What you need to know for a beginner artist. Methodological development “Using the Art Rage program in computer graphics lessons. This really happens

There are many programs designed for drawing with a computer, imitation of oil and other paintings.

Consider ArtRage.

ArtRage- a program for drawing and painting, imitates drawing on plain paper with the usual tools for the artist.

The program reproduces oil paints very accurately and beautifully. even dry out for a while and they can be mixed in every possible way, smeared.

Of the interesting things, you can add the possibility dip the brush into a glass of water.

Depending on the chosen canvas structures, change the properties of the paint applied to the surface.

The layering of the canvas allows you to put a sample and draw on it.
The sample is given a scale, transparency. Layers and operations on them - everything you need - blending on overlay, Photoshop filters and brushes, as well as PlugIns.

A graphics tablet allows you to do more than just draw and edit photos.

This program has a lot of tools - an oil brush, graphite pencil, pastel, roller and more. By touching, the paints are mixed, and when using a palette knife, this technique becomes easily manageable and simply amazing in implementation.

Compared to an emulator like Corel Painter, the number of tools and settings loses but not by much.

We open the program.
In front of us we see a large drawing field, and on the sides are palettes of tools and their settings, color swatches, layers, etc.

The tools are located in the sector of the circle located in the lower left area of ​​​​the program interface (clockwise, starting from the outer radius) - oil brush, pencil, palette knife, airbrush, crayon, granules (sparkles), roller, tube of paint, pipette for choosing a color (similar effect can be achieved by holding the key ), felt-tip pen, pastel, eraser.

In the lower left corner is a "slider" for the size of the tool (in percent).

Also the size of the instrument or the extent of its impact will depend from the force of pressure on the tip of the pen.
For example, with strong pressure on the pen, the brush makes thicker smear, a palette knife smears paints more actively, a tube squeezes out more paint, etc.

The color palette is on the bottom right side. screen and is a spectrum of colors.

It is enough to visually select a color sample by clicking on the palette. Further, the color can be adjusted according to the saturation of the hue, as well as made darker or lighter. Each user can customize this palette specifically for themselves. To call up the color palette settings, click on the small triangle located slightly to the left of the selected color sample.

All paints can be made "metallic".
Everything is very simple.
The developers of the ArtRage program have implemented a feature that allows you to make the applied paint more brilliant, just by moving the "Metallic" slider to the right.

Drawing based on tracing paper or photography.

The ArtRage program has an interesting ability to create picturesque drawings based on finished images. It cannot be said that this function is for those who cannot draw, on the contrary, it will give some people the opportunity to practice and experiment in painting, while others will serve as a kind of template for creating their own illustration.
We will need any finished image.

Let's use the "tracing paper" command (the icon at the bottom of the program interface, depicting a blank translucent sheet of paper), in the dialog box, select the file we are interested in with the image of a parrot. Note that the color palette has changed from a multi-colored rainbow to a blank white box with "Using Trace Color. Click For Normal Color. This means that by selecting a drawing tool there is no need to select the color with which we will draw - the desired color will be selected
automatically.

It is enough just to apply strokes over a translucent image, and the desired color will be selected by itself as soon as we touch the surface of the tablet. In order for the color palette to return to its usual form, just click on it.

Only a brush can serve as a drawing tool, but it is much more interesting to combine the tools that the ArtRage program gives us.
In this case, the tool is used first "Glitter" (Granules)- its action can be seen at the bottom of the illustration.

It gave colorful base for our drawing and the ability to use other tools on top of this layer. Mixing colors and various textures gives the drawing greater detail and expressiveness. Ultimately, the resulting illustration can be saved in any convenient format, including even the *.psd format (PhotoShop).

There is a stereotype that says that not everyone can become an artist. But this is not so, because anyone can learn to draw, one has only to make the proper amount of effort.

Unfortunately, most young artists make the same mistakes during their inexperience. To help you avoid them, we've put together what we think are the best tips. Listen to them, because every artist went through the stage of the "rake", so these tips are nothing more than the accumulated knowledge from someone else's experience.

1. Learn the basics of drawing.

This is the first and most important tip. Even if you have immense talent, you still need to know such things as composition, anatomy / figure, perspective, volume, light, and so on. Without this knowledge, you will not be able to be called a professional artist.

2. Look up to the best.

Even if your friend draws well, you should not compare yourself with him. Study and analyze the biographies and works of famous artists, then you can find something useful for yourself not only in drawing, but also in lifestyle.

3. Take criticism appropriately.

Firstly, a person may simply not understand your work, this has happened to more than one artist. Secondly, if criticism is constructive, then it is worth listening to it. But if you are acutely aware of every negative judgment about yourself, you will lose the motivation to create and give up.

4. Draw smart.

If you are just an aspiring artist, think about the meaning of what you are drawing. Think about what you have to say to others through your creativity. Carry the message in your paintings, and do not just draw fashion pictures or naked girls. There must be something more that you can give to people.

5. Draw your imagination.

The need to accurately copy the world around us has long disappeared - cameras and photo cameras appeared. Artists have the freedom to draw abstractly, and generally anything that comes into their heads. So take advantage of this opportunity!

6. Connect with the right people.

And here we do not mean only those people who can practically help you in your field of activity. Every creative person knows that feeling when certain people have a depressing effect on inspiration and the ability to create. Think about whether an evening with a can of beer and flat humor among such people is worth the fact that you will not be able to pull yourself together later. Such companies simply knock you off the creative wave, without bringing anything positive into your life.

7. Never stop.

Not a single great artist has said the phrase "I have reached perfection", because there is no limit that could outline the maximum height of skill. Therefore, do not stop there and continue to learn and work on yourself.

8. Read books.

Read not only specific books about drawing, but also artistic ones. They will give you inspiration and develop your imagination. What could be better for finding a muse than immersion in a completely different world?

9. Don't look for excuses.

Instead of giving yourself a reason why you won't do something, just do what you have to. Think about how many times a day you say to yourself the phrase "I didn't do it because...".

10. Don't neglect your rest.

Mental activity is as exhausting as physical activity. Therefore, pause in your work, otherwise you will lose your spiritual strength and will not find in yourself either inspiration or motivation to act.

11. Get enough sleep.

Don't sacrifice sleep for the sake of drawing, for the same reason as the previous tip. Not resting enough time, your brain will simply refuse to work properly, and you will only think about sleep.

12. Don't try to polish your drawings.

Look at the works of great artists and try to find the perfect lines and shapes there. We bet you can't. Trying to draw something perfectly will lead to nothing but broken nerves. Experiment with shapes and styles, and you will understand what technique to use when drawing certain subjects.

13. Always try something new.

If you like dramas, watch comedies, if you like rock, try listening to jazz. The new is always an endless resource of inspiration and knowledge. Stop being a conservative and stop focusing on one thing.

14. Be realistic.

Nothing is done quickly, so do not despair if after a couple of years of practice you cannot grab the stars from heaven. It is not enough to draw ten human figures, you will have to draw hundreds of them, and even thousands of them, to achieve the desired result. Look for yourself and do not forget about constant practice.

15. Try to notice everything around.

Walk around the already familiar places and try to find some little things that you did not notice before. Such training will help you learn to pay attention to literally every insect in your path. And there, who knows, maybe this very insect will become the object of your inspiration.

Every person is talented. Everyone can learn to sing, dance or draw. There is not a single person who, deep down, has not dreamed of being able to do something beautiful. And if you say that you cannot draw, you are deceiving yourself first of all. But if you really want to learn how to draw, then following the 10 simplest rules formulated from the experience of teachers -Anyone can learn this art.

1. Look for a mentor

The most important thing in a person's life is a good teacher. As you grow professionally, constantly look for a mentor. You need to find a person whom you can completely trust: his knowledge and experience. The creative activity of such a person should command your respect and be recognized by the public. It happens that good artists cannot be mentors, it is simply not given to them. Not everyone is given by nature a methodical and teaching talent. It's not enough to give advice. A good teacher takes an active part in the life of the student, comes up with tasks taking into account individual abilities. There is another side of the coin - teachers with experience can burn out. If they themselves have not been engaged in creativity for a long time and slide into the performance of formal supervisory functions, this is more harm than good. Look for your master, meeting with whom will turn the world upside down and change your destiny.

2. Don't be afraid to repeat mistakes

It is natural for a person to bury himself in the first obstacle - to quit the work he has begun for fear of repeating a mistake. Do not be afraid! Something went wrong - start again! Don't be afraid to make mistakes. Study them, take a closer look at them. Perhaps this is your individual feature.

3. Outline

Don't be afraid to sketch. This is the most important condition for successful study. They need to be done a lot: at least 5-6 sketches a day, the more the better. Anywhere, anytime: draw at home, at work, on the go. This helps to develop a “hand”, sharpness and speed of perception, the ability to see proportions and capture character. It is useful to draw comics, step-by-step instructions and even frames for a cartoon. In them, you can learn how to control the movements of characters and make them recognizable.

4. Professional literature

No need to try to reinvent the wheel. All you need to know is already there. One book a month is no less. History of arts, anatomy, physics of natural phenomena, psychology, philosophy, fundamentals of perception, color science, technique and technology of materials, treatises of old masters and biographies of artists. Read everything related to the profession of an artist. If something is not found in the library or in the store - there is the Internet. Today it provides a global opportunity to get almost any material. But, pay attention to the source of information. You can't trust everyone.

5. Copies

Surround yourself with role models, they are very helpful in developing artistic taste. Make 1 copy every 3 months. These must be solid works from good originals by great masters. We must try to get as close to the original source as possible. This will help not only the study of the techniques of the master, but also his biography and culture of that time.

6. Memory and attention

Even drawing from nature, we work from memory. Do sketches from memory in parallel with a long training set, breaking down the details. Draw one or another element at home. By developing visual memory, you can not only learn to draw well, but also compose convincingly.

7. Nature

Under the guidance of an experienced mentor, study nature for at least 2 hours a day. According to the principle from simple to complex. To successfully master professional skills, you need to make an individual lesson plan or follow it. It is necessary to combine work in the studio with field trips.

8. Don't draw from a photo

Irreversible consequences may be the temptation to simplify the work from nature by photographing and trying to paint a photograph. A novice artist, not realizing the intricacies of identifying the form, can become dependent on the lens. The camera cannot replace the work of the mind and heart in transmitting reality on a plane. There will be no creative processing of the plot, there will be no personal relationship and features of the creator. Only by becoming a master can you use a camera to collect material and capture the moment. Otherwise, you should not study painting, it is better to immediately go to the school of photography.

9. Breaks

You shouldn't get hung up. In the profession of an artist, and indeed in any creative work, it is important to be able to switch. If it doesn't work, take a break. Go for a walk, wander around the city, people watch. Or start something fundamentally new: a different drawing, change the technique, plot, point of view ... Therefore, it is sometimes worth starting several different works in different techniques and with different tasks. Take a step back and look at yourself from the outside. And everything will work out.

10. Creativity

Set high goals for yourself. When you swim across a river, you have to swim against the current to get to the other side. Otherwise, it will take you far down. You must always remember why you started studying. Do not put off artistic plans and creative ideas for a long time. This is your life and you need to live right now. Exhibitions, competitions, in your city, in another city. Do not give up creative activity - be an artist!

Guys, we put our soul into the site. Thanks for that
for discovering this beauty. Thanks for the inspiration and goosebumps.
Join us at Facebook and In contact with

David Revoie, illustrator and concept artist, shared with aspiring artists a list of knowledge that needs to be acquired to make their work realistic. It doesn't matter what you draw with - with a pencil, brush, crayons or on a tablet - these laws remain unshakable.

website I have in store for you an article that clearly and clearly outlines the action plan for an aspiring artist who decided to study on his own.

“It is difficult to choose what to study for those who are going to take up drawing ... I receive many letters on this subject; beginners usually feel lost, lost in the middle of it all. Therefore, I decided to make a kind of table of contents - a list of what you need to learn and what you need to practice in order to create quality work and learn to draw better. Each item is provided with my simple comments, answering the questions "what", "why", "how". This will make it easier to find the material you need using your favorite search engine. Also, this material can be useful for those who want to improve the quality of their work. I will use these starting points in my exercises and when looking for errors in my work. If you are just starting to draw, here is my advice: be erudite, learn the basics and focus on individual elements in turn.

1. Perspective

What is it: The art of rendering three-dimensional space on a flat surface.
What is the purpose: Do not draw flat, depict depth on two-dimensional paper.
What you need to know about it: Perspective grid, how simple shapes (cubes, balls, etc.) behave in perspective and how to maintain proportions.

Work based on two vanishing points (green and red).

2. Proportions

What is it: The ratio of the sizes of all objects in your drawing.
What is the purpose: Draw recognizable objects through stereotyped representations of proportions.
What you need to know about it: Learn to memorize proportions, find a way to easily memorize the ratio of parts of an object, make a "dictionary" of proportions.

The orange lines show the main proportions and relationships in the drawing (left) and sketch (right).

3. Anatomy

What is it: The study of the structure.
What is the purpose: Draw objects realistically (people, animals, plants, vehicles, etc.).
What you need to know about it: Joints, bones, muscles, how they work, how they behave, how parts connect, etc.

Exercise for drawing hands (left), drawing a skeleton (center), studying muscles (right).

4. Composition

Various sketches before starting work; composition search.

5. Lighting

What is it: Light and shadow rendered in color.
What is the purpose: Create the illusion of light, display the right shadows, achieve volume and convey mood.
What you need to know about it: Color values, shadow casting, influence of surface materials, light reflection, light characteristics (refraction, diffusing materials, etc.).

Left: The light shows the difference in material. Right: Using light to show a second character (cast shadow).

6. Edges

What is it: A way to highlight the silhouettes of objects in your drawing.
What is the purpose: Make work easier to read, separate objects and background, enhance depth effect.
What you need to know about it: Edge style (hard/soft/fading) in drawing, line styles (weight, speed, softness) for outlines.

Left and center: the edges in the figure, right: the thickness of the contours.

7. Colors

What is it: The art of choosing the right shades (midtones, shadows, highlights).
What is the purpose: Add more movement, mood and emotion to your work.
What you need to know about it: Color systems (monochromatic, complementary, etc.), features of the influence of colors on mood, stereotypes.

Top left: 3 color circles representing the palettes for this work; three additional colors.

8. Poses

What is it: The art of capturing active movement on a static sheet.
What is the purpose: Add life, energy, movement and show dynamics.
What you need to know about it: Emotional strokes, sketches, quick drawings, learning everything moving, frequent “warm-up” exercises.

Left: penguin poses at the zoo, center: learning poses while moving, right: warm-up sketches of the figure.

9. Style

What is it: Aesthetics, sense of style. Often depends on fundamental standards (ethical, historical, social, symbolic), art of cultural groups, art market.
What is the purpose: Pave the way for the work to the audience.
What you need to know about it: Your own taste, culture, creative team as an audience and creators at the same time.

Left: classic black and white portrait, center: highly stylized (and weird) character and drawing style, right: my comic book style.

10. Idea

What is it: Drawing abstract concepts, ideological associations, invention and proposal of a new design. It's mostly a development process.
What is the purpose: Suggest new images of objects, characters and creatures to entertain or inform the public.
What you need to know about it: How things work, how to create something new, associations of ideas, fun situations, the creative process.

A new type of vehicle (left), a new type of dragon (center) and a medieval house that no one has seen before this drawing (right).

11. Communications

What is it A: An image can convey a large amount of complex information quickly. The proverb “A picture is worth a thousand words” explains this well.
What is the purpose: The artist can communicate (internationally or not) with the audience.
What you need to know about it: Reading images (deciphering sent messages, non-verbal signs), conveying meaning, history, information.

The drawing of the leaf does not convey much information (left), but the complex of details and facial expressions can already tell a story (center). A symbol like the vulture from newspapers (on the right) can make you think more deeply about the problem of unethical journalism.

Conclusion: Meaningful Illusion

If you can correctly combine all of the above, you will achieve a sense of volume, depth, texture, light, movement and life on a static surface. This will immerse your viewers in your world and you can easily convey your ideas, messages or story to them. And finally, how I see the result: the art of creating meaningful illusions. This whole palette of skills will serve your intellectual (memory, control, determination) as well as emotional development (feelings, emotions, subconscious). This is a complex exercise that requires knowledge, observation, imagination but first of all you need PRACTICE, PRACTICE and PRACTICE. Drawing is like a muscle (and you certainly won't get stronger just by reading a weight lifting book or watching a video), so good luck with your drawing and painting, build your unique experience".

Welcome to another lesson from DarlingMionette! If you came here thinking “Oh, finally I can draw like her!” You can minimize the window now. You got the address wrong. This tutorial is a survival guide for beginner amateur artists who just got on DeviantArt and don't know where to start in this art world. If you are not interested, on the site you will find many other "step by step" drawing lessons. I invite everyone else to read...

SO YOU WANT TO BECOME AN ARTIST

Congratulations! You are already an artist. No, really. If you decide that you are an artist, then you are. Everything is extremely simple. If you're like most artists, then chances are you started out with stupid drawings in the margins of your notebooks too. If a piece of clean paper appears on your workspace, it will soon be filled with some kind of drawing. Flower, geometric shapes, or eyes. You already have in your arsenal the most essential tool you will ever need for creativity: the very need to draw.

So, let me get on topic now... This survival guide is a collection of information and advice that has been gathered over many years of trial and error - things that have long been known to intermediate to top level artists. We all learn them somewhere, but it takes a lot of time, and mistakes, if there is not someone who will point out these mistakes. So, I'll try to cut a few years of trial and error out of your path. I'll break it down in the most accessible and organized way possible so you can come back to this article for help in the future if you need it.

WHAT IS A "BEGINNING ARTIST"?

I want to make this point clear from the very beginning of this tutorial because I don't want you to think "beginner" means part-time. In the context of this article, the term "beginner" refers to any artist who has just begun to get acquainted with the basics of drawing. Intermediate artists (like me) are those artists who have a certain skill and a strong base, but who continue to develop in order to push their talent to the next level. Top-level artists (as I call them) are artists who know by heart all the fundamentals of art. They can draw a human figure without batting an eye... they can paint in a masterful way... Well, what a dissemble... they also work for hours... and continue to learn (in fact, a person is always in the process of development), but they have dozens of orders, and works they are published in all sorts of galleries and magazines, they may even work for Disney or Pixar (there are not many of them on DeviantArt, as you might think).

When will you become an intermediate level artist? Don't know. And no one can know. It all depends on your desire, and on how much work you are willing to put into your work. With each new drawing, you should try to learn something new.

WHAT WOULD YOU WANT TO LEARN TO DRAW?

Think about it for a minute.

Okay, that was a trick question. The answer should be "ALL". Too many artists enter the art world thinking "I want to learn how to draw people/animals/backgrounds/comics/anime/etc." But, if you always aim for this position, you will certainly learn how to draw these things…but you will never rise above beginner level – because drawing is not only about people/animals/backgrounds/comics/anime etc. There will always be something else in the drawing, something else. So set yourself the goal of learning how to draw everything in the world, and not just one thing.

WHY IS FAN ART LIKE POISON?

Before fan art lovers kill me, let me tell you, it's okay if you create fan art from time to time. Most of us are guilty of this. Fan art can be brilliant, but that's where its venom comes into play. If all you do is draw fan art, you will never become the artist you want to be. Most of the art is creativity, and if you constantly draw other people's characters, you will not exercise your creativity in the way that artists do, who create new heroes and characters every day. Everything is simple. So go ahead, make your fan art, but put it aside from time to time and let yourself create something new.

STYLE

What I'm about to say is going to sound a bit contradictory. Many artists will say that "no one can teach you style", "it's a unique trait that comes with years of experience". But it is not so. By and large, your style is in your control. The way you hold a pencil, the way you see colors and shapes... no one can teach you that. But you can speed up the process of defining your style, and I'll tell you HOW (it won't even be an ambitious "practice").

Get a piece of paper and a pencil ready, then create a new folder on your desktop. Call it "Inspiration". Any artist who is looking for ideas/style has such a folder. Even me. Now, you need to go through the DeviantArt galleries. I advise you to start with the most popular works, because most of them are the best that DeviantArt has to offer, and the likelihood that you will like some of them is much higher than if you just browse through the galleries one by one. Your task: to find art that you like. It's not about old drawings that are "kind of cool".

Look for something that will make you stop and say “WOW! I want to draw like that too!” Save everything in an “inspiration” folder, accumulate a few dozen different works by different artists and styles, then open this folder and look at all the drawings carefully, one by one - identify the distinguishing features of each work, compare styles. You need to set a personal preference.

You will start noticing patterns. Maybe 90% of the drawings you save will have an outline (line art). Maybe all of them will have round eyes. Maybe they will show graceful girls ... or dark, explicit scenes. It's all your style, your handwriting. Once you figure out what you like, it will be much easier for you to learn how to draw in your unique style (and the chances of you constantly changing your style will be minimized).

Many beginners simply take and copy the style they like at the moment. They do not even try to change something in it, to make it more “their own”. It may be your style, but it's definitely not yours, and it never will be.

Remember, by copying pictures and drawings that you like, you will achieve absolutely nothing. So let's sketch now. Start with the face. Remember that you don't have to copy every line of a single drawing. Let's say you like a certain style of round eyes... but you might like lashes from a different style, as well as a pupil. This is normal, you can collect your style in parts. That's the whole point. Don't think about doing everything perfectly, just repeat the aspects that you like the most, and then look at what happened from the outside. Most likely, the result will turn out ... not so hot. So at this stage you start to fix everything. Maybe the face style you like doesn't go well with the eyes you've chosen... so correct any mistakes, lines, proportions... fine-tune everything until you're happy with the result. Never again try to copy someone else's styles from your "inspiration" folder, just keep fixing what went wrong. Ultimately, you will end up with something similar to the styles you like, but it will be something completely new. Welcome to your new style. You may still need to work on some things, but at least now you know where to start.

At the beginning, you probably thought “I want to draw anime like (insert any name)!”, but now you have something of your own. It could be a little anime, or something completely different - but it will definitely be YOURS. I just ask you, do not forget the following: a) do not copy someone else's style completely; b) and stop editing the drawing if it's already "better than ever before". Correct the drawing until there is nothing left that will hurt the eyes. Even if it takes you a few days.

WORK ETHICS

HURRAH! You now have your own style. It's cool, of course, but it's not all you need. So your next tool: work ethic. No matter how talented you are, if you don't have a good work ethic, you will quickly slide into "nowhere." Draw as much as you can. Participate in competitions, offer commissioned work, draw something personal (for yourself) ... no matter what exactly you will draw, as long as you DRAW - make a to-do list and work on it, following a schedule. Not in the mood to draw today? STILL DRAW! Is there an hour left before the doctor's appointment? Start coloring in a recent drawing. You can be sure that if you decide to “take a break” from creativity even for one day, this rest will last for weeks. Then for months. And years. Therefore, try, force yourself to draw at least something, but every day.

DO NOT FOLLOW THE PATH OF LEAST RESISTANCE

The biggest characteristic of all newcomers is the desire to cheat. You can't even imagine how long it takes an intermediate/high level artist to create a single illustration!

It takes me about 6 - 12 hours to create a sketch ... fix lines, fix corrected lines, delete, start from scratch. Work on your sketch as much as possible, because this may be the ONLY opportunity to fix anything at all. If you don't like something in a sketch, fix it and keep fixing it until you're happy with the result. Let it take at least a month. If you don't push yourself to do a "better" job, it will never get better - and believe me, if you don't correct your mistakes at the sketch stage in time, then when you finish your drawing, this - even the smallest - flaw still will not go anywhere, and will be an eyesore to you further.

Outline drawing (line art) takes me about 6 - 48 hours. I don't finish the outline until all the lines are in place, clean and tidy. Lineart is the most painstaking of all the stages of working on a drawing, but if done well, it can dramatically change the quality of your work.

For flat coloring I take on average 2 to 6 hours. Coloring beyond the boundaries of the contour is not allowed, and no white unpainted dots for you.

Plus, I spend from 4 to 10 hours for a full coloring each picture. I make sure that shadows and textures are present everywhere, even on the smallest details - because the picture is assembled from details.

Put it all together and we get from 16 to 76 hours of continuous work on one drawing. And that's without taking into account trips to the toilet, snacks and other work. It is this kind of work - without hack work - that will raise your level of talent to advanced. This is the only possible way to become a good artist - so be prepared to work long hours. In a year you will thank me.

SAMPLES ARE YOUR HELP

This is not a scam. It will not diminish your creativity. If you can draw a person perfectly without a pattern, we won't be impressed - because if you stop asking for help from patterns, you stop evolving. Everyone, even the greatest artists, use them.

Look to photographs and real life, not other artists.

If the artist whose drawings you turn to as references doesn't know how to draw hands correctly, then you won't learn anything good by copying them. Learn how to draw REAL hands, only then you can learn how to fit them to some style. You must first understand how to do it "right" before you start changing it and calling it "style". If you disregard this rule and call "it" style, then you will simply deceive yourself and cover up your inability to draw, and believe me, everyone will know this.

DON'T DRAW WHAT YOU SEE

Drawing the curves that you see with your eyes will not help you until you understand the cause of those curves. If you simply copy something without thinking about its three-dimensional form, about the structure that is not visible to the eye, then you can say that you are just drawing lines. You won't be able to draw a thigh from different angles until you have an idea of ​​what it looks like from different angles.

NEVER THROW OUT YOUR DRAWINGS

Trust me, it's better not to. If you still want to get rid of some terrible drawing, then well ... just save it, rename it, and put it somewhere far away. Start drawing a new drawing. Someday, maybe in a week, or a year, or even 10 years, you will find this "terrible" drawing and say, "Wow! How I have grown! There is nothing better than looking through your old work and laughing at it. You will feel that you have achieved a lot and can now be proud of it.

Plus, it's entirely possible that you had an amazing idea that you simply couldn't pull off while being at the initial level of artistic development... but, let's say, in a year, you might be able to do it.

ON THE BEST ART WORK THERE IS:

1. Light. Even the darkest paintings use light to convey the atmosphere of the painting and draw the viewer's attention to focal points. Learn everything you can about light sources. Trust me, this will help you.

2. Contrast and color. Learn the theory of color and chiaroscuro. Even if you're not the best artist, with a great color palette and good contrast, your drawing will already shine.

3. Details. Even if you are just making fan art for your favorite anime, if your drawing contains details, then you will automatically move to a level above other novice artists. This, of course, does not mean that you need to overload the drawing with 16 bracelets, 6 finger rings and 12 piercings ... all on one character. For the love of all that is holy, in everything know the measure. But remember that nothing is perfect. I will remind you of some of the details that most likely flew out of your head: patterns (patterns), buttons, zippers, lace, texture, freckles, moles, scars, hairs that stand out from the mass of hair, shabby / old things, dirt, spots, small creatures of nature, insects, puddles, backpacks, and seams.

For example… let's say you have shoes. Laces don't have to be perfect. Maybe a knot has formed at one end of the shoelace. Maybe a metal ring fell off on one of the holes. Or maybe someone scrawled “I
These, of course, are not the only important elements of a good drawing, but if you take into account all three points, your work will have much more admirers than those who ignore them.

BE SOCIOUS

So, you learned how to draw, you practice a lot and raised your talent to a new level, but you only have 2 followers/followers (DeviantArt call them watchers), and one of them looked at you even before there was anything in your gallery something has appeared, and the second is your best friend. How to get new followers and get a lot of likes? Be social. Leave friendly reviews to other people, put likes on other people's work that you like. Happy birthday - send them a llama :) We are not talking about the banal "Thank you!" and "Cool!". Take some of your time and leave an honest, sincere review/comment. If you get answered more than once, you can start asking how they are doing. Read their magazines/blogs and comment on their posts about personal experiences. The main thing is to always be sincere and kind.

Most people will start to really pay attention to you after your name has been "flickering before their eyes" for a while. They will also go to your page and view your gallery, or leave a comment in your magazine/blog. You need to make sure you get noticed. If you never leave a comment or write in a magazine/blog, never reply to people or like anyone, then you may think that you don't exist on DeviantArt.

Above all else, be polite, friendly, and sincere. You never know, maybe that same stranger you met one day turns out to be an employee of some major comic book publisher and shows his boss your name, JUST BECAUSE HE LIKED YOU.

This REALLY happens.

WORK ON ORDER

Last but not least, let's talk about commissioned work. It is clear that you want to work for money. Well, who doesn't want to be paid to be creative? We LOVE creativity. So, here's where to start.

1. Set your own rules, and be very firm in your decision. Know what you are best at drawing, what you want to learn, and how much you want to be paid for your work.

2. Start low. At first, people won't trust you - so start with more "comfortable" prices. After you have 10 or 20 orders behind you, the price can be increased. You have already proven your responsibility (create a list of people you have worked with... people love to see what you have achieved!).

3. Do your job and do it at a clearly separated time for this. Keep in touch with those who commissioned a drawing from you. Ask for their opinion, you must clearly understand what they want, and never pull rubber. People want to receive their order, and they want it 5 minutes before the agreed time.

Similar posts