. It must be remembered that the gift should look aesthetically pleasing. This means that it must be beautifully packaged to make it look attractive. Now it is not difficult to do this - you can buy bright wrapping paper and multi-colored ribbons. As a gift, you can enclose a business card made by yourself.

Treats are an obligatory part of a children's holiday. And this means that you need to take care that the festive table is beautiful and “tasty”. Here are a few rules, following which, you can bring real pleasure to children.

1. Everything must be prepared before the arrival of the children. The table and chairs should be positioned so that the children do not have to climb over each other. Get the dishes in advance - when everyone is seated, you will no longer have the opportunity to go to the sideboard without disturbing the guests.

2. Think in advance where you can put the table and chairs to make room for games. As soon as the children get up from the table, remove the plates and forks. Children will feel freer, and you will feel calmer: your service will remain intact, the carpet will not be stained with cake, and the children will not get hurt by forks.

3. Think over the program of games. If the holiday takes place in a room, it is better to remove such toys as a ball, flying saucers, darts, jump ropes, and so on.

4. If the holiday menu involves several changes, break the treat into several receptions. For example, serve salads and cold appetizers first. Take a short break during which you can hold contests and quizzes. Then - hot, after which you can play again. This time the pause will be a little longer. Here you can already use mobile games. And towards the end of the holiday, serve dessert. After dessert, you can hold a competition, arrange a small concert.

5. Don't go overboard with the menu. The table should not burst with food. It would be good to find out in advance from the parents of the invited children if any of them are allergic to this or that product. If the holiday is scheduled for the morning, you can do without “heavy” dishes, limiting yourself to salads, cold dishes, and dessert. During the day and in the evening, you can do everything in full. The time of year must also be taken into account.

6. Do not excel in etiquette, this is inappropriate for a children's holiday. Keep it simple: spoon and fork. What you need to cut, cut yourself in advance. Older children can be provided with all the necessary equipment.

If you are spending a holiday in nature, the first step is to choose a suitable clearing. It is better to do this in advance and stock up on firewood. It is imperative to build a semblance of benches from logs or get a sufficient number of folding chairs.

When you invite guests, notify the parents that the celebration will take place outdoors so that they dress the children accordingly.

Such a holiday has undoubted advantages:

In the heat, you don’t have to bathe in a stuffy apartment,

Children can run around and make noise as much as they want,

On the street it is much easier to come up with entertaining games,

You don’t have to stand at the stove all day, and then the whole evening at the sink.

But there are also disadvantages:

Bad weather can ruin everything

Children may catch a cold

HOLIDAY SCENARIO

BIRTHDAY IN TEREMKA.

1. Staging the fairy tale "Teremok".

You will need: a house (you can make it out of a box from under a large TV or buy commercially available folding houses); branches from the forest (to decorate the house), hats with images of animals. They are made like this: a piece of drawing paper is folded into a cone, fixed with a stapler, a piece of elastic is attached - put it on the neck, in front of the cap, again, the figure of the beast is attached with a stapler. You can make them yourself, use New Year's masks, or cut them out of an old children's book. Hats can be decorated by gluing pieces of colored paper on them. Assign roles to children. Think about what tasks you can give the audience. After the well-known scenario has been played out, the inhabitants of Teremka and the audience are invited to the table.

2. Tea drinking.

Menu: ice cream with fruits and nuts, birthday cake, soda, sweets, cookies, fruits.

3. The game "Cat and mice."

The rules are simple: the cat catches, the mice run away, whoever is caught, that cat.

Fence off the territory for mice, a bell, a chair for a cat.

Kotu hoop with ears (attach colored paper ears to the hoop), draw a mustache and nose.

The cat is walking in the yard

Looking for mice Vaska-cat.

The mice are sitting in the house

They look at the cat.

You see the cat is sleeping.

The mice came out one day.

See what time it is.

One two three four -

The mice pulled the weights.

Suddenly there was a terrible ringing.

(Ring the bell)

The mice ran away.

4. The game "Guess what's in the bag."

What you need: a bag, a handkerchief, a ball, a soft toy, a car, a gun, a book. Blindfold, and the child must guess by touch. If correct, a prize. Sequence by numbers.

5. Fun relay.

2 teams of 2 people. Prize winners.

Obstacles:

Jump over the rope

Run around the chair

Throw the ball into the bucket.

Needed: 2 chairs, 2 ropes on pegs, 2 buckets, 2 balls.

6. Riddles.

Toy riddles

The shot repels.

Calls the guys.

(Drum)

The funny animal is sewn from plush.

There are paws, there are ears.

Give the beast some honey.

And arrange a lair for him.

(Bear)

Round, smooth, like a watermelon.

Any color, for different tastes.

When you let go of the leash,

Fly away for the clouds.

(Ball)

I received these miracle bricks as a gift.

What I put together from them - I will break and collect first.

(Dice)

He is both slim and handsome.

He has a thick mane.

Too bad you can't ride it.

You can only swing.

(rocking horse)

Hit the wall and I'll jump.

Throw it on the ground and I'll bounce.

I fly from palm to palm.

I don't want to lie still.

Fairytale riddles

Heals birds and animals.

Treats young children.

He looks through his glasses.

Good Doctor...

(Aibolit)

The fat man lives on the roof.

He flies above all.

Loves the jam.

And plays with the kid.

(Carlson)

The nose is round, patchy.

It is convenient for them to dig in the ground.

The tail is small, crochet.

Instead of shoes - hooves.

Three of them - and how friendly the brothers are alike.

Guess without a clue who the heroes of this fairy tale are?

(3 pigs)

The grandmother loved the girl very much,

She gave her a red hat.

The girl forgot her name.

Well, tell me her name!

(Red Riding Hood)

Near the forest on the edge.

Three of them live in a hut.

There are 3 chairs and 3 mugs, 3 beds, 3 pillows.

Guess without a clue

Who are the heroes of this tale?

(3 bears)

Road riddles

Runs, hums

Looking into two eyes

And get up

Bright red eyes peek out.

(Automobile)

Vigilantly looks guard.

Beyond the wide pavement.

How to look with a red eye,

They all stop at once.

A green eye looks

He tells you to go.

(Traffic light)

Early in the morning under the window.

Knock and ring and commotion.

On straight steel tracks.

There are blue houses.

(Trams)

Mathematical riddles

The hedgehog was walking through the forest.

I found mushrooms for lunch.

2 under the birch.

2 under the aspen.

How many will be in a wicker basket?

6 funny bear cubs.

They rush to the forest for raspberries.

But one of them is tired

He lagged behind his comrades.

Now find the answer

How many bears are ahead?

7. Competition "Who will collect the most cones?"

Needed: cones, baskets, bell.

The cones are poured onto the ground, at the command (bell), the children begin to collect, only not in handfuls, but individually, the bell rings again, they stop, count, whoever has the most - that's the prize.

8. The game "Racing on the balls", who will not burst longer. Prize winner.

9. Game "Funny forfeits". TREASURE ISLAND GAME

Needed: balloons with notes, carnations to pierce balloons, attributes for completing tasks. Sequence by numbers.

10. Cutting prizes from the rope.

You need: rope, thread to hang prizes, scissors, a scarf over your eyes. Number queue.

11. Lotto or cartoon, or any other calm game (so that the children calm down until they come for them).

...

(for children 8-12 years old)

Costumes and props:

Eye patches.

Bandanas (pirate headscarves)

Markers.

Suit for Silver.

Tinsel for the tail of the Parrot.

Sheet for the Ghost.

Rope.

Soda bottles.

Map (drawn on a large sheet of drawing paper: on the one hand - a map on which each room of the apartment is depicted with conventional signs, for example, a stove in the kitchen is a volcano, a TV in a room is a swamp, a closet in a room is a mountain, etc. On the other hand bags of money, daggers, bottles, a pirate flag, etc. are drawn on a sheet. All this is carefully cut out of the map and hung in different rooms).

Treasures (sweets in shiny wrappers, chocolate medals, etc.)

Treasure chest.

Drawn "tricks"

Theatrical makeup or regular shadows and cosmetic pencils.

Decor A painted palm tree is attached to the window curtains in the room. Next to her is a chair for Silver and Parrot. Throughout the room, on the walls and furniture, papers depicting bottles, flags, daggers, bags of money, etc. are pasted - on the reverse side, these are fragments of the map. Above the door to the room is a rope ladder.

Arrival of guests Red Dog organizes tests, helps the guys to complete them.

Parrot and Black Dog greet the guests and invite them to join the pirates and go for treasure. To do this, you need to go through Silver's initiation into pirates. Silver sits in the far corner of the room, in order to get to him, you need to complete a series of tests to find out if a person is suitable for the life of a pirate:

Jump up to the ceiling - the guest is blindfolded, someone with a board stands behind him. Then we ask the guest to jump, he jumps, but does not reach the ceiling. We ask you to jump again, while raising the board above the guest’s head to such a height that the guest can reach it;

Walk through the "swamp" - with the help of 2 sheets of paper, reach Silver without stepping on the floor;

“knit knots” - on a thick rope you need to tie 5 knots as tight as possible, and when the task is completed, untie them;

Find a hiding place in the dark - the guest is placed in front of a chair with some object, moves away from it for 8-10 steps, then the guest is blindfolded, they are offered to turn around and go back to the chair and take the object;

“pack a mine” - two guests stand side by side, hand in hand. The touching hands are tied to them, and with their free hands, the two of them must wrap the bundle in paper and tie it with a ribbon;

Pass through the "maze" - the guests who have already arrived make up a maze of rope, the new guest must remember the route, then they blindfold him and quietly remove the rope;

Show piracy mutual assistance - ride the ball - one guest, supported under the elbows by two other players, stepping on the ball, rolls it, then the second also rolls the ball back, then the third also rolls the ball back to Silver;

Pass between the reefs - the guest must blindfoldedly pass between plastic bottles without hitting them (several people can be at once).

Pirate Initiation Silver asks playful questions to each guest. Those who answered correctly, the Parrot initiates into pirates - puts on an eye patch or a bandana on his head or draws a "black eye" under the eye or a beard-mustache. After the last guest is initiated into the pirates, they all shout a pirate cry - "Fifteen people for a dead man's chest, yo-ho-ho, and a bottle of rum!" Then everyone goes in search of the map.

1. What is the scariest river? (River Tigris)

2. Can an ostrich call itself a bird? (No, because he can't speak)

3. What stands between the window and the door? (Letter "and")

4. What can be cooked but not eaten? (Lessons)

5. What will happen to the green ball if it falls into the Yellow Sea? (He gets wet)

6. Which month is the shortest? (May - it has only three letters)

7. What question cannot be answered with “yes”? (Are you sleeping now?)

8. What kind of comb should not be combed? (Petushin)

9. The man was driving a big truck. The headlights weren't on, the moon wasn't there either, the lights along the road weren't shining. The woman began to cross the road in front of the car, but the driver did not run over her. How did he manage to see her? (There was a day)

10. Which hand is best for stirring tea? (Tea is better to stir with a spoon) 20. Can it rain for two days in a row? (No, because the night separates the days)

11. What tree does a crow sit on when it rains? (on wet)

12. What dishes can not be eaten? (From empty)

13. What can be seen with closed eyes? (Dream)

14. What do we eat for? (At the table)

15. When the car is moving, which wheel does not spin? (Spare)

16. Why do you go to bed when you want to sleep? (By gender)

17. How long can you go to the forest? (To the middle - you go further out of the forest)

18. When is a person a tree? (When he is from sleep - "pine")

19. Why does the cow lie down? (Because he can't sit down)

Map Quest The map is drawn in advance, divided into several pieces that are hidden in the room. Some pieces are fakes, empty, on some there are pointers where to go next. Parrot and Silver lead the search. The card is glued from different pieces. When the map is ready, everyone goes to get treasures led by Silver and the Parrot, who, with the song "15 people ...", take the guys out of the room, escort them around the apartment and return them back to the room. During this time, a Ghost appears in the room.

Encounter with the Ghost To determine resourcefulness, you need to: depict an advertisement for chewed gum, a cake box, a one-legged Barbie, a pen with an ended rod.

The guys see a big hill, and the Ghost sits next to it. The parrot screams loudly. Silver says it's one of Flint's cute jokes, asking Ghost if the pirates can take the treasure. The ghost says that Flint's curse hangs over the treasure and only brave, cheerful and resourceful gentlemen of fortune can get it.

To determine courage, you need to: break 5 eggs on your forehead, one of which is raw (5 people).

To determine gaiety, you need to: come up with a dance of little ones - foals, elephants, calves, perform the song "Kalinka-Malinka" like - gypsies from the camp, mountaineers of the Caucasus, Indians from the Mumba-Yumba tribe.

Finally, the Ghost says that all of Flint's conditions have been met, except for one: the treasure must be redeemed. The ghost calls 3-5 volunteers and tells everyone what the ransom will be (different for everyone, for example: a bag with a million dollars, a kilogram of sweets, a carriage, etc.). The chosen person must pantomime explain to the others what it is. After everything is guessed and fulfilled, the Ghost gives the treasure to the pirates. Then everyone goes to a pirate binge at the Admiral Benbow Inn. HOLLYWOOD SHOOTING GAME

...

Decor

There is a HOLYWOOD poster on the front door. At the entrance to a small room there is an inscription “Film set”, “Quiet! Filming in progress!" In a small room - scenery for filming: an arch with towers depicting a medieval castle, a chandelier with many candles (painted), a throne (a chair draped with fabric). The table lamp represents a spotlight, to it is a set of multi-colored plastic folders (for changing colors during filming). Tape recorder - sound control panel. On the walls are portraits of Hollywood celebrities (posters from TV Park).

Arrival of guests (15-20 minutes) The guests enter, they are met by the Director and the Assistant Director in the costumes of "creative personalities", with a folder containing "business cards" with the names of famous film actors, texts of roles (including noise design, for example, "howling wind", "meowing a cat", musical arrangement, etc.). Each guest is greeted with welcome cries, he signs in the book of honored guests (where previously, in a joking manner, drawings were made, supposedly being a photograph of this guest). Each guest is given his role, he goes to the set, where the costume designer, props and make-up artist give him everything he needs for the rehearsal. Before the arrival of the last of the guests, everyone puts on make-up, dress in costumes and rehearse. The director can give instructions during the rehearsal.

Shooting The idea is to shoot a movie about love "Romeo and Juliet" in different genres: tragedy, comedy, thriller, action movie...

Skit (Regular) (1-2 minutes) Juliet: (makes a curtsy) I'm here!

Romeo: (included) Oh, mother, I love Juliet!

Romeo's mother: Ah! (faints)

Romeo's father: (gets up from chair) Where is she?

Costumes: Romeo - sword on the side, beret with a feather. Props: fan, handbag, swords, feather.

Romeo's father - a sword on his side, a cloak.

Tragedy (2 minutes) Mournful music plays. The sound engineer depicts sad cries, cries. Romeo's mother and father weep, sitting on the throne, Romeo pronounces the text, takes out a handkerchief, sobs into it, weakened by sobs, falls to the floor. Romeo's mother holds out her arms to him, fainting. Father Romeo barely speaks, sobbing and wiping his tears, blowing his nose into a huge handkerchief. Juliet barely crawls onto the stage on all fours, a large handkerchief hanging on her shoulder, with which she wipes her tears. By the end of the scene, everyone falls to the floor and shudders in convulsive sobs.

Costumes: Romeo - a sword on his side, a beret with a feather, a scarf. Props: a fan, a handbag, swords, a feather, everyone has large scarves.

Romeo's mother - frill, long skirt, fan.

Romeo's father - a sword on his side, a cloak, a scarf.

Juliet - a long skirt, a scarf on her shoulders, a small handbag.

Comedy (2 minutes) Some cool music sounds. Mother and Father Romeo, sitting on the throne, play "patties", hit each other on the head with inflatable mallets. Romeo jumps in, blows a whistle, pronounces the text in a squeaky voice, drawing out words, laughing at the top of his lungs, saying "Oh, I can't, oh, now I'll die of laughter!" Romeo's mother collapses, bursting into laughter. Father Romeo stutters with laughter. Juliet jumps onto the stage with a stupid bow, singing her words at the top of her voice.

Costumes: Romeo - wide pants tied with a rope, one leg is shorter than the other. Props: Chinese umbrella, inflatable hammer, whistle.

Romeo's mother - a cap on her head (or a colorful wig), a colorful apron, huge shoes with pompoms.

Romeo's father - a cap on his head, wide trousers with a flower.

Juliet - a huge bow, boa around the neck.

Action (2 minutes) The sound of gunshots, the noise of helicopters. Mother and Father Romeo, sitting on the throne, shoot back from enemies with pistols. The sound engineer depicts the noise of a fight, sword fighting, screams behind the scenes, the sounds of gunshots. Romeo runs in, pierced with a sword. Mother and Father shoot him with pistols. He says the text and falls. Romeo's mother shoots herself in the temple and falls. Juliet runs in, she and Father simultaneously shoot at each other with pistols and both fall.

Costumes: Romeo - headband, dark glasses, fingerless gloves. Props: pistols, swords, forks (to depict the sounds of a fight).

Romeo's mother - short skirt, blonde wig, red lips.

Romeo's father - bow tie, thin mustache, hat.

Juliet - bandana bandage, red lips, dark glasses, wide jeans.

Thriller (2 minutes) Otherworldly music sounds, the sound engineer depicts the howling of the wind or ghosts, the illuminator changes the color of the lighting all the time. Romeo's mother manicures her long claws. Father Romeo examines his fangs in the mirror. The sound of steps is heard, Romeo enters in a terrible mask, howling, pronounces his text. Romeo's mother collapses, writhing and panting like in a horror movie. Juliette enters, reciting her text in a whistling whisper, her face covered in scars and blood. Romeo's father screams in horror and dies.

Costumes: Romeo - a terrible mask, cape. Props: mask, wig, claws, makeup, mirror, nail polish.

Romeo's mother - witch's claws, colored wig, parade ground cape, black eyeliner.

Father Romeo - black eyeliner, glowing vampire jaw, cape.

Juliet - blood and scars makeup, witch claws, bloody lips.

Mixed genre (2 minutes) During filming, the director's assistant tells the actors all the time, shows how to act, and clappers in front of the camera. The director gives general instructions, manages the filming process, changes actors, for example, instead of a tragic actor, he takes a comedian, appoints a boy for the role of Juliet or Mother Romeo, etc. After filming is completed, everyone shouts “Hurrah” and is invited to the premiere of the film “Romeo and Juliet” .

Romeo plays like in a tragedy, Romeo's mother - like in an action movie, Romeo's father - like in a comedy, Juliet - like in a thriller. Musical cacophony, sound engineers portray everything at once. In the end, everyone falls to the floor for various reasons. Costumes and props are mixed.

Film premiere and Oscars. You must first record the captions on the film: “A chilling story! Sensation of the century! A film of brilliant directors with superstars in the lead roles!” and something like that. Then there are shots where the children themselves play. At the end of the screening, the awards ceremony begins - "Oscars" in various categories:

For the most brilliant tear (Father Romeo from tragedy)

For the most spectacular appearance in the frame (Juliet from the tragedy)

For amazing sobs (Mother Romeo from the tragedy) for the most charming Juliet (Juliet from the action movie)

For the most accurate shot (Mother Romeo from the action movie)

For the most romantic appearance of the hero (Romeo from a thriller)

For the most comical image of Juliet (Comedy Juliet)

For the best performance of otherworldly forces (Juliet from a thriller)

For a modern take on a classic (action movie Romeo)

For a heartbreaking game (Father Romeo from a thriller)

For the most truthful performance of the male and female roles.

For the best performance of the role of the Godfather (mobster) (Father Romeo in action)

"Oscars" are made of paper in the form of funny little men with bells and whistles, for each "Oscar" - "Little Chupa". During the ceremony, Paparazzi takes pictures of each of the guests. After the Oscars, the laying of the Avenue of Stars begins.

"Avenue of Stars" Children's champagne.

On a large sheet of drawing paper, the contour of the palm of each of the guests is outlined and signed. Then a final shot is taken around this sheet. Reception in honor of the premiere at the restaurant "Planet Hollywood".

Fun dishes are made using the names of famous films and the names of artists:

Pizza ("Hello from Chuck Norris")

Face Sandwiches (Julia Roberts Smile)

Brownies ("Hollywood Look")

Required props: SCENARIO OF THE DAY OF KNOWLEDGE Teachers and students of the school.

1. Table lamp.

2. Multi-colored plastic folders.

4. Needle-pins.

5. Portraits of Hollywood stars.

6. Tape recorder.

7. Tape of music and sound effects.

8. Posters with inscriptions.

9. Wigs (from "rain", blonde)

10. Fake glasses made of colored cardboard.

11. Clapperboard (in front of the camera)

12. Book of honored guests (large album with funny drawings)

13. Swords - 2 pcs.

14. Feathers for berets - 2 pcs.

15. Berets - 2 pcs.

16. Jabot collar.

17. Long skirts - 2 pcs.

18. Capes - 3 pcs.

19. Handbag-purse on hand.

21. Huge handkerchiefs - 4 pcs.

22. Wide pants - 2 pcs.

23. Clown hats - 1 pc.

24. Variegated wig.

25. Inflatable hammers.

26. False mustache.

27. Make-up for a thriller.

28. Stupid bow.

29. Bandana.

30. Pistols.

Characters:

1st leader.

2nd leader.

Dunno.

First grader.

Presenters:

Hot nice days.

They flew by in a cheerful stream.

We are now students again.

Goodbye summer! Hello school!

Everyone enjoyed, rested as best they could:

By the river, by the sea or just at home.

Have you heard the bell ring for a long time?

Let this familiar sound echo in your soul!

Song

We will say frankly

What is a call for us.

Mile to change

Than for a lesson.

But still, sighing

We move to class.

Not very bad either.

Our fate.

Native corridors.

We'll all go around.

Holidays are coming soon

Let's wait.

All books and notebooks

Our affairs.

But everything will be all right.

Sha-la-la-la.

Hey, who doubts?

Everything will be OK with us.

Everyone sings and smiles

Will be heading to class soon.

(2 times)

The sun is teasing us.

Only our all words.

Not about that. It is a holiday today,

Not one, but two at once.

Everyone should know about it

It's still a date!

Our school is 25.

Happy holiday guys!

From call to call

Years, weekdays, holidays ...

The school is still young

Is this the age?

Let it grow and get better.

Both outside and inside

Thriving, young.

Our school is number three.

Let another hundred thousand times.

Fun in September.

New kids in first grade.

School accepts!

Here are some, look

Naughty, noisy…

First grader:

Don't judge by looks

We are smart guys!

(Dunno appears, in the hands of a ball, fishing rod or other attributes of relaxation)Dunno: Who is smart here, I would like to know. You will now sit down at your desks and creak over notebooks every day instead of relaxing and having fun for your own pleasure.

1st Lead: Who else is this? Guys, is he in your class?

First graders: Not!

2nd leader: I think I can guess who it is. Do you guys know?

First graders: Yes, it's Dunno!

1st host: Guys, maybe he's right, and you better play and have some more fun?

First graders: Not!

Song of Little Red Riding Hood.

If long, long, long.

The person does not go to school

If he doesn't read books

Doesn't want to know anything

That's probably right, right

It's possible, it's possible, it's possible

That, of course, in this life.

Can lose a lot.

And ... we read books of such thickness,

Our horizons are this wide.

We can do a lot.

And we are getting smarter.

Our school is number 3.

Dunno: So you won't play with me?

First graders: Not!

Dunno: Weird guys! And the song was kind of weird! So I'm missing something if I don't go to school. And what I will lose - I did not understand.

Leading: Come learn and you'll understand.

Dunno: Will they take me?

Leading: Guys, do you accept Dunno into your ranks?

First graders: Yes!

Dunno: I'll try. But is there really something in this? (approaches and becomes among the first graders)

Presenters:

But is there really something in this?

Of course there is, and it's not a secret.

Those who have studied here know about it.

Already not enough - exactly 10 years!

And here they are at the finish line.

And in a year they will receive certificates ...

And it will be very difficult for them sometimes.

Everything is ahead. Good luck guys!

(Here, if you wish, you can give the floor to 11-graders)

Presenters:

The situation is not new.

And quite understandable:

If the director took the floor,

The hall is in complete silence.

Looking forward to every time

What will he tell us now?

(director's speech)

Presenters:

Teachers are like us.

And they are always waiting for the holidays, too,

But they manage to rest -

And again inspired to go!

Teachers are like us.

And they are always waiting for the holidays, too,

But they manage to rest -

And again inspired to go!

(word to teacher)

Presenters:

Maybe we have nothing to please you especially,

But believe me - we are all very glad to meet you.

Meeting with our school, old friends.

And with teachers! And with teachers!

Together we solve complex problems,

There will be grief, sighs and dreams ...

There will be success, there will be good luck,

And today we just give you flowers!

(to the music, students give flowers to teachers)

SCENARIO "AROUND THE WORLD"

...

(Children's birthday)

Room decoration: balloons, children's drawings, a world map or a globe or homemade posters with the names and illustrations of the continents (from postcards and magazines), multi-colored foam rubber clouds, a wind rose, flags of different countries.

Equipment: balloons, ball, lotto "Beasts", a target with balls, a set of soft toys, masks, prizes. In the course of the game, we show the children on a map, globe or poster the mainland they hit. Focusing on age, we tell something interesting about him.

Hang posters on the walls.

On the door of the children's room is the inscription "Cabin".

Little travelers sit down at their children's table. The host says:

- Today is a holiday in our wardroom. The famous traveler (name) turned ... years old! What do we wish him/her?

Everyone around the circle says their wishes and congratulations.

Leading:

- And you know, guys, earlier in Russia they celebrated not a birthday, but a name day. The day of the saint after whom you got your name. Let's drive a loaf and call everyone by their full name: Ekaterina, Alexander, Xenia, Ilya. You have very beautiful and glorious names. Are you curious to know what your names mean and what saints you are named after?

Children drive a loaf. With the help of knowledgeable adults, they recall the meaning of their names. Everyone is given colorful balloons.

Today we will travel around the world in hot air balloons.

Task for dads (moms). Who will inflate the balloon faster so that it does not burst.

- Here you go. Aircraft are ready. Forward!

Everyone throws their balloons into the air, music plays.

Leading:

- We will visit a music tournament in Europe, fly over the Atlantic, hold a compliment contest in North America, dance at a Latin American carnival, hunt in Africa, and we will also have a green olympiad in Australia, a Santa Claus and Snow Maiden contest in Antarctica and a land of mysteries - Asia .

Europe

...

Music Tournament

1 version of the competition - home.

- Guys, we invite adults to the musical tournament.

Who will sing whom. Children sing 1 song, then adults, and so on in turn. The facilitator can give the theme of the song. We had Catherine's birthday. There are many songs associated with this name. They sang songs about birthday, about winter. Friendship won.

Option 2. More dynamic. In the cafe.

We play trickle and sing our favorite songs.

A new song begins with the one who chooses a couple in a stream.

Host: And now we will take our places in the wardroom. And while we are flying over the Atlantic Ocean, we can refresh ourselves.

During flights, children play balloons and eat.

North America

...

Leading: We flew half the world and ended up on another continent. When visiting, it is customary to be polite and good interlocutors. Let's see if you know how to give compliments.

Everyone takes turns sitting in a chair or a high chair. Everyone tries to say something nice to him. If the children study at a language school, you can hold a competition in English. For the best compliment - a prize.

South America

...

latin american carnival

We turn on the music. Children choose their own attributes of costumes - masks, scarves, hats. Everyone is dancing. Prizes for the best dance compositions.

Africa

...

Jungle

We play the loto "BEASTS". In a well-aimed shooter - we throw balls at the target. Name the animals and birds that live in Africa.

Antarctica

...

We play in pairs. Two Santa Clauses (Snow Maidens) in turn are quickly given light safe gifts: soft toys, balls, balls ... Their task is to hold as many objects in their hands as possible, not to drop them. Those who dropped out of the game sing a song about the New Year in chorus. The main Santa Claus and the Snow Maiden give gifts and prizes to everyone. Dads can also participate in the competition.

Australia

...

Green Olympics

Ostrich egg. We fill the other with one ball so that the egg ball does not fall and break. Kangaroo. We hold the ball with our feet and jump a short distance with it. Older children can jump with younger kangaroos. Or all together by a train. All Olympians - chocolate medals.

Asia

...

Land of mysteries

At the end of the game, so that the children calm down and rest. We guess each riddle according to age. We are holding a competition for the most interesting riddle.

At the end of the evening, a birthday cake with candles for all brave travelers. As a result of the trip, you can make a magazine “Around the World” together with the most interesting photographs of the evening, drawings and stories of the participants.

QUIET GAMES

GAMES WITH WORD.

What's in the package?

Take an opaque bag (or box) and put in it all kinds of items (and products) whose name begins with the same letter. For example, on “k”: a book, paints, an envelope, a calendar, quiche-mish (pitted raisins) in a bag, confetti, candy, caramel, potatoes, kalach, a button, a cassette, a cactus, a cracker, etc.; or on "a": an album, an orange, a peanut, a string bag, a fountain pen, a first-aid kit, an atlas, and so on.

Invite your guests to guess what is in the package. And don't forget to say that all the prizes start with one letter: "k", for example. Whoever guesses correctly gets the specified prize. Participants are allowed to ask clarifying questions, but no more than three each. For example, such: “Is it edible?”, “Does it grow on a tree?”, “Can it be sewn on?”, “Is this not an ornament?”.

Palindrome“And the rose fell on the paw of Azor” and “Argentina beckons the Negro” are classics. Compiling palindromes yourself is an interesting game.

Translated from the Greek language, this word means "upside down". The words "Cossack", "hut", "cook" can be read as you like: from left to right, and from right to left.

You can come up with a lot of such words: Anna, lump, Bob, Alla ... And not only words, but whole phrases!

Phrase Contest The participants in the game choose a letter and after 10 minutes must, from five, six, seven, and so on, as they themselves agree, words starting with the intended letter, compose more or less coherent phrases.

Throwing words The one who named the word throws the little thing to the next, pronouncing some syllable ... The initial syllables should not be repeated! Those who answered inappropriately or delayed with the answer leave the game.

More precisely, in this game they throw syllables. Players sit at a table (necessarily empty) or in a circle and throw each other some soft and light thing (but not a heavy object or ball!). The thrower pronounces a syllable, and the catcher adds, finishes the word.

For example: "Ve ...", "nick" (or - "nok", "Ra", "lo - si - ped" and so on).

Bodywork This game is old. Everyone sits down at the table, puts a basket on it, and the leader says to the neighbor on the table: “Here’s a box for you, put what you have on it - ok, if you say anything, you will return the deposit.” The neighbor, and after him everyone else, in turn, call the words on - ok: “I will put a ball in the box”, “And I am a scarf”, “I am a castle” and others. Whoever says something or does not find something to say puts a pledge in the basket - a handkerchief, pencil, badge, and so on. At the end of the game, the basket is covered with something and one person takes out bail after bail with the words: “Whose pledge will be taken out, what should he do?” Everyone is assigned a ransom - to jump around the room, sing a song, guess a riddle ...

Who is bigger Now it will be much easier to play.

There may be several players.

A word is taken, preferably not very short. For example, "coffee maker". Everyone writes this word down on their own piece of paper. The game begins: from the letters that make up the "coffee maker", you need to come up with new words. Whoever collects them more in a certain time (10-15 minutes), he won. These should be common nouns (not names or geographical names).

Started! "Coffee", "cooking", "headlight", "bark", "var", "thief" ...

At first, things will go quickly, and then you will begin to think longer and longer. This game needs a system!

At the top of your sheet of paper, at some distance from each other, alphabetize the letters from the “coffee maker”: “a” (do not forget that there are two of them), “b”, “e”, “k” (there are also two of them), “o ”, “r”, “f”. Thus, each letter will have its own column.

About birds And now for the attention game, okay? I will name only the birds, but if you hear that something other than birds appeared, let me know.

You can stomp and clap.

The birds have arrived:

Pigeons, tits,

Flies and swifts…

What's wrong? (Children: "Flies!") And who are the flies? (Children: "Insects!")

The birds have arrived:

Pigeons, tits,

storks, crows,

Jackdaws, pasta.

(Children stomp.)

Now who got in the way? ("Pasta")

The birds have arrived:

Pigeons, martens…

(If they do not pay attention to martens, explain that they are not birds.)

The birds have arrived:

Pigeons, tits,

Chibis, siskins,

Jackdaws and swifts,

Mosquitoes, cuckoos…

(Children stomp. The question is repeated. Answer: “Mosquitoes!”)

And finally -

The birds have arrived:

Pigeons, tits,

Jackdaws and swifts,

Chibis, siskins,

storks, cuckoos,

even owls,

swans and ducks

and thanks for the joke!

* * *

You can invite young children to the music to repeat the movements, gradually accelerating the pace:

Everyone clapped their hands.

Friendly, more fun.

Legs, legs pounded.

Louder and faster.

They beat me on the knees.

Hush, hush, hush.

Hands up, hands up.

Higher, higher, higher!

Twirled, twirled.

And they stopped!

If it's fun, do it

The movements are repeated after the leader. Before each movement, it is repeated: "If life is fun, do it."

Movements can be:

- two hand claps in front of the chest;

- two clicks of the fingers;

- two punches in the chest (like King Kong);

- two strokes with spread fingers, when the hands are attached to the nose (gesture "Pinocchio's nose");

- two hand pulls of one's own ears;

- two protrusions of the tongue with a turn of the head (to the neighbor on the right and left);

- two twists with a finger at the temple;

- two slaps with both hands on your own pope.

The game ends with the fact that at the last performance of the song, after the words “do this”, all the movements are repeated at once.

Count up to 30 The participants in the game must count in order from 1 to 30. Each number names any of the participants. However, if the same number is called by two (or more) participants at the same time, the count starts all over again. Conversations and any non-verbal communication between players is prohibited.

Game example: BROKEN FAX

1st participant: "One"

2nd participant: "Two, three"

3rd participant: "Four"

1st participant: "Five"

4th contestant: "Six, seven, eight"

2nd and 3rd participants (simultaneously): "Nine."

Due to the fact that two participants called the same number at the same time, the counting starts again.

3rd participant: "One", etc.

For the reality of achieving the game goal, offer to start counting to 10 (difficult task).

Participants sit in a row one after another. The last participant draws a picture on the back of the person sitting in front of him. The player who received the message must repeat it as accurately as possible on the back of the person sitting in front. The first player in a row, having received a message, draws it on paper. After that, the drawings of the first and last players are compared and it is revealed on which participants in the game the fax failed. Before the next round, all players must switch places.

Geometric shapes, letters and small words, various symbols (dollar sign, euro sign, ampersand, copyright) can be used as drawings. CANDY I SEE A BEAR

It is desirable to start the game with simple geometric pictures. In order for the game to be more dynamic, you can prepare drawings for transmission in advance, secretly from the participants in the game.

You can conduct a team version of the game - all participants are divided into teams of 5-8 people and simultaneously transfer the drawing. The winning team is the team whose final drawing is closest to the original.

The participants are seated at the table. Among them, a leader is chosen. Players pass candy to each other under the table. The task of the driver is to catch one of the players in the transfer of candy. The one who is caught becomes the new driver.

Usually the person sitting opposite the driver starts the game.

All participants stand in a line side by side to each other, as tightly as possible. The leader (first in line) says: “I see a bear” and points forward with his hand. All players must follow the leader's actions. Then the host again says: “I see a bear”, squats down and points forward with his hand. The players also squat down. The third time, the leader shouts: “I see a bear”, points his hand towards his neighbor and pushes him. As a result, players fall to the ground one by one and a fun dump is obtained.

If there are people familiar with the game among the participants, they should be placed between other players so that they increase the “push momentum”. MAN-TREE The driver turns away, and the rest of the players guess one of those present with signs (you can guess the driver himself). The goal of the driver is to guess who the players guessed from three attempts. To do this, the driver asks the players questions about the association of the hidden person with various objects and phenomena. For each question, the players report their associations. The driver at any time can express his guesses. If he guesses correctly, another driver is selected, if he exhausts all attempts without guessing the person, he becomes the driver again.

Examples of questions that the driver can ask: WHO IS THIS? COMPETITION OF TELEPHONISTS DAMAGED PHONE QUESTION TO THE NEIGHBOR MATRYOSHKA HOSTESS CINDERELLA WIND THE CORD ELEPHANT ZOMBIES SELF-PORTRAIT FUNNY MONKEYS Dwarfs And Giants.

If this person were a tree, what kind of tree would it be?

What kind of piece of furniture would it be?

- What clothes?

- What color?

- What kind of fruit?

- What country?

- What feeling?

- What month?

- What game?

Take each piece of paper and draw a head on top - a person, an animal, a bird. Bend the sheet so that the drawing is not visible - only the tip of the neck, and pass the drawing to a neighbor. Each participant in the game had a new sheet with an image that he had not seen. Everyone draws the upper part of the torso, again “hides” the drawing and passes it on to the neighbor in order to draw the limbs on the new sheet received. Now expand all the drawings and see what creatures are depicted on them.

Two groups of 10-12 people playing are seated in two parallel rows. The leader selects an unpronounceable tongue twister and tells it (in secret) to the first in each team. At the signal of the head, the first in the row begins to pass it to the ear of the second, the second - to the third, and so on until the last. The latter, having received a “telephone message”, must stand up and pronounce the tongue twister loudly and clearly. The winner is the team that will quickly pass the tongue twister along the chain and whose representative will pronounce it more accurately and better.

Tongue Twisters:

Tell me about the purchase. - About what kind of purchase? - About the purchase, about the purchase, about your purchase.

- Forty-forty ate cheese with a beautiful red crust, forty-forty flew together in a short time and sat down under a hill.

- I traded Praskovya carp for three pairs of purebred piglets, the piglets ran through the dew, the piglets caught a cold, but not all of them.

- He reported, but did not report, but began to report - he reported.

- Our chebotary is a chebotary for all chebotary, no one can change our chebotary.

Everyone sits in a row. The left extreme whispers something to his neighbor in the ear, he is longer. The right extreme says aloud what has reached him. The one who started, reports what exactly he wanted to convey. Sometimes distortions are very funny. After each “call”, you need to change seats so that everyone can visit the ends of the “wire”.

Everyone sits in a circle, the leader is in the center. He approaches any player and asks a question, for example: “What is your name?”, “Where do you live?” etc. But it is not the one who is asked who should answer, but his neighbor on the left. If the one whom the presenter asked answers, he must give a phantom. After the game, the forfeits are played.

On the chair are two sundresses and two scarves. Whoever quickly puts on a sundress and ties a scarf is the winner.

Two dolls lie in beds. Two participants in the game must wake up the dolls, do exercises with them, wash, brush their teeth, comb, make the bed, dress, feed, walk with the doll, play with her, wash her hands, feed, wash, undress, put to bed and sing lullaby song. The winner is the one who does it faster and better.

Mix on the table a bunch of peas, beans, lentils, dried mountain ash, viburnum - whatever is at hand: 3-4 different types, no more. It is necessary to disassemble everything into homogeneous piles - blindfolded. The winner is the one who, in a certain time (it is set in advance), will sort out the largest number of grains and berries. If something falls into the wrong pile, two grains or berries are taken out of it - as a fine.

A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot the fastest is the winner. Instead of a cord, you can take a thick thread.

The hostess offers a sheet of paper to the teams, on which the elephant is collectively drawn, with their eyes closed: one draws the body, the other closes his eyes and draws the head, the third legs, etc. Whoever draws the fastest and similar one gets another point.

Two from each team come out and stand side by side: hand in hand. In pairs, the touching hands are tied, and with free hands, that is, one of the participants with the left and the other with the right hand, must wrap the bundle prepared in advance, tie it with a ribbon and tie it on a bow. Whose pair is ahead - gets a point.

On a sheet of Whatman paper, two slots for hands are made. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush without looking. Whoever has a "masterpiece" turned out more successfully - takes the prize.

The host says the words: “We are funny monkeys, we play too loudly. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on toes and even show tongues to each other. Together we will jump to the ceiling, we will raise our finger to the temple. We stick out the ears, the ponytail at the top. We will open our mouths wider, we will make grimaces. When I say the number 3, everyone freezes with grimaces. Players repeat everything after the leader.

...

Mindfulness game

The players become in a circle. The facilitator explains that if he says "dwarfs", everyone should squat down, and if he says "giants", everyone should stand up. Whoever makes a mistake is out of the game. The host may intentionally give the wrong commands, for example: “Potato! Rope! Pockets! Bucket!”. The last player left is considered the winner.

...

Mindfulness game

Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person, or remain silent if the action is not suitable. For example, the leader says:

- Once I went to the forest ...

All: "Me too!"

I see a squirrel sitting on a tree ...

Squirrel sits and gnaws nuts ...

- She saw me and let's throw nuts at me ...

I ran away from her...

I went the other way...

- I go through the forest, picking flowers ...

- I sing songs ...

- I see a goat nibbling grass ...

- I'm whistling...

- The goat was frightened and galloped off ...

There are no winners in this game: the main thing is a cheerful mood.

Three to six children can play this game. Find any pictures with many details or postcards, each in duplicate. Cut into squares one copy of each picture. Glue the squares onto cardboard and put them in a box. The game is played by an adult. He shows the guys whole pictures and asks everyone to choose a picture that he will collect. Then lays down the pictures. The facilitator takes out the squares from the box and shows the players, asking whose fragment it is. The child who chose just this picture, part of which is shown by the presenter, takes the box for himself. The player who collects his picture the fastest wins.

FIND THE THING.

One of the players guesses some object, which is certainly in the room, and the rest try to guess what kind of object it is. They ask the player who guessed the item leading questions to which he can only answer "yes" and "no". You need to ask questions correctly, for example: “Is it big?”, “Is it standing in the corner?” etc. Gradually, the children guess this subject.

OUTDOOR GAMES

REPEAT.

Children stand in one line. By lot or counting, the first participant is chosen. He becomes facing everyone and performs some kind of movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc.

Then he takes his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn.

When the whole team finishes the show, the game can go around the second round.

A player who fails to repeat any gesture is out of the game. The last child left is the winner.

SPARROWS AND CROWS.

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the “Sparrows” command, the children will lie down on the floor, and with the “Crows” command, they will climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... us!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays a phantom.

PLIPPING FEATHERS.

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

DAC-CARAP.

The game requires chairs for each child and a ball. Children sit on chairs in a circle. In the center is the driver with the ball. The driver throws the ball to one of the children. If at the same time he shouts “Tsap”, then the catching ball must name the name of his neighbor on the left. If, during the throw, “Scratch!” sounded, you need to name the neighbor on the right. Whoever makes a mistake changes the driver. When someone gets tired of throwing the ball, you can put the ball on the ground and say: "Tsap-scratch." Then everyone should immediately change places, and the driver at this time should quickly take the vacant chair. Tip: before starting the game, make sure the children know who's name is, and remind them where "left" and "right" are.

GAME WITH A HAT.

Children sit in a circle. The facilitator turns on the music, and the children begin to pass the ladies' hat to each other. As soon as the leader stops the music, the one of the children who at that moment had a hat puts it on and walks in a circle, depicting a noble lady. Options: you can take a cowboy hat and portray a cowboy; take a military cap and portray a soldier, etc. For older children, you can complicate the game - pass several hats in a circle. When the music stops, all the children who have hats show their mono performance.

CAUGHT A FISH!

Players tie a thick thread or cord 1-1.5 meters long with a short stick (fish) at the end to the belt. The task of the catchers is to catch as many fish as possible - that is, to step on a stick dragging along the ground and cut it off. The one who catches the most fish and keeps his own wins.

CATCH THE BALL.

The players form a circle, standing apart from each other at a distance of arms extended to the sides.

With the help of a counting rhyme, a driver is chosen:

“Past the forest, past the cottages.

A red ball floated down the river.

I saw a pike. What is this thing?

Grab, grab!

Don't catch.

The ball popped up again.

The driver takes a step back. His place in the circle remains free. The fifth from the leading child is given a big ball. Children unanimously say: “One, two, three - run!” At this signal, the players begin to pass the ball to the right in a circle, and the driver runs after the circle in the same direction, trying to reach his place before the ball reaches him. The game is repeated with a new driver chosen using the same rhyme.

Children stand in a circle with their backs to the center and to the leader. The driver has the ball in his hands. He starts counting from 1 to 5. After the number 5, he calls the name of one of the children and tosses the ball up. The task of the one whose name was called is to quickly turn around and catch the ball either on the fly, or after only one hit on the ground.

Whoever failed three times is out of the circle.

Children stand in a circle. In the center - the driver, preferably an adult. In the hands of the leader, a cord with a soft ball tied at the end or a rope 1.5–2 meters long. With the words: "Catch, fish, big and small!" the driver rotates the cord so that its end falls under the feet of the children. The task of the children is to ensure that the cord does not touch their legs. To do this, when approaching the feet of the “fishing rod”, you need to jump up so that the cord passes under your feet. If a child steps on the cord, he is considered caught.

FIND THE BALL.

The players stand in a circle, close to each other, facing the center of the circle. In the center of the circle is the driver. All children keep their hands behind their backs. One of them is given a medium-sized ball. Children begin to pass the ball to each other behind their backs. The driver needs to guess who has the ball. Turning now to one, then to another child, he says: “Hands!”

At this requirement, the player must immediately stretch both hands forward.

The one who had the ball or who dropped the ball becomes the driver.

GOLDEN GATE.

A pair of players stand facing each other and raise their hands up - this is the gate.

The rest of the players join hands so that a chain is obtained.

The gate players say a rhyme, and the chain must quickly pass between them.

Rhythm:

"Tra-ta-ta, tra-ta-ta,

We open the gate

Golden Gate.

Hurry everyone here

We skip times

We miss two

And for the third time -

We won't let you through."

With these words, hands fall, the gates slam shut. Those children who are caught become additional gates. Gates win if they manage to catch all the players.

MOUSETRAP.

Children stand in a circle, holding hands - this is a mousetrap. One or two children are mice. They are outside the circle.

Children, holding hands and raising them up, move in a circle with the words:

“Oh, how tired the mice are,

They ate everything, they ate everything!

Beware, cheaters

We will get to you!

Let's close the mousetrap.

And we'll catch you right away!"

During the pronunciation of the text, "mice" run in and out of the circle. With the last word “the mousetrap slams shut” - the children lower their hands and squat down. The “mice” that did not have time to run out of the circle are considered caught and stand in a circle. Other "mice" are selected.

They choose a bunny and surround him with a round dance. The bunny dances all the time, looking at how to jump out of the circle. And the round dance goes in a circle, singing:

"Hare, dance,

Grey, jump.

Turn around, turn sideways

Circle, turn sideways!

Is there a place for a hare to jump out,

There is a place for gray to jump out!

The task of the hare is to deceive the vigilance of the children and jump out of the circle.

TROLL AND GOOD FELLOWS.

There can be as many players as you like, but not less than 3 people. The more players, the more space you need. One troll is selected, some place is assigned to it - a “house” - it can be a chair, a tree, a circle outlined in chalk. Away from the troll is the "house" of fellows.

Here, the fellows quietly agree on what kind of work they will be hired by the troll. They will show work only with movements.

They must do this at the same time. And now, for clarity, an example game:

Well done agreed to be sawyers and go to the troll's house.

They come up and say:

Hello Troll!

- Hello, well done! Why did they come?

- Get hired!

– What can you do?

The good guys answer:

- And here's what! ..

And they begin to silently show with movements how they cut firewood. If the troll guesses that the guys are showing, then he says: “I don’t need sawyers!” And with these words he runs to catch the good fellows. Caught becomes a troll and occupies the "house". The former troll becomes well done.

Well, if he doesn’t guess in three attempts, then the good fellows “make a nose” for him and say: “I didn’t guess - I was left without workers!” and give the troll a new task.

The leader is chosen - "monk" and the leader - "seller". All other players think in secret from the “monk” of the color of paints. Colors must not be repeated.

The game begins with the driver coming to the "shop" and saying: "I, a monk, in blue pants, came to you for paint." Seller: "For what?" Monk: (names any color) "For the blue." If there is no such paint, then the seller says: “Go along the blue path, you will find blue boots, wear them, and bring them back!” "Monk" starts the game from the beginning. A-RAM-SHIM-SHIM The leader stands in the center of the circle with his eyes closed and his hand extended forward. All players run in a circle with the words:

If there is such a paint, then the player who guessed this color tries to escape from the "monk", and he catches up with him. If he caught up, then the driver becomes the paint, if not, then the colors are guessed again and the game is repeated.

"A-ram-shim-shim,

A-ram-shim-shim,

Aramia goose,

Show me."

At the last words, the circle stops, and the players look at whom the driver’s hand points to. The one whom the driver pointed to enters the circle and stands back to back with the driver. Everyone says in chorus: "One, two, three." On the count of three, those in the center turn their heads at the same time. If they turned their heads in one direction, then they perform some task for the guys - they sing, dance, read, etc. After that, the first driver leaves, and the second one takes his place. If they turned their heads in different directions, then no task is given to them, the first driver leaves, and the second starts the game from the beginning. HELLO ATOMS AND MOLECULES SEA - LAND FIFTY ON A ROPE FULL TURN INVISIBLE CATCH A MOSQUITO WEATHER vane and wind STATUES THREE PITCHES IN A HAT

When older guys play this game, they sometimes introduce such a rule. If there is a boy and a girl in the center and they turn their heads in one direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Everyone stands in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands with each other and say: "Hello." You can also say your name. Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the leader.

All players randomly move around the playground, at this moment they are all "atoms". As you know, atoms can turn into molecules - more complex formations consisting of several atoms. A molecule can have two, three, or five atoms. Players on the leader's command will need to create a "molecule", that is, several players will need to grab each other. If the facilitator says: “The reaction goes in threes!”, This means that three players - “atoms” merge into one “molecule”. The signal for the molecules to disintegrate again into individual atoms is the leader's command: "The reaction is over." If the guys do not yet know what an “atom”, “molecule”, “reaction” is, an adult should explain to them popularly. The signal for the return to the game of temporarily retired players is the command: "The reaction goes one at a time."

For this game you will need a hoop (one per child). You can play together with the child and the company.

The hoop is placed on the ground. They agree that inside the hoop, the water element is the sea, river, ocean, etc. Outside the hoop, land (shore, meadow, beach, etc.)

At the command "Sea", the children must jump into the hoop. At the command "Land!" children must be outside the hoop.

Option: instead of a hoop, you can simply draw a circle on the ground or in winter on the snow.

Tie a rope 3-4 meters long to the post, to the tree. Draw a circle of the same diameter around the column. Inside the circle, lay out 20-30 medium-sized items - toys or pebbles.

These are the treasures that the watchman will guard. It should be done like this: the watchman holds on to the rope tied to the pole with one hand, and with the other hand he stains those who are trying to pick up the treasures. The one who is tarnished is out of the game.

After the agreed time, the watchman's shift ends. They calculate who managed to steal how many treasures, and the game continues with a new watchman.

We draw a circle on the ground, the diameter does not matter. The circle is divided into six sectors. Each sector has a corresponding number. The first player stands in the center of the circle, facing the number 1. Jumping up, he must make a 360-degree turn in the air to land again on the number 1. If this succeeds, he receives 10 points. And if he lands on another number, he gets the number of points corresponding to the number.

Players stand in a circle and pass an invisibility cap (any headgear) behind each other. Suddenly, someone decides that it is time for his neighbor to become invisible, and suddenly puts a headdress on his head with the words: “Beware of the invisible!” Those standing in a circle scatter in all directions, and the invisible person hurries to the ball, which lies in the center of the circle. Grabbing it, he shouts: "Stop, don't move!" Everyone stops. Now the invisible can tarnish someone with a ball from his place. If this succeeds, then he throws his hat and runs away from her. The rest are standing at this time. Now the game has a new invisibility. He picks up the ball and, putting on his hat, tries to hit someone else with the ball. And so on. As soon as someone misses, everyone stands in a circle again, they put the ball in the center and the invisible hat goes around in a circle again.

A handkerchief - “mosquito” is tied to a rope 0.5 meters long. A rope with a mosquito can be attached to a twig, or you can hold it in your hand. An adult holds the rope so that the "mosquito" is 5-10 cm above the child's raised hand. The child, bouncing, tries to slap the mosquito with his palms. Option: instead of a rope with a handkerchief, you can use a tambourine. The child, bouncing, knocks on the tambourine with his palm.

First you need to explain to the children what a weather vane is, and show the cardinal directions. The child depicts a weather vane - standing or sitting, frozen. The adult starts the game. He commands: "The wind blows from the east" - while the "weather vane" should turn to face the west, etc.

At the word "storm" the children spin in place, at the word "calm" they freeze. Who made a mistake - pays forfeit.

This game is best played with a big ball. Players stand in a circle and throw the ball to each other. Whoever did not catch the ball receives a punishment: he will have to continue the game, standing on one leg. If in this position he manages to catch the ball, then the penalty is removed. If he misses the ball again, he will have to get on one knee and try to catch the ball in that position. On the third mistake, the unfortunate player goes down on both knees. If he manages to catch the ball, everything is forgiven. On the fourth error, the player is out of the game.

Three holes are dug in the ground or sand at an equal distance from each other (0.5 m). Now you need to move away from the first hole for 2-3 steps and try to throw a pebble or a small ball into the hole. If it turned out to get into the hole, then the second throw will be already in the second hole, and then in the third. But that's not all. Now you need to throw the pebbles in the reverse order - first into the third hole, then into the second and into the first.

The leader is chosen. The task of the driver is to pin the player in the hat. However, the other players constantly pass the hat to each other. If a player is given a hat, he must stop and put it on. Running with a hat in hand is prohibited. If the driver managed to knock out the player in the hat, they change roles. The roles of the driver and the player who dropped the hat on the ground or forgot to put it on his head change roles.

To make the game more dynamic and interesting, you can introduce several (two to four) drivers and several hats into the game. GROUP BREAKTHROUGH DANCE WITH OBJECT MAIN GAME "ESKIMO BLIND MAN'S BLIND" CAPTAIN, SHIP, RIF CROSSING THE GASS HUNTERS WHO IS THE MOST SKILLEST? Firefighters Get an apple bite an apple find a place fast water carriers rope in the swamp crush the ball of the rival, playing the prize on the account of three kaggoga potatoes in a spoon no worse than kangaroo bilboe crooked trigger on the cap. SEA WOLF DIVING BABA YAGA GOLDEN KEY WILD MACAQUE BOWLING BALL SEEKERS The winner is the one who can place more and not drop cards with letters.

The game is interesting to play while dancing, while an additional requirement for the driver and other players is to move to the beat of the music.

The players are divided into two teams. One team forms a circle, the players of the other team form in the center of the circle. The game starts at the signal of the leader. The task of the players in the center is to break out of the circle, the task of the players forming the circle is not to release the opponents. A certain time is given to complete the game task (1-5 minutes). The team in the center is considered to have won if all of its players have left the circle. Otherwise, the team that makes up the circle wins. After that, the teams switch roles.

Another variant of the game is when the players are outside the circle and try to break into its center.

There are two options for making a circle - the players hold hands and the players stand with their shoulders pressed against each other.

Players freely walk around the room. Suddenly, the leader gives a signal and announces the condition. The participants in the game must form groups as soon as possible in accordance with this condition. Those players who cannot complete the tasks or do it later than others give forfeits, which are played out at the end of the game.

The conditions can be either simple (gather in twos, threes, fours, etc.; gather in groups with an even (odd) number of people), or more complex (gather in pairs - boys and girls; gather in threes, where everyone same sex (same height, same hair color).

All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

The driver leaves the room for a while. From among the rest of the players, the “main” is selected. All participants stand in a circle. When the driver returns, the "main" begins to show various movements, and the rest of the players repeat after him. The goal of the driver is to guess which of the players is the "main". If he manages to do this after two attempts, the “main” becomes the new driver, if not, the driver leaves the room again, and the players choose another “main”.

The game should be played with music.

This game is good to play after a meal. Among the participants, a driver is selected, who is blindfolded. The driver must have gloves on his hands. One of the players approaches the driver. The driver's task is to determine by touch who is in front of him. If the driver guessed correctly, that person becomes the driver, if not, the next participant approaches the driver.

A captain and a ship are chosen from among the players. The rest of the participants disperse across the clearing, depicting reefs. The "ship" is blindfolded, and it begins to move continuously. The purpose of the "captain" is to guide the "ship" between the reefs to the opposite side of the playing area (to clarify the task, you can also choose a player depicting a pier to which the ship should moor). To do this, the "captain" gives the "ship" commands: "To the right!" and "To the left!". The "ship" must turn in accordance with these commands, continuing to move continuously. If the “ship” touches one of the reefs, the game is lost and a new pair is selected - “captain” and “ship”.

You can try to play the game simultaneously for 2-3 pairs of "captains" and "ships" (in this case, for each of them you need to designate your own pier).

A line is drawn on the ground. All participants are divided into two teams. Players of one team stand in a row, side by side, and hold hands. Each team moves along the line with an added step (teams start moving from opposite ends of the line). The most difficult thing is to spread out along the line when the teams meet (facing each other). The team whose players left the line is considered the loser. In order to win, it is allowed to push the players of the opposite team.

Three small balls are needed for the game (it is also possible to use pine cones). Three drivers are selected - "hunters", each of them takes a ball. At the command of the leader, all players (including the "hunters") freely walk around the site. As soon as the host says: “Stop”, the players should freeze in place, and the “hunters” (also without moving) try to hit one of the players with the ball. Those hunters who succeed in this change roles with the players who have been pissed off. Then the game is repeated.

In addition, you can play on a small area for elimination. The players singed by the "hunters" leave the area. The hunter who misses is also out of the game.

The last player left in the game wins. In this version of the game, the number of "hunters" can be increased.

Arrange the figurines on the floor. Everyone walks in a circle to the music behind the leader and by the whistle or how the music has stopped should grab the figure. Anyone who doesn't get it is out of the game. The number of figures is reduced by one each time.

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs apart. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

The game requires a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water.

An apple is tied by a handle and hung up. Participants approach the apple one at a time and try to bite into it, holding their hands behind their backs. And it's hard to do so.

Chairs are placed in a row, the seats alternately in different directions. The driver takes a long stick and begins to bypass those sitting on chairs. If near someone he hits the floor with a stick, this player should get up from his chair and follow the driver. So the leader walks around the chairs, knocking here and there, and now a whole retinue follows him. The driver begins to move away from the chairs, walks in circles, like a snake; the rest repeat after him. Suddenly, at an unexpected moment for everyone, the driver knocks twice on the floor. This is the signal for everyone to take their seats immediately. And this is now not so easy, because the chairs look in different directions. The driver himself tries to take a place one of the first. Now the one who did not get a place leads.

Two people are involved. On two chairs there is a bowl of water and one spoon each. A few steps away are two more chairs with an empty glass on them. Whoever fills the empty glass first wins.

Two chairs are placed with their backs to each other, a rope is pulled under them. At the command of the host, two participants walk around their chairs. On command, they sit on their chair and pull the rope out from under it. The game is played up to three times. Whoever wins twice gets a prize.

Two participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, who will be the first to pass through the room and come back.

Two participants are given one inflatable ball, which they tie to their left leg. The right foot must crush the opponent's ball.

Two participants stand opposite each other - in front of them on a chair lies a prize. The facilitator counts: one, two, three ... a hundred, one, two, three ... eleven, one, two, three ... twenty, etc. The winner is the one who is more attentive and will be the first to take the prize when the leader says - three.

The player stands in front of a chair with pins, goes 8-10 steps forward, stops. Then he is blindfolded, offered to turn around himself once or twice, go back the same number of steps back to the chair and, raising his hand, lower it on top of the pin. The one who completes the task receives a prize.

It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is measured by the clock. If the potato falls, they put it back and continue running. You can't run without potatoes! The one with the best time wins. Team competition is even more exciting.

You need to run, or rather, jump a certain distance, holding a tennis ball or a matchbox between your knees. Time is recorded by the clock. If the ball or box falls to the ground, the runner picks it up, knees it again and continues running. The one with the best time wins.

An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or string 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other to the bottom of a plastic cup or tie it to the handle of a plastic mug. Your bilbock is ready. Several people are playing. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

On the floor, a curved serpentine line is drawn with chalk - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.

Glue one large cap and several small ones - preferably multi-colored. Small caps are hung on a strong thread. The players take turns putting on a large cap and blindfolding. It is necessary to turn three times around its axis, sit down and, straightening up, get a big cap into a small one.

They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A fir branch fixed on a stand and even some dry branch with knots can serve as a herringbone.

Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.

Several intersecting, intertwining "paths" of different colors are drawn on the floor with colored chalk. Players, having chosen their "path", try to reach the end of the path as quickly as possible. Whoever reaches the target first is the winner.

Participants of the competition are given caps, at the ends of which needles are fixed. It is necessary to burst as many balloons as possible with a needle as quickly as possible.

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock.

Players are invited to tie five knots on a thick rope as tight as possible. Nodes can be any - both marine and ordinary. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

It is necessary to write - "like a chicken paw." Markers are attached to the participants' feet, whoever wrote the given word faster and more clearly won the game.

Two participants receive a large net on a long stick and a balloon. The task of the players is to catch the opponent in the net as soon as possible, trying not to “lose” the ball.

A paper cap, located on a long stick, must be put on the opponent's head. Two participants play, trying to “fool” each other as quickly as possible.

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

First, the contestants are invited to "discover" a new planet - inflate balloons as quickly as possible, and then "populate" this planet with inhabitants - quickly draw figures of little men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

A long rope is put on the participants of the competition like a team, and each of the two participants tries to “drag” the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

The game is played by two teams of two people. The host gives the task: “If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thus firmly fixing it on the head. Peakless cap - one per team. Each player executes the command with one hand.

Players are invited to put on fins and look through the binoculars from the back side to follow the given route.

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is Alice the Fox, the other is Basilio the Cat. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, hugging, overcomes the specified distance. The first couple to “hobble” receives a “golden key” - a prize.

Two people participate in the game, each holding a spoon with an orange or a potato in his teeth. Hands behind the back. The task is to drop your opponent's orange with your spoon and not let yours drop. For the most daring hosts, use an egg instead of an orange.

Skittles - plastic water bottles with a capacity of 1.5 liters. It is necessary, while rolling the ball, to knock down the pins, which are numbered. The one who knocked down more "points" is the winner of the game, and he is awarded a bottle of soda as a reward.

Players are given a card with certain letters. The task of the participants is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

PUZZLES

MYSTERIES ABOUT FAIRY-TALE HEROES.

He got leeches

I sold Karabas

The whole smell of marsh mud,

His name was...

(Pinocchio - Duremar)

He lived in Prostokvashino.

And he was friends with Matroskin.

He was a little simple

The name of the dog...

(Totoshka - Sharik)

He walked boldly through the forest,

But the fox ate the hero.

At parting, the poor thing sang.

His name was...

(Cheburashka - Kolobok)

(Aibolit - Karabas)

For many days he was on the road,

To find your wife

And the ball helped him,

His name was...

(Kolobok - Ivan Tsarevich)

Everyone knows, peeps

It hinders and hurts everyone.

She only cares about the rat,

And her name is...

(Yaga - Shapoklyak)

And beautiful and sweet

Only very small!

slender figurine,

And the name is...

(Snow Maiden - Thumbelina)

(Santa Claus - Old Man Hottabych)

With blue hair.

And big eyes

This doll is an actress

And her name is...

(Alice - Malvina)

(Piglet - Donkey Eeyore)

He's a big naughty and comedian

He has a house on the roof.

Boastful and arrogant,

And his name is...

(Dunno - Carlson)

(Pinocchio)

The red girl is sad:

She doesn't like spring

It's hard for her in the sun!

Tears shed, poor thing!

(Snow Maiden)

Oh, you, Petya-simplicity,

Gone a little:

Didn't listen to the cat

Looked out the window...

(Cockerel - golden comb)

MYSTERIES ABOUT ANIMALS.

(Wolf - Fox)

(Elephant - Mole)

(Lion - Hare)

(Behemoth - Bear)

It's not a rainbow, it's not a flame,

What kind of bird, guess?

Chatting with us all day.

Multicolored…

Wow baby!

She does not have a neck - a tower!

You're right, my friend, of course -

Kalancha is called...

(Giraffe)

He is not a deer and not a bull,

Used to live in hot countries.

Has a horn on the nose

So this is…

(Peacock)

The trunk is long, the mouth is with fangs,

Legs look like pillars

Like a mountain, it is huge.

Guessed? It…

(Elephant)

Fall apart like on the beach.

Maybe we can sit next to each other?

No, it's dangerous, come on:

Sunbathing…

Someone gave, and you wear it!

The animal is completely harmless.

And his name is...

(Echidna)

I get comfortable

I have a closet with me

And reliable and faithful.

Storeroom for grain.

Where is the closet?

Behind the cheek

Here I am cunning!

(Hamster)

Standing on one leg

He gazes into the water.

Pokes beak at random,

Looking for frogs in the river.

A drop sparkles on the nose -

Do you recognize? It…

(Heron)

What a spring bird.

Likes to follow the plow and feed?

(Starling)

In rich clothes, and he himself is blind,

Lives without a window, never seen the sun.

(Mole)

We need sewing needles

And who needs needles to live?

(Hedgehog)

Fidget motley, long-tailed bird,

The bird is talkative, the most talkative.

(Magpie)

They have a very strange look:

Dad has curls in a wave,

And my mother has a haircut.

Why is she offended?

Often gets angry.

For all mother ...

(Lioness)

Not a beast, not a bird

The sock is like a knitting needle.

Flies - squeaks,

Sitting down - silent.

(Mosquito)

What a miracle Here is a miracle:

Dish on top, dish on bottom.

A miracle is walking along the road -

The head sticks out and the legs.

(Turtle)

Lying under the stump

Twists his tail

And even in a puddle.

For organizing children's leisure time at school extra-curricular activities and in summer health centers and recreation camps, a variety of entertainment and leisure activities are very useful, because children simply love to play. It is especially good if these programs are devoted to a certain topic - it is more exciting and informative. We offer a new scenario of the game program for children "Merry broom", written by a wonderful author and experienced host of children's holidays A. Zaitsev.

Scenario of the game program "Merry broom".

(Music sounds - - the host comes out in the form of a janitor, he has a broom and a bucket. He sweeps, notices the audience.)

Street cleaner (leading ): I have a question for you: twisted, tied, planted on a stake, and dancing around the yard. Think what or who is it? I give three answers: the victim of a maniac, a violent ballerina, a broom. Those who thought - a broom are right. But you, it seems to me, thought the loudest of all!

Auction "Broom Relatives"

Street cleaner(To one of the spectators) Can you name the items that are "relatives" of the broom, so to speak - representatives of the "clan of purity"?

(The player offers his options. For example, a broom, a mop, a vacuum cleaner, a lazy person ... The one who remembers and names the last option or the one who names them the most wins.

Music plays in the background - the Janitor presents the prize to the winner of the auction.)

Cheerful contest "Defile on a broomstick"

Street cleaner: The broom is not only an assistant in the fight for cleanliness, but also a significant item in Russian folk tales. In particular, one of the heroines of these tales, Baba Yaga, actively used a broom as a means of transportation.

(referring to the audience) If it’s not difficult for you, remember which other literary hero flew on a broomstick?

(Viewer responses: Margarita, Solokha, Harry Potter, fairy-tale witches... The janitor invites the participants of the quiz to come up to him and demonstrate a defile with a broom, musical melodies sound in the background, each exit has its own.)

Relay race "Team flight"

Street cleaner: I will tell you a secret: a certain technology is used in the manufacture of flying panicles. There are family class brooms, sports brooms, racing brooms, toy brooms and taxi brooms.

Family panicles have convenience and safety in the foreground.

In sports - maneuverability and speed.

Taxi drivers have several seats. It is this type of panicles that I suggest you ride and make an exclusive team flight.

(The janitor divides the players into two teams and arranges a relay competition between them.)

Street cleaner: The terms of the relay are simple. The first participant in the competition sits on a broom and makes a flight from me to the buckets and back. Then the second player of the team sits next to him, together they move along the same trajectory. Then a third player joins. The team that reaches the finish line first is the winner.

(A relay race passes, cheerful music sounds in the background. Rewarding: bagels for the winners, drying for the losers.

Street cleaner: I think each of you will be able to tell me: how many parts does a broom have?

(Answers from the audience.)

Street cleaner: So, together we found out that the broom consists of three parts: a sweeper - a bunch, a holder - a handle and a mount - a twine.

Relay - Chistofeta

Street cleaner: According to beliefs, a broom cannot be kept at home, it must be left on the street, moreover, with the handle down, then it helps to attract wealth. Whether this is really so, I don’t know, but the fact that sometimes I find money while cleaning the yard, that’s for sure. I invite you to try your luck too. Let's arrange a relay race - clean. Who found coins on the street? And who threw them in good weather?

(The reaction of the guys. Two teams of three people are recruited. The teams are given a broom, a scoop and a bucket.)

Street cleaner: Get organized with these simple tools. But first distribute them to your teams.

(The janitor scatters fake banknotes on the playground.)

Street cleaner: I ask the participants of the relay race - the clean ones to spread out over our territory: the players with buckets stand at the finish line, the players with brooms at the starting line, and the players with scoops between them - in the center of the site.

(Players take their places.)

Street cleaner: The music will play for two minutes now. During this time, teams are invited to clear the territory of scattered banknotes. This should be done in a brigade method: the first participant sweeps a bill with a broom to the scoop of the second player, who runs to the bucket, which is in the hands of the third team member. You need to collect one banknote. The team that collects the most money receives a bonus. Started!

(Relay race passes. Cheerful music sounds in the background)

Street cleaner: The relay has ended. The brigade of young janitors who won the relay race - a clean sweeper is awarded with prizes!

(Awarding passes. Carcass or fanfare sounds in the background)

Street cleaner: The brigade that won the second prize will also be awarded a prize if they determine by eye five times how much money they have collected.

Street cleaner: You see: they put the yard in order, and competed.

How amazing is the word "janitor". How many words of the same root he has: yard, courtyard, backyards, nobleman, palace, butler, composer Dvorak, mongrel - “yard terrier” ...

And there are also "wipers" on cars, they are responsible for the cleanliness of the windows.

Broom hockey game

Street cleaner: And in winter, my broom turns into sports equipment. It happens like you hit it on the ice. Why don't you have a hockey stick?

(Turns to one of the spectators.) Ever played hockey? Come on, stand up, spread your legs wider to make a gate.

(The janitor takes a paper ball out of his pocket and pretends to play hockey. The song “A coward does not play hockey” sounds in the background.)

Now you try to do the same.

(The janitor and the player change roles. Music plays in the background)

Well done!

(Gives prize.)

Auction "Rhyme"

Street cleaner: Here I have what kind of broom - a panicle, nimble, like a bee. O! Rhyme! Can you find a rhyme for the word "panicle"?

(The Rhyme auction is underway: Christmas tree, coffee grinder, shelf, bangs, yarmulke, T-shirt ...)

Game "Transformation of a broom"

Street cleaner: I praise this object, in the world of things it has no equal!

She works like a bee, her name is ... panicle! And my broom can be turned into a guitar. (Depicts playing the guitar. Guitar sounds in the background) Try turning the broom into something else.

(The Broomstick Transformation game is underway: guitar, shovel, tightrope pole, ninja pole, barbell, gun, cue, fishing rod ... Appropriate music plays in the background for each exit.)

Competition "The most dexterous"

Street cleaner: With the help of a broom, you can find out who is the most dexterous in our company. I ask those who wish to stand in a line and remember how dexterity is tested.

(The janitor put the whisk vertically, releases it, scrolls 360 degrees in place and catches the broom.)

Let's try?!

(The game is running, music is playing in the background.)

Competition "Most flexible"

Street cleaner: Those who are not tired can test their flexibility. But first you need to stand on my left in a column, one behind the other.

(Children complete the task. The leader holds the broom parallel to the floor.)

Street cleaner: Try, bending back, to pass one after another under a stick, which I will slowly lower down.

(The game is running. A cheerful melody sounds in the background)

Game "Catch the broom"

Street cleaner: Anyone can participate in the next game. It's called "Catch the Panicle". Everyone stands in a circle, calculated in numerical order.

(Players do the task.)

Street cleaner: Remember your numbers! I will stand in the center of the circle and put the broom upright. I'll call the number, the one whose this number is - runs out and catches the broom. If he caught, he becomes the leader, if he didn’t catch him, he rides the broom in a circle and returns to his place.

(The game is running, funny melodies sound in the background)

Game "Ghost"

Street cleaner: And now I offer you another game. It's called "Ghost". Music will sound for twenty seconds, and during this time you turn into ghosts: you disappear from this site

and appear in your seats. Time has gone.

(Music sounds - the guys return to their seats.)

Street cleaner: It's time for me to get on with my work. Lots more to do in the yard. And you do not forget to say hello to the janitors in your yards. Bye!

(The final melody sounds, the presenter leaves.)

“Children are the flowers of life” - who will not agree with this statement? Everyone loves children, they are so kind, cheerful and sincere, all adults try to please them. We are ready to give a lot for a child's smile. And the easiest way to make a child smile is to arrange a holiday for him and his friends!

Often we are faced with the task of quickly and easily organizing holiday for a child. The task seems simple, but for many it becomes almost impossible. Someone considers himself a bad mass entertainer, someone finds it difficult to select contests corresponding to the age of the kids, and for someone it’s hard to even imagine what it should be children's holiday. But this is not a problem, because there is our website - Little Stage!

If you are planning to celebrate your child's birthday if you have nothing to do with your little guests or you just want to arrange a holiday and please the children, but you cannot organize an entertainment program - go to the "Children's Holidays" section. In this section you will find scripts for children's parties- birthdays, theme parties and others, fun competitions for children, recommendations for organizing holidays for children.

All scenarios are compiled by experienced entertainers and tested in practice. :) You just have to choose and read the script, put on a suit - and you can get down to business! Children are a grateful people, they will definitely appreciate your care for them and have fun from the bottom of their hearts. A children's event is a gift that is received with enthusiasm, carried out with a cheerful squeal and remembered for a long time.

If you have not found a suitable script - you can help us by adding your script. Each added scenario participates in the competition!

Give the kids a holiday!


Holiday scenarios on LittleScene:

  • Initiation into first graders Scenario with competitions and various games for the celebration of initiation into first graders. Heroes of the Pinocchio fairy tale known to children were used. Suitable for both high school students and teachers at a classroom hour or tea party. Author - Anna Ermolaeva, added: November 15, 2013
    Rating: 2.350, read 6 538 times
  • with March 8 Games for the holiday March 8 Author - katyunya zaika, added: March 3, 2013
    Rating: 0.000, read 2,884 times
  • New Year's script - Save the New Year! Scenario for the New Year. It is for adults, in particular, it is very well suited for students, in other matters, for schoolchildren. The script is written in the form of a fairy tale, with an exciting plot and a happy ending. It takes an hour, maybe more. Ability to insert a variety of numbers - from songs to movies! And the most important thing is the ability to change and adjust for yourself, for your company! Sincerely, Anastasia Sergeevna. Author — Anastasia Sergeevna added: November 22, 2011
    Rating: 60.250, 5 comments, read 31,084 times
  • Open Day at GDK Scenario of the Open Doors Day, held as part of the City Marathon "Healthy Lifestyle" (for children of primary school age). The script was sent by Elena Goncharova. Author — Goncharova Elena added: September 27, 2011
    Rating: 19.900, 1 comment, read 14,260 times
  • Scenario of the New Year 2014 Not very boring script for New Year's Eve 2014 in 8 pictures. Starring Snegurochka and Santa Claus-psychotherapist =) Judge for yourself: " Santa Claus changes clothes, turns to the Snow Maiden and hypnotizes her, making passes with his hands. The Snow Maiden falls into a trance, Santa Claus imitates a surgical operation and takes out some detail from the Snow Maiden's head". Author — Olga Scenarist , added: December 2, 2010
    Rating: 628.500, 66 comments, read 173,744 times
  • Party of little witches (scenario for girls) This the scenario is intended for girls 8-10 years old who are interested in witchcraft and magic and do not mind feeling like a witch. Each girl can choose the role of a good or evil sorceress and show her abilities in this image, as well as congratulate the hero of the occasion. Author — Olga Screenwriter, added: November 17, 2010
    Rating: 117.250, 4 comments, read 20,842 times
  • This article will focus on preparing for the celebration of the birthday. Here you will find some recommendations regarding the venue of the celebration, decorating the hall, organizing the musical component and entertaining guests. The article also provides options for various games for kids, teenagers, and the older generation. Author — Olga Screenwriter, added: November 15, 2010
    Rating: 74.500, 9 comments, read 24,171 times
  • Celebration of the Elements, or Eighth Birthday Birthday Scenario for children 5-10 years old will certainly find its recognition. The main key here is the division of children into representatives of one of the elements. The scenario is also good because it does not require the participation of only boys or only girls in it - any child will choose the appropriate role and show their talents. Author — Evgeny Scenarist , added: November 4, 2010
    Rating: 60.700, 4 comments, read 12,452 times
  • Gathering of spies (script for boys) Cool script for boys. If you need to spend a birthday party for a boy and his friends - try throwing a spy party for them! Each boy will pretend to be a secret agent, all the children will be divided into two teams and arrange competitions in cunning and courage. Gather your guests! Author — Evgeny Scenarist , added: November 2, 2010
    Rating: 268.100, 27 comments, read 63,518 times
  • summer birthday Birthday script for children 10-12 years old. Important - special attention is paid to children born in the summer. If you wish, you can modify this scenario for your child, born at a different time of the year, for this you will need the performers of the roles of the signs of the Zodiac. Author - Evgeny Scenarist, added: October 29, 2010
    Rating: 38.200, 1 comment, read 12,752 times
  • Pirates of the Caribbean This scenario will appeal to both boys and girls if they liked the movie about the Caribbean pirates with Johnny Depp. Let the kids feel like pirates. During the game, they will be initiated into pirates, they will be offered to find treasures, and they will also try to outwit Davy Jones himself. Author - Evgeny Scenarist, added: October 18, 2010
    Rating: 132.400, 17 comments, read 162,721 times
  • Different board games for any holiday A small selection of table games that are suitable for any holiday in addition to the scenario of the holiday or simply as an independent entertainment program. Author - Evgeny Scenarist, added: October 16, 2010
    Rating: 396.700, 29 comments, read 56,687 times
  • Cruise Scenario birthday party for children 4–10 years old. A fun story for preschoolers. Author — Olga Screenwriter, added: October 7, 2010
    Rating: 46.300, 10 comments, read 24,936 times

Author's holiday scenarios that will help teachers and educators prepare and hold children's morning performances, themed evenings and gatherings, entertainment events in kindergarten. All materials are written by members of the Maaam project, many articles contain photos from the holidays.

Types of holiday scenarios

The works are sorted by categories (sports, music, thematic...), by public holidays, by seasons. Seasonal leisure activities include such events as a holiday of seeing off winter or meeting summer, bird day, autumn fairs.

autumn holidays

Winter holidays

Off-season holidays

spring holidays

summer holidays

There are original works in our library that are difficult to categorize. For example, "Scenario of the holiday of magic porridge" or "Day of the onion tear", such works are under the heading "Interesting holidays".

Published scripts

Contained in sections:
Includes sections:
  • Folk, folklore holidays. Scenarios, entertainment
  • Scenarios. Sports holidays, sports entertainment, fun starts
  • Ecological holidays, scenarios, quizzes. Nature, planet earth.
  • Holidays for educators and teachers. Scenarios of events for employees of preschool educational institutions and teachers
  • Scenarios of performances. Theatrical performances, dramatizations
  • Fire safety. Scenarios of events, leisure activities, life safety quizzes
  • Traffic rules, traffic lights, road signs. Scenarios of holidays and entertainment

Showing posts 1-10 out of 107501 .
All sections | Holiday scenarios. Entertainment, leisure, matinees

The scenario of sports leisure in the preparatory group "Defender of the Fatherland Day" Goals: consolidate knowledge about military professions, names of military equipment; improve coordination of movements, form dexterity and accuracy in children; cultivate patriotic feelings. Tasks: Develop physical qualities (speed, agility, endurance, strength) ;...

Scenario "Initiation into high school students" The proposed presentation serves as a background design holiday Initiation into gymnasium students for 1st graders of the Orthodox Gymnasium. During the event, children participate in competitions, read poems, sing theme songs. The preparation phase includes...

Holiday scenarios. Entertainment, leisure, matinees - Scenario of the play "Winter's Tale" for actors aged 6-7 (based on the fairy tales of S. Kozlov)

Publication "The scenario of the performance" Winter's Tale "for actors 6-7 years old (based on..." Scenario "WINTER'S TALE" (according to S. Kozlov) Characters: Bear cub Hedgehog Wolf cub Clever crow Cheerful crow Snowflakes Winter, forest, snow. Blizzard sounds. Little Bear comes out. The snowfall starts. Teddy bear admires the snow. Teddy bear: (carefully studying the snowflake, sniffing, trying ...

MAAM Pictures Library

Scenario of the miniature "Composition" (based on the story of the same name by I. Pivovarova) Miniature "Composition" (based on the story of the same name by I. Pivovarova) Masha Sinitsyna: Once we were ordered to write an essay in class on the topic "I help my mother." I took a pen and began to write: “I always help my mother. I sweep the floor and wash the dishes. Sometimes I wash handkerchiefs…”

The script of the holiday "Mother's Day" Scenario of the holiday "Mother's Day" in kindergarten. Senior group "Caramelka" Educator: Golub Yu.O Purpose: To contribute to the creation of positive emotional moods of children and parents from the joint celebration of the event. Learn to expressively perform poetry. Learn...

Unusual trip around St. Petersburg. Scenario of the holiday of farewell to the kindergarten for pupils of the preparatory group Unusual trip around St. Petersburg Scenario of a holiday of farewell to a kindergarten for pupils of the preparatory group. Tasks: 1. To form and expand knowledge of the history of our city. 2. Develop communication skills, independence, vocabulary, memory, ...

Holiday scenarios. Entertainment, leisure, matinees - Entertainment scenario for children of the senior group by March 8 "Favorite programs"

Attributes: abstract, media, satin heart, 2 threads and pasta for the game "creative beads". Preparatory stage: prepare concert numbers, distribute leading programs 1. Host of the News program: 2. Host of the Crazy Hands section: 3. Host of the Minute ...


Master class on making a gift for dads on February 23 for the holiday "Defender of the Fatherland Day" Anna Semenova Master class on making a gift for dads on February 23. Master class "Postcard for dad." I bring to your attention a master class on making a simple and beautiful ...

"In the world of fashion and vivid fantasies." (Scenario of the anniversary evening dedicated to the 25th anniversary of the Grace Fashion Theater)(A phonogram sounds, the backstage opens, a circle spins on the stage, the smallest children of 4-6 years old show the “Music Box” collection) Good afternoon, dear friends! In 2018, the Grace Fashion Theater turned 25 years old! Interesting, how did it all start? In 1993 at the House...

Scenario "Autumn Festival" by the group of the Child Play Support Center (2-3 years old) The host meets the children at the entrance, inviting everyone to the hall. - Dear guests, we invite you to my holiday! I'm waiting for you at the gym! Autumn enters to the music. - Hello guys! I am very glad to see you! You recognized me? The fields are empty, the earth is getting wet, the rain is pouring when it...

Event Ideas

Here you can find a lot of ideas for any holiday - ecological, sports, musical and many others. And here you will find not only step-by-step instructions for the implementation of the event, but you can also get ideas for decorating a room for a theme party and even choose suitable costumes for yourself.

Events may not be dedicated to a particular holiday, but simply seasonal. For example, such a cheerful and funny "potato holiday". Both children and parents should actively participate in it. Previously, in groups, educators will read stories and excerpts from books about the seasons to the kids, will have numerous conversations about fruits, vegetables, berries, their shape and color. You can even choose postcards or pictures with the gifts of autumn, or purchase dummies. I think the kids will be happy to participate in the manufacture of potato crafts, as well as share their experience in cooking dishes from it.

Material is updated daily. Not all materials have been sorted into categories yet, but the work will be completed in the near future.

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