Skyrim how to recover from all diseases. Skyrim stone gout treatment. stone gout skyrim. how to cure

where and how to get sick in skyrim? just wondering the list of diseases and their treatment)) and got the best answer

Answer from Add![master]
where and how to get sick in skyrim? just curious about the list of diseases and their treatment)))
just curious about the list of diseases and their treatment))

Answer from Ѐuslan Sandakov[guru]
You can catch the disease after being bitten by a crab or a rat. Healing in temples


Answer from Arthur Khasanov[active]
Of course, one of the most important in Skyrim is vampirism. I don’t know for sure, but they say in TB you can get vampirism.
And if, as in Oblivion: from zombies, rats and other creatures.


Answer from nuclear_engineer[guru]
When caught, the disease weakens your character's specific skills and stats. The effect of the disease will last until you are healed by a potion, spell, or shrines in cities. One of the most notable and unique diseases is Sanguinare Vampiris, which turns your character into a vampire after the virus's incubation period. If your hero has multiple diseases, their effects stack. If you are sick, this will give NPCs a reason to note your pale appearance, they will advise you to lie down to rest, although Arcadia in Whiterun will tell you this even if your character is healthy.
Most of the diseases you can pick up through traps in the dungeons. For diseases presented in the table below, the first identifier corresponds to diseases received from critters, the second from traps. Although both illnesses affect your body in the same way, the descriptions may differ slightly. Go to any city shrine for healing. For example: you will reach Whiterun, go to the Hall of the Dead and find the shrine. Activate the shrine and you will be healed.
Disease
An identification number
Description
Infection vector
Ataxia (Ataxia)
000b877c

Evil Rat
0010a24a
Lock picking and pickpocketing are 25% harder.
Trap
Stone Gout (Bone Break Fever)
000b877e
Subtracts 25 points from stamina
Bear
0010a24c
Takes 25 points of stamina
Trap
Brain Rot
000b877f
Drains 25 mana points
Vorozheya
0010a24d
Drains 25 mana points
Trap
Deathrattle (Rattle)
000b8781
Stamina regenerates 2.5 slower.
-
-
Stamina regenerates 2.5% slower.
Trap
Tissue damage (Rockjoint)
000b8782

Wolf
0010a24f
You are 25% less effective with melee weapons
Trap
Sanguinare Vampiris
000b8780
Reduces health by 25. Progresses to lifesteal.
Vampires
Dementia (Witbane)
000b8783
Mana regenerates 0.5 slower.
Saber-toothed tiger
0010a250
Mana regenerates 0.5% slower.
Trap


Answer from dfds dsfsd[newbie]
you forgot lycanthropy


Answer from 3 answers[guru]

Hello! Here is a selection of topics with answers to your question: where and how to get sick in Skyrim? just curious about the list of diseases and their treatment))

Lycanthropy

Werewolf, he's a werewolf, he's a lycanthrope.

Lycanthropy. So. The werewolf gains the ability to take on the form of a wolf. At the same time, in normal times, you will look like a completely ordinary person, or whatever you are. You also gain 100% disease resistance. And stop getting a bonus from sleep. Werewolves don't sleep. Surrounding characters can make comments about your appearance.

How to become a werewolf? You can become a werewolf in the course.
How to transform? To use the transformation, through the Magic menu, open the Talents section and select the one you need. Now with the scream key (Z) you can turn into a werewolf. You can’t turn back yourself - wait a certain time.

Pros of using the wolf form:

  • New gameplay. Inventory and magic disappear. But there is an opportunity to tear the victims with claws.
  • Increased health and stamina.
  • Wolves don't touch you.
  • You can become stronger by quenching your thirst for blood.
  • Fast movement speed and increased jump height.
  • While in werewolf form, crimes do not count against your character.

Minuses:

  • Infection with lycanthropy cancels lifesteal. You can't be a vampire and a werewolf at the same time.
  • Third person view only.
  • After transformations, you need to put on all things again.
  • The werewolf is weak until you satisfy his bloodlust.
  • Health does not regenerate over time.
  • People attack you.
  • You can not collect items, open containers, talk.
  • If someone sees you transform, your penalty will increase by 1000.
  • Sleep does not give rest and the positive effects associated with it. And during the whole time while you are infected with lycanthropy.

Werewolf abilities. These are spells that can only be used in wolf form using the shout key.

Howl of Rage.

Effect: For 30 sec. fear takes possession of all nearby enemies 25 lvl. and below. After completing a few tasks for Aela the Huntress, she will instruct you to collect " Totems of Hircine". These are two more abilities:

The smell of blood.

Effect: Detect Life at a large radius for 60 sec.

Call of the Pack.

Effect: Summons two wolves to fight by your side.

How to increase the number of conversions? For these purposes, you can pass, which will give you the Ring of Hircine if you save the life of a werewolf. The "Ring of Hircine" will appear in the Talents section - use it after the first transformation is completed. Without a ring, you can only transform once a day.

How to extend the transformation? You have to eat corpses. From each +30 seconds to stay in the form of a beast. This will also restore health.

How to be healed? At the very end of the Companions storyline, you can throw the head of the Glenmoril Witch into the fire. Then the wolf essence will separate from you and you can kill it. You need to throw the head a second time - the first is counted as helping Kodlak. It will be possible to recover even after leaving the tomb. You can go back and throw the witch's head into the fire as many times as you like.

Vampirism Vampirism is nothing more than a disease - Porfiry crowned. Symptoms are as follows: cardiac arrest, deathly pallor, enlarged eye teeth. If you no longer recognize yourself in the mirror and notice these symptoms - congratulations, you are a vampire! How to become a vampire.
To do this, you need to be a wounded vampire and become infected with vampirism. And in a few days, there will be one more vampire in Skyrim! Vampire Thrall is not a vampire.
And one more, more reliable way: - wearing it you will become a vampire, details in the description. See the FAQ for instructions on how to install mods.

Where can you find vampires? Yes, a lot of places. But the easiest way is to find Movarth's Lair. It's northeast of Morthal, here's the map:

You can find out about infection by adding an active effect - Sanguinare Vampiris. If you do not want this, you have the same few days after infection to take a "potion of healing diseases", or pray at the altar to any of the deities. If you don't, you will become a vampire.

Healing from vampirism. Suppose you didn't have time to do it, or you missed the message about the infection. Or maybe you're tired of being a vampire. You have exactly two paths. The first is an infection with Lycanthropy. As mentioned above, a werewolf cannot be a vampire. Second. Proceed to Morthal, in the tavern you will find Falion, who studies vampires. He can also be cured with subsequent infections. If you are reading this text further, then you want to play the role of a vampire.

Benefits of vampirism:

  • Active effects that grant immunity to diseases, immunity to poisons, 25% bonus to Illusion magic, 25% bonus to stealth, cold resistance (+25% at each stage, up to 100% at stage 4).
  • New spells at each stage. They will give you the ability to night vision, absorb health, revive bodies, calm enemies with vampire seduction.

Minuses:

  • Health, stamina and magicka are reduced when you are in the sun (+15 at each stage, up to 60 at stage 4) - from 5 am to 9 pm.
  • Weakness to fire (+25% at each stage, up to 100% at stage 4)
  • Bad relations with the townspeople. At stage 4, you will be attacked.

What are stages and how to drink blood
This is the progress of your transformation, depending on the time since the last "feeding". To "eat", you need to sneak up on any sleeping person in stealth mode and select feeding from the dialog menu. Immediately after, you return to stage 1. In a few days you will move on to stage 2, and at the end you will reach stage 4.

Cannibalism The ability to eat human meat and replenish your health appears if you put on the Ring of Namira, which can be obtained by completing it. If you are caught doing this by a pious citizen, you will be reported by the guards.

Navigation menu

Custom Links

User information

Are you here» Sons of Skyrim » Codex » Diseases

Diseases

For the most part, various animals are the source of infection, but you can also become infected through traps placed in the dungeons. You can catch several diseases at once, the negative effects of which will add up.
All common diseases can be cured with a healing potion or a Restoration healing spell.

In total, six diseases are common in Skyrim:

Common illnesses

Disease name

Description of symptoms

Ataxia

A common disease that affects the strength and dexterity of the patient. Symptoms: general pain, muscle tension, pallor.
Carrier: skeet, frost spider.

Zaum

A magical disease that adversely affects a magical gift. Symptoms: distraction, memory lapses, constant fatigue, drowsiness. Spell failure. You can get infected from a witch.

stone gout

A common disease that badly affects the patient's joints, resulting in loss of dexterity. Symptoms include painful swelling and immobility of all joints. Carrier: wolf, skeever.

Bonebreaker Fever

A disease that affects the patient's endurance. Symptoms: loss of strength, weakness, fever.
Carrier: bear.

Brain liquefaction

An acute disease that affects the patient's brain. All thought processes and ability to magic deteriorate. Symptoms include migraine, disorientation, loss of consciousness.
Carrier: sabertooth.

Khripunets

The disease is similar to the common cold. Symptoms: fever, sore throat, runny nose, weakness, constant fatigue. Carrier: corus.

In addition to ordinary diseases, there are two special diseases Vampirism and Lycanthropy.

VAMPIRISM

Sanguianare Vampiris is one of the worst diseases in Tamriel. As a rule, infection occurs through the bite of a vampire or other contact with him. The incubation period lasts about 72 hours (3 days). At this time, the disease practically does not manifest itself, and it can be cured with medicines for common diseases or spells of the Restoration school.

All turned vampires develop sharpened and elongated upper fangs, becoming much stronger than normal humans. All vampires are immune to all diseases, even lycanthropy. The main food of a vampire is blood. Also, some vampires can use the Destruction Vampirism spell to restore their health. But still, full saturation is possible only with physical contact.

Vampires are outlawed and persecuted almost everywhere; in some places, special guilds are created to fight them, such as the Watchers of Stendarr and the Dawnguard.

There are also many rumors and legends about high vampires in Tamriel. They are said to have been spreading the infection of Sanguianare Vampiris for centuries, turning living creatures into servants of the night. But only a few are worthy to become true vampires, inherit the gift of Molag Bal and join the clan. In almost every region of Tamriel there is a clan of vampires, or even several. On the territory of Skyrim, only one is known - the Volkihar clan.

LYCANTROPY

Lycanthropy is a disease or a curse that is transmitted with the blood of a werewolf (for this you need to drink blood or just get it on an open wound). You can also become one by drinking the blood of another werewolf. Some consider this a gift that came to them from Hircine himself. Others consider Lycanthropy a terrible curse and try to cure it so that after death they get to Sovngarde, and not to Hircine's hunting grounds.

Outwardly, werewolves are huge wolves, with thick, hard hair and an elongated muzzle. A powerful jaw, clicks and sharp long claws make them very dangerous opponents. Werewolf's power attacks knock down and knock back any enemy except giants, mammoths, and dragons. Werewolves eat their enemies to replenish their health. All werewolves are also immune to common diseases and vampirism.

Werewolf transformations are uncontrollable and depend on the position of the stars and moons. But they say that somewhere in Skyrim there are werewolves who can turn into a beast at any time of the day or night. *
* - Only Companions can control the transformation.

Werewolves are being hunted by the Silver Hand group, whose members trade in robbery and robbery.

Don't crunch!

treatment of joints and spine

  • Diseases
    • Arothrosis
    • Arthritis
    • Bechterew's disease
    • Bursitis
    • Dysplasia
    • Sciatica
    • Myositis
    • Osteomyelitis
    • Osteoporosis
    • fracture
    • flat feet
    • Gout
    • Radiculitis
    • Rheumatism
    • Heel spur
    • Scoliosis
  • joints
    • Knee
    • Brachial
    • Hip
    • Other joints
  • Spine
    • Spine
    • Osteochondrosis
    • cervical
    • Thoracic
    • Lumbar
    • Hernias
  • Treatment
    • Exercises
    • Operations
    • From the pain
  • Other
    • muscles
    • Bundles

Skyrim stone gout

Skyrim:Diseases - Tiarum

Special diseases

​����� ���� ��� ����� ��������� ���������​ Buy a potion of healing diseases from the alchemist / potion seller. Or find any altar. In Whiterun there is one in the temple MR * Roasted sleat skin​​

How to find out about the disease

  • You can learn about the treatment of these diseases on separate pages of this disease.
  • "You smell like a wet dog and I don't like your bestial grin"

"You have some strange eyes, some kind of hunger in them" ​If your character is sick, people around you will say phrases related to the disease - for example:- a disease that came from Daggerfall, allows the sick (transformed) to become a Werewolf once a day. Werewolf Mode lasts a little over an in-game hour (originally 2 minutes, each corpse eaten extends Beast Mode by 30 seconds).​ ​Vampirism​​����� ���������​ Ghost Rain go to the monastery * Mud crab claw​​​After being healed, only one Arcadia from Whiterun will continue to speak phrases about the disease, even if the character is completely healthy.​ or

Treatment of special diseases

Note

  • if you are a vampire, they can say:

stone gout skyrim. how to cure?

- a disease similar to the one in the last three parts of TES, but with a different name for the "virus". The principle is the same as before. Infection can occur when falling under the effect of the vampire spell Life Drain (10% chance) You can become a vampire 72 in-game hours after infection.​
​�� ����� ��� ����� ����� ���� ������ ��� �������� ����� http:/ /video.yandex.ru/#search?text=how to cure vampirism in skyrim&where=all&filmId=3BqXfWDCUXI=​
Every city has a doctor. Don't let yourself be bitten by skeevers.​
Firefly
* Hawk feathers
Explanations for method number 2.
Ana
"We heard a werewolf howl and you have fur sticking out of your ears"
"What did you eat? Your mouth stinks like garbage."

"Your skin is as white as snow, are you afraid of the sun?"

- not really a disease, but rather an ability, after killing the victim, you can eat it, thereby restoring your health, as well as increasing its maximum value.

I got stone gout in Skyrim. How to treat and where to buy medicine? how to treat and where to buy medicine.

Or buy a potion of healing from diseases, let's say there is an alchemist in Whiterun in Dragon's Reach, and there is a shop in the city

​Ingredients with the "Cure Diseases" option:​

1 way. Go to any temple and pray to God.​

��� �������� ���������� ��������, �������� ������ � ���� ������ ������ ? -���� Skyrim

. if a werewolf - the guards can say:

When a character becomes ill, new options for life activity open up.

Everything doubles, the effect of the disease?

#1 helgisbox

After the next game day of passing, I found that the whole picture was blurred all the time. Made a couple of pictures. The effect is like doubling. At first I thought that something was wrong with the graphics settings, enb or mods. In the game itself, old saves are loaded and everything is displayed normally. I rearranged pure skyrim from scratch - the effect appears again on the same save. According to the statistics, it is clear that he caught some kind of disease.

1. Is the effect a consequence of the external manifestation of the character's "illness"?

2. How can you find out what kind of sore the character has and how to treat it?!

3. What else can cause such a “doubling” effect of the picture (enb, all add-ons removed)?!

  • Log in to reply to a topic

#2 ferretcha

Try to start a NEW game without mods - maybe it's not the game at all, but your graphics card

#3 Sam Bjorn

What side is the vidyuha here?

In the game itself old saves are loading and all about displays normally .

#4 gkalian

For a start, a list of mods that you have installed would not hurt. As for saving, you can try to clean it, just make a copy.

#5 helgisbox

SaveTool-rm cleaned everything, reinstalled the game in the standard version without ENB, etc.

In the list of effects, I found the disease "stone gout" with the source "deadly stone gout". Potions tried to eliminate - is not eliminated from the list of effects. I tried in the kinaret temple to be treated by a local monk. It also did nothing.

By the way, regardless of the installation of the game, I tried to sleep for three days after the appearance of this disease - such a blur effect appears everywhere. Obviously a bonus pack from "stone gout" on the third day. If you boot from the previous version, where there is no disease, then you can wait at least 10 days and there is no effect.

How to get rid of this "stone gout"?

Stone Gout (Skyrim)

stone gout
ID: 000B8782 | 0010B24F

Description Edit

stone gout- a common disease that negatively affects the patient's joints, which leads to loss of dexterity. Symptoms include painful swelling and immobility of all joints. As a result: the use of melee weapons is greatly hampered.

Effect Edit

The description reads: « You are 25% less efficient with melee weapons". This means that the patient can use both one-handed and two-handed weapons much less effectively in combat.

Sources Edit

The carriers of this disease are wolves (including snowy ones) and foxes (including snowy ones). In addition, there is a chance to pick up this disease even from ghostly animals, for example, from a pet or wolf spirits, which will have to be fought by someone who wants to get rid of lycanthropy himself or help a friend heal.

In addition to animals, almost all types of traps can be a source of the spread of the disease.

Healing Edit

Like other common diseases, stone gout can be easily healed by drinking a potion of cure diseases or eating an ingredient that will have this effect in the first place. You can also simply pray at the altars of one of the Nine Deities or ask for the healing of Stendarr's Vigilants you meet.

stone gout skyrim. how to cure?

1 way. Go to any temple and pray to God.
2 way. If you are not sick for too long, then a potion of curing the disease. You can buy, you can cook, there is no difference.
3 way, radical. Become a werewolf by Companions quests. The absolute way to cure all diseases, including vampirism.

Explanations for method number 2.
Ingredients with the parameter "Cure diseases":
* Grilled sleat skin
* Mud Crab Claw
* Hawk feathers
* Vampire Ashes

This disease, like stone gout, and many others not previously encountered in vanilla Skyrim, cannot be cured by these methods.
“1 way. Go to any temple and pray to God.
2 way. If you are not sick for too long, then a potion of curing the disease. You can buy, you can cook, there is no difference.
3 way, radical. Become a werewolf by Companions quests. The absolute way to cure all diseases, including vampirism.

Explanations for method number 2.
Ingredients with the parameter "Cure diseases": "

To heal these diseases, you need to go to any potion shop and buy potions like "Potion of Healing from Stone Gout" or "Potion of Healing from Sangvik Vampiris" after you drink it for several hours in the game, you will be completely healed. I have not found any other effective way. The potion has a price in the region of 245 gold, with no trade bonuses. I will immediately emphasize that merchants do not always have these potions in their inventory. We rewind time forward and wait for our potion to fall out.

Simple diseases

The symptoms of the disease appear until it is cured by potions or blessings. Unlike Oblivion, Skyrim does not have a special spell that cures diseases. All common ailments can be cured at temples or statues, with the blessing of a deity, or with a healing potion.
The diseases present in the game and the effects they cause on the character are shown in the table.

Note: Disease resistance only works on carriers, it doesn't work on traps. Note: Wood Elves and Argonians have 50% disease resistance by default.

In addition to exclusively harmful diseases in Skyrim, there are two special diseases, although somewhat harmful, but bringing some benefit to the character.

Special diseases

Cannibalism- not really a disease, but rather an ability. After killing the victim, you can eat it, thereby restoring your health, as well as increasing its maximum value.
Vampirism- a disease that has existed for the last three parts of TES, the principle of which has remained the same. Infection occurs during a battle with a vampire or as a result of some task. You can become a vampire 72 in-game hours after being infected. The less a vampire drinks blood (from sleeping people), the stronger his vampirism manifests itself. During the same 72 hours after infection, a cure is possible by the usual method, however, after the character turns into a vampire, statues and potions will no longer help. Healing is possible by following Falion's instructions in Morthal or by turning into a werewolf.
Lycanthropy- a disease that came from Daggerfall, allows the sick (transformed) to become a werewolf once a day. The werewolf is very strong, develops tremendous speed, uses a roar that scares off enemies, scatters enemies to the sides and devours corpses to restore health. Otherwise, health does not restore. You can run in the skin of a werewolf for a little more than an hour of play, but each corpse eaten extends the mode by 30 seconds.

Important: You can either be a werewolf or a vampire. At the same time, no way. So if you want to "change" your special disease, first go through the treatment procedure for the current one.

Note: Lifesteal and Lycanthropy give 100% resistance to all diseases.

Environment

If your character is sick, the people around you will say phrases related to the illness. For example, if you are a vampire, people around you will hint at a white skin tone, if you are a cannibal, they will hint at breath stench, and if you are a werewolf, the guards may say that the player stinks like a wet dog, that they do not like the bestial grin, or that they heard a howl a werewolf, as well as the fact that the player has fur sticking out of his ears.
With more "harmless" diseases, residents say the following phrases to the character:

Don't be offended, but you look lousy. Are you sick?
- Are you okay? It doesn't look like much.
- You look bad. Look, don't infect me.
- You look worse than I feel.
- You look bad. Are you okay?
- You'd better lie down. You look unhealthy.
- I think it's ataxia. I just have a cure for it.
Arcadia from Whiterun says such phrases, even if the main character is healthy.

Review:

This mod improves the gameplay and realism of the game by adding vital human needs to the game. Now you will have to drink from time to time, eat 2-3 times a day, and also sleep at least 7 hours a day. In this regard, it becomes necessary to constantly have a supply of food and drinks in the inventory. But do not forget that food spoils over time. By consuming raw meat and fish, you can pick up some kind of disease. Water can be extracted independently from various reservoirs, as well as stored for future use, gaining in wineskins.

Peculiarities:

You get a small buff while keeping your needs in good condition. And you get one of three types of penalties if you ignore needs. But you won't die from it (unless the "Death" option is enabled). There are also no penalties for excessive consumption of food, water and sleep.

During the battle, the growth rate of needs will increase (primarily fatigue).

Drinking alcohol more than 3 times in a short time will make you drunk, which will affect your condition, cause visual impairment of vision and may cause you to trip. Eating skooma will also worsen your performance and affect your eyesight.

All non-transforming diseases will now be much more difficult to cure. The disease passes in 4 stages at random intervals. If you are subject to the "fatigue" condition, you get an additional debuff. Altars no longer heal. Instead, you must pay a priest, use a cure disease potion, or eat a food item that has "cure disease" as one of its effects. After treatment, the diseases do not disappear immediately, but regress over time. The first stage of the disease or "Light" has a chance to be cured without your participation.

You can assign hotkeys for automatic consumption of food and drinks. You can set up automatic food consumption even without the participation of the player, the main thing is to keep the inventory filled with products.

Saturation occurs faster, the heavier the food. Water and alcohol quench thirst. Water can be stocked up using waterskins, which can be crafted at a tannery, purchased from innkeepers or haberdashers, and also found on the bodies of dead NPCs.

Waterskins can be replenished in the following ways:
- purchase from innkeepers, or from travelers with wineskins.
- replenish stocks with your friends (for which you, for example, completed some quests).
- using any open container (bucket, kettle) in the rain.
- from barrels and kegs with water or with the help of any tub from wells. Barrels and tubs can be crafted at forges or purchased from merchants. They don't disappear unless they are dismantled.
- get water from the collected snow, from reservoirs or from waterfalls, using the "Drink" hotkey / clicking on an empty wineskin.

Notices:

Widget: Three icons that indicate the degree of hunger, thirst and fatigue. They can be chosen from two different styles and can be placed anywhere on the screen. Requires SkyUI and SKSE.
Sound: Stomach grumbling, coughing and yawning will become more frequent the more hungry, thirsty or tired you are. If you hear a male voice instead of a female one, just save and restart Skyrim.
Text: Messages will appear in the upper left corner of the screen showing the current status. You will not receive penalties while you are slightly hungry or tired.

To configure the mod using the MSM menu, you need installed and Skyrim Script Extender (SKSE) .

In the mod settings there is reference information on all the features provided.

P. S. Hunger, thirst, and fatigue values ​​are randomly selected each time the game is restarted to add to the thrill of starting the game.


Compatibility:

  • The modification does not change the original game resources, with the exception of a few locations with water bodies. This mod should be compatible with almost everything, without the need for patches.
  • When using the Perkus Maximus mod and the Dangerous Diseases add-on at the same time, go to Skyrim\Data\SkyProcPatchers\T3nd0_PatchusMaximus\Files\blocklist.txt and add "iNeed - Dangerous Diseases.esp" to the list
  • When using the "iHUD" mod and the "Link ALL SkyUI Widgets" option is enabled, the display of icons can be switched with the same hotkey that turns on the display of the compass. If you want the icons to be displayed permanently, then disable the above option in the iHUD settings..
  • Supported Addons and Mods: Dawnguard, Hearthfire, Dragonborn, Wyrmstooth, Falskaar, Cooking Expanded, Hunterborn, Babettes Feast (patched versions), Improved Fish, Herbal Tea, Be a Milk Drinker, Drinking Fountains of Skyrim, Realistic Wildlife Loot and Recipes, skyBirds , Phitts Alchemy and Food Overhaul, Nernies City and Village Expansion, Expanded Towns and Cities, Harvest Overhaul, More plants and recipes, Osare Foods, 527 Food, A Real Explorer's Guide to Skyrim, Ambrosia from Valhalla, Bon Appetit, Drinks for the Thirsty, Highland Milk Farm, Real Wildlife - Skyrim, Skyrim Immersive Creatures, Farm Animals, Gromits Cooking Recipes, Zinni's Food Overhaul, Special Flora of Tamriel, Nordic Cooking, Coffee and Water, DovahCook, Yet Another Recipe Mod
  • Cooking Ingredients and Requiem do not require additional plugins.

Requirements:

Necessarily: Skyrim 1.9.29.0.8+
Optional: 3.0+
Required for widgets to work, as well as for setting up the mod using MCM.
Optional: SKSE 1.6.5+
SKSE is only needed for widgets, product modification and configuration through SkyUI's MCM. To collect water from lakes, rivers and ponds, version 1.7.2+ is required.
Optional: iNeed - Dangerous diseases
Introduces a new, more complex disease system. Present in the main archive.
Optional: 1.40+
In the cold, food spoils more slowly and you can purchase water from travelers.

Version 1.602

  • Disabled the message about using drinks near water sources.
Version 1.601
  • This mod's bonuses and penalties are now temporarily disabled during fights.
  • Minor fix to prevent "no gold" spamming when companions buy food.
Version 1.60
  • New skinskin look: high poly models and high textures made by volvaga0 exclusively for iNeed.
  • Visible Waterskins: Waterskins will appear on characters provided they have a waterskin in their inventory and slot 49 is not occupied.
  • Dangerous Diseases: Replaced the Potion of Cure Diseases with different potions for each disease. Finding the right potion becomes a difficult task. Priests are now of great value, as they are able to cure all diseases in one place. Potions to cure diseases from the Dragonborn expansion can only be found in Solstheim. To make the Perkus Maximus mod compatible with the Dangerous Diseases add-on, simply add it to blocklist.txt.
  • Sit hot key: Press the key to sit anywhere. Hold the key to crouch companions. Click "Jump" to exit this animation.
  • Staying in this position for 2 hours will reduce your fatigue. However, like walking in a wagon, it is not as effective as sleeping.
  • Companion needs are now split into two options: Normal Consumption: Companions will actually consume food and receive the appropriate effects (eg health regeneration). Food and drink sound effects will play. Simulation: Instead of actually being consumed, food will simply be removed from the companion's inventory. Companions don't get food effects, and sound effects don't play.
  • The way vampires eat is divided into three options: Mortal: Regular food and blood reduce hunger and thirst. Sleep and blood reduce fatigue. Mixed: Thirst and hunger have no effect. Fatigue builds up slowly. Sleep and blood reduce fatigue. Pure: Blood alone reduces hunger, thirst, and fatigue. Vampire companions will only consume regular food if Mortal is selected.
  • Water Kegs: Can be crafted or purchased. Functions like barrels of water, but smaller.
  • Alcoholic Dehydration: Drinking alcohol temporarily reduces thirst, but then causes it to rise faster over the next two hours. Disabled by default.
  • Paid harvest: The function can be switched through dialogue with the farmer. If you decide to own part of the crop, place a barrel of water next to the farm. The crop will be marked as yours.
  • Power hot key: Holding down will switch the priority of the consumed food (From fresher to less fresh and vice versa).
  • Drink hot key: Press this key to automatically drink from your inventory. Hold this key to fill a waterskin from a pool or waterfall. If there are no containers to fill, you will drink from the reservoir. Holding this key near small snowdrifts will allow you to collect "Snow".
  • Check Needs Hotkey: Holding the key will show the inventory status as text.
  • Soups are brought into their own category and provide an easy thirst quencher.
  • Barrels, kegs, and pails can now be optionally repositioned for more precise placement using the post-installation menu.
  • Purchasing food by companions now includes filling waterskins.
  • Alcohol intoxication now adds stumbling.
  • Added additional options for food spoilage settings.
  • Disease cure effects from other mods now affect iNeed diseases as well.
  • Empty waterskins are now displayed correctly if EFF is installed.
  • Fixed some issues with werewolves and raw food.
Version 1.51
  • The "No harvest" option has been replaced with "Paid harvest". Vegetables (Cabbage, Leek, Potato, Pumpkin, Wheat, Ash Sweet Potato) and Hanging Meat (Pheasant, Rabbit, Salmon, Horker) can no longer be harvested freely. Instead, you are presented with two options: 1. "Steal" - the item in the inventory will be marked as stolen. 2. "Buy" - gold will be spent. The opportunity to buy groceries will be only from 8 am to 8 pm.
  • Checking companion inventories using the hotkey is now more accurate.
  • The level of hunger and thirst does not increase for vampires when the option "Needs to fight" is enabled
  • Werewolves and vampires can no longer be infected with Stomach Rot. Stomach Rot no longer removes other diseases.
  • Reorganization of the selection menu when activating buckets, barrels, etc.
Version 1.50
  • Added the ability to independently determine the properties of food and drinks by consuming them (if they have the keyword VendorItemFood).
  • Added "Remove Food" function that dynamically removes some food from the world of Skyrim. Now in less wealthy settlements it will become more difficult to find food for yourself. Disabled items are selected randomly with each new game. This feature replaces most of the functionality of the ‘You Hunger’ mod, but it can be additionally used to further reduce the products in the game world.
  • Added option to disable picking vegetables (potato, leek, cabbage, ashy sweet potato)
  • Added the ability to disable the collection of meat carcasses (salmon, rabbits, pheasants, horkers).
  • Eating with Companions: Added an option to actually consume food while eating together in addition to automatically taking food/drinks when they need to.
  • Increasing Needs During Combat: Decreased default level. Now you can control the speed at which this happens.
  • Status check by hotkey: as a string, your status and the status of your companion's inventory are displayed.
  • Customizable text notifications.
  • Turning into a werewolf now disables the "Unhealthy Raw Food" feature.
  • Change the weight of food using the "Increase the weight of food" function.
  • Fixed some bugs.
Similar posts