Stalker clear sky passage of the swamp. Passage of the game stalker clear sky (clear sky)

The plot of S.T.A.L.K.E.R.: Clear Sky will take players one year before the events of the original S.T.A.L.K.E.R. to 2011.

A group of stalkers was able for the first time to get close to the very heart of the Zone - the Chernobyl nuclear power plant, provoking a cataclysm that almost led to disaster. After a strong Ejection, the Zone changes. Now there are no relatively safe roads. A bunch of anomalies, zombies, and so on contribute to the loss of entire expeditions. New territories of the Zone appear.

There is no peace between factions. They fight for spheres of influence and artifacts. Now every man for himself. The main character is a mercenary who found himself in the very center of confrontations between factions. He needs to reach the end, remaining himself. During the passage of the game Stalker Clear Sky, you will learn a lot of new things, but you still won’t get answers to all questions ... After all, this is the Zone ...

Start

The game begins with the awakening of the protagonist at the base of the group called "Clear Sky". Talk to leader Lebedev.

When he leaves, you will receive a task - to talk with the bartender. He will be in the next building. You can navigate by radar.

First task

Communication with the bartender will not be long. Mutants attacked one of the scouts' posts. He will send you to the warehouse store to get equipment. Merchant Suslov will give you the necessary uniforms. To exit, talk to the fighter "CHN", which is near the warehouse.

Swamp

So, you are in the vastness of the Swamp. Anomalies take a lot of health. So try to find them with the bolt and go around. Passage of the game Stalker Clear Sky continues.

When you cross the first bridge, avoid the anomaly. There are many of them here. When the instructions from Lebedev end, take out the detector (O) - the first gift will appear not far from you - this is the Medusa artifact. You will not be able to attach it to your belt, because there is no room on the beginner's jacket.

When you approach the red dot on the mini-map, you will see a tower. There will be a couple of bodies. In the trailer in the boxes there will be cartridges. Beware of hogs who need to shoot in the forehead. You can have time to search the bodies before the ejection. On the tower there is a pack of cartridges with shot.

home base

Base "Clear Sky". Mission to help, completed. Go to Suslov to get a reward. Then go to the neighboring building. Inside there will be a local "Kulibin". Talk to him. He will give the task to find flash drives.

Give him the recently taken flash drive. If you have money, you can improve or repair weapons and armor at the technician. Then go to Lebedev, chat with him. He will issue another task - "Regain control of the Swamp." When you leave the headquarters, you will meet Nimble. He will tell you how to survive in the Zone, as well as what the CCP is. Can also point to some caches for money. If during the passage of the game Stalker Clear Sky you want to go far, go to the conductor.

big swamps


When you appear here, there will be a pack of flesh right there. It is better to bypass them, but you can also shoot. Then there will be a message on the PDA - please help. On the map you will see a flashing large marker. Go to him. You need to reach a small camp. Here for the first time you will meet with the Renegades, who must be shot down. Take their carcasses, bandages, cartridges.

So, now you must help the "CHN" fighters in capturing the control points of the Swamp. On the map they are marked with bright large markers. To improve your financial situation, participate personally in fights.

You can find out on the map where useful deposits of loot, swag and so on are. After a message from Lebedev, you need to return to the ChN base. Talk to him. He will say that it is necessary to get rid of the main base of the Renegades, take possession of the passages and paths to the Cordon.

Finding Artifacts

In the Zone, the main source of income is the artifact. You will have to look for them using the detector that you have in your inventory. So, to search for an artifact, first find the anomaly. Most often these are large clusters of the "Symbiont", "Grabbing Hands" type. In the Swamps, you will have to limit yourself to smaller scale anomalies. When passing the game Stalker Clear Sky, to get the exact coordinates of the artifacts, look at the location map. Well, look for yourself.

Renegade Base

Before heading to the enemy base, raid the Swamp to further clear the area. Then upgrade the weapon. It's best to have a Viper 5 and a Hunting Rifle. A Chaser 13 would also work well.

To get additional income, go through the tasks of simple stalkers. You can also complete quests to find items. This further enhances your status.

Well, now you can take on the Renegades. Follow to their base together with the detachment to the northeast to the point "Mechanization Yard". The fight will be long and hard. You can take weapons and ammunition from the dead.

When you win, Lebedev will congratulate everyone. Return to the base "CHN", follow Suslov to the store. When passing the game Stalker Clear Sky, he will give 1500 rubles, armor. If you pass all these tasks, then on the Southern Farm you need to ask the Guide to take you to the Cordon.

Cordon


Beginners, military men, blind dogs, Sidorovich live here. He will contact you by radio. Nearby, you can hear the negotiations of warriors. They will shoot without warning. First you need to check the map. Checkpoint with the military to the south. In the north is the camp for beginners. You need to get past the patrols of the warriors, deep into the territory.

The main problem for you now is a long-range machine gun and vigilant military. Pave the way with binoculars. It is better to move quickly, take first-aid kits, hiding behind stones. So move to the end of the wire fence. Representatives of the Ukrainian army will also be advancing on you. Sometimes you have to shoot at them, sticking out from behind the stones. You'd better turn off the lantern. Passage of the game Stalker Clear Sky continues.

When the fence ends, turn sharply to the left. Drink energy drinks and get out, winding. Otherwise, the military will hit you. Keep your orientation on the map. So you get to the "Camp of Beginners". Side quests can be completed here, especially at the Wolf. Then follow to Sidorovich. He's in the bunker.

Sidorovich

So, this is a local huckster with a hoarse voice. He loves boars and chicken legs. Ask him about Strelka. Naturally, he will offer to work for him. We'll have to look for swag. First, go to Valerian, who is the leader of the neutrals. Their base is on pig farms. Before the nomination, you can take a couple of tasks from the locals.

If you consider yourself cool, then go to the checkpoint and show your agility to the warriors. You can hand over the trophies to Sidor.

across the mound

Close to the railway embankment. On the way, you can find a seated soldier under the bridge if you turn from the very beginning. You can complete his quest. In principle, it may not be carried out, especially since the warrior will then change his attitude towards you.

When passing the game Stalker Clear Sky, you will also meet friendly stalkers that are participating in the battle against warriors. Help them. Then pick up weapons, cartridges. To the north you will see an embankment with a railway road. Behind it will be the base of Neutrals.

Base of Neutrals

It's very comfortable here. It consists of two barracks. A technician and a merchant sat in the right one, the leader of the Valerian group in the other. He will talk about the situation. Allegedly, the warriors are leaking information to the bandits, but they are tracking down the stalkers. Then he will offer to speak with Major Khaletsky, who was taken prisoner.

Go to the major, then return to Valerian, as the conversation will not work out. Your task now is to kill the major's friends. Go to the Elevator, then to the ATP. Get wet warrior.

On the ruins you can find a lot of cartridges from Kalash, the new AKM-75.

Your journey begins with the protagonist waking up after experiencing a major surge. Chat with Lebedev, and when he leaves the room, you will have a new quest: you need to find the bartender and find out from him what is happening. The bartender is in a building nearby. Use the radar for guidance.

Quest #1

After talking with the bartender, you will learn about the mutant attack on the scout post. Go to the warehouse where you will be given equipment. To do this, talk to Suslov. To leave the camp, talk to the CHN soldier located near the warehouse.

Swamp

Once in the swamps, avoid anomalies that take away your HP. To detect them, you have to use bolts. When you pass the nearest bridge, there will be the first anomalies, in abundance. After talking with Lebedev, take the detector and pick up the first artifact - the familiar Medusa. Medusa cannot be attached to the belt, since the jacket for beginners is produced without slots.

As you approach the red dot, you will find a tower with several bodies. Inside the car is a box of ammo. Avoid boars. You need to attack them directly in the forehead. Before the ejection, you can find the right bodies. On the tower itself you can find ammo.

home base

Return to Suslov to collect your well-deserved reward. Head to the building nearby to talk to the master. You will receive a quest related to finding a flash drive.

Give me the flash drive. If you have money, you can upgrade or repair your ammunition. Return to Lebedev for a conversation. This will start a new quest related to the killing of bandits in the swamps. After leaving the headquarters, you will see Nimble. Learn how to properly survive in the Zone. If you have money, you can pay Shustrom to mark the location of the caches on your map. If you need to go somewhere, then use the services of a guide.

big swamps

Once in place, you will see the flesh. It is best to avoid them, but if you want, then attack. A new message will appear on the PDA asking you to help. A new target will appear on the map to which you need to move. Once on the territory of the camp, you will see renegades. Kill them all, remembering to search the bodies.

It is necessary to provide assistance to the Chen soldiers who want to capture the swamp. The necessary points are marked on the map with markers. The map will also point you to snags, swags and more. After receiving a message from Lebedev, you will need to return to the ChN base. Talk to him and learn about a new task, according to which it is necessary to clear the base of the renegades and get a passage to the Cordon.

On a tip from Chekhov, you can immediately go to the Flea Market in the Landfill with the help of a guide. On the location, skirmishes between bandits and stalkers are constantly taking place, so you need to keep your ears open.

Having reached the right place, you will see a miraculously surviving door leading to the basement. You shouldn’t go there right away: the fact is that there is a stretch that will knock you out. While you wallow in the blackout, "spiders" will appear, which weaved this "web". A couple of bandits will rob you to the skin, but they will leave your panties and life :). When you come to your senses, Lebedev will get in touch. According to him. Fang's PDA will not be far away, good and a pistol with cartridges in the same place. (If you want to save things, go up the stairs to the 2nd floor of the building. There is a box in which you can put all your things). Yano, this will be a little different from the "official" walkthrough of the game Stalker Clear Sky.

From the information in the CPC, you will learn that Lebedev's worst fears were confirmed: Fang and his partner penetrated the center of the Zone, and for some reason, until they are killed, the Zone will be feverish with emissions. The PDA also contains information about the cache of stalkers who have infiltrated the center of the zone, where you need to go. But first, it is necessary to pay what they deserve to the bandits and take their property. After killing the freaks - take your things in the box - the passage of the game Stalker Clear Sky requires your participation.

Nearby in green fumes there are 2 artifacts at once.

For further passage of Stalker Clear Sky, you need to go to the location of the Research Institute Agroprom.

Research Institute "AGROPROM"

"DUTY" - this is the name of the group that subjugated this location. In front of you is the checkpoint "Duty", holding the pressure of the zone. The main stalker at the checkpoint warns of dangers in the area of ​​​​the Agroprom Research Institute, you are no stranger to ... An offer (request) to go along with a group of debtors ... So be it, the mutants will attack not only you ...

Noise in the bushes, stop... A creature flying in a jump attacks the group - this is not the last attack of the local fauna. The patrol will not accompany you to the base, you will need to go the rest of the way on your own.

In the southern part of the location, right next to the passage, there are Carousel anomalies, among which an artifact found its place.

The base of Duty is more like a military fortification: armored personnel carriers, fortified walls, armor that resembles a uniform. The slogans on the base of Duty are exactly the opposite of the base of Freedom: the only goal is to destroy the Zone. The head Krylov you need is located on the third floor of the main building. On the second one, you can find a mechanic, from whom you can take tasks to search for modifications, most of which will be found during the passage of Stalker Clear Sky in this location. Krylov will strengthen the impression of a military man: they blew up the dungeons, welded up the exits, they thought the end of the mutants. Mother nature (Zone) found a way out - monsters began to climb right out of the ground. Krylov tries to solve the problem by turning off the groundwater pump and flooding the tunnels, which should solve the problem. For this, you are needed, since you have already decided to go down to the cache. Well, let's see what comes of it. Your contact is Sergeant Nalivaiko.

Having reached the place, you will find yourself in "Purgatory": the fighters of Duty are fighting with the snork mutants, it is quite possible that the Dolgovtsy will not live to the end of the battle. The entrance to "hell" is right on the course. You can take cartridges and a shotgun from dead stalkers, which will help you a lot in the future passage of the game Stalker Clear Sky.

Hell is hell: fire, pipes, and demons. In the form of demons - snorks. Fortunately, the developers left gas cylinders that explode perfectly. And the snorks have little intelligence: they climb right into the fire, so there will be little work.

The passage to the second circle of hell is at the end of the tunnel. Don't forget to take the supplies located on the shelves. Go in the door and... Now the local devils with pitchforks should have climbed, but he is the only one here - the controller. Shoot straight to the head and you'll have fewer problems. After his death, the passage of the game Stalker Clear Sky in the dungeons will be a little simpler.

After leaving the hall, you will reach a room with a valve: before turning it, make sure that your stamina is normal and your weight is normal: then you will have to run fast. Turn the valve and run, first straight, then down the stairs, along the corridor and to the next stairs, turn left. You can ignore the local rats.

After the water remains below, Krylov will get in touch, thank you for your work and invite you for a reward. In the corridors, not evil spirits are waiting for you, but ordinary bandits, although what's the difference ... In the corridor, you will need to climb into the opening on the right and climb the pipe to get to the Fang's hiding place. In the opening in the wall is a PDA, the capture of which requires the passage of the game Stalker Clear Sky.

After listening to the message, the situation becomes clearer. At least three Strelok, Ghost, Fang visited the center of the Zone. They needed the details to build a decoder that would help them get past the brain burner. The Ghost and the Fang will be taken care of, your target is the Gunslinger, who has headed towards the Amber Lake. It is in pursuit of him that the passage of Stalker Clear Sky will go.

Now you need to get out of the dungeon. Move further along the corridor, from the opponents - the bandits. When you get to the stairs, you will meet fiery poltergeists - orange balls, you need to shoot at them. But it's much easier to just quickly run up, breaking (shooting) or simply jumping over them. You will go to the surface not far from the base of "Debt", you can immediately receive a reward from Krylov. Next, you need to talk with Professor Sakharov. The plot passage of the game Stalker Clear Sky at this location is over.

ADDITIONAL MISSIONS, COLLECTION OF ARTIFACTS, SECRETS OF LOCATION

One of the soldiers of "Debt" can be given a task to search for a machine gun. After a good party, this stalker was taken out of the bar, but his personal machine gun was forgotten. The machine is located on the basis of stalkers located at the Agroprom Research Institute. That's where you need to make your way. The machine will be carefully placed in a box on the first floor of the building.

Further passage of the Stalker Clear Sky can be continued by going to the top floor and talking with Orest, the commander of this base. He will ask you to help with the destruction of the bandits in the tunnel nearby. By the way, if you ask him about factions, you will get perhaps the most honest answer in the game. Do not rush to complete the assignment.

When you exit, turning left, you will see a building with passages to the floors and stairs leading to them. There are artifacts there.

There are few bandits in the tunnel and a weapon with an optical sight will help to quickly solve the problem.

After leaving the tunnel, move to the hill in a northerly direction, among the anomalies there is an artifact.

A little later, it will be possible to take a task from Orestes to clean up the area from mutants. He has a box in his office, in which you can replenish stocks very well.

In the corner of the base are 4 large tanks. There lives a hermit who is trying to explore the area. Recently, a stalker came to him, who stated that he could go through chemical anomalies without protection, and he went to prove it to the swamps, but he just didn’t return. You need to bring his PDA. The reward will be a flash drive with data on improvements.
More information about the location of several flash drives can be bought from the characters.

I advise you to go to the swamp, which is located behind the Agroprom in the western direction, in the middle of the swamp there is a wagon, nearby a group of stalkers who asks for your help. If you help, you will receive a modified Zarya jumpsuit, which is nevertheless much inferior to SEVA. But if you don’t help at all, or during the attack they kill the stalker with Vintar, you can get hold of this wonderful weapon, which will be very useful, given the features that Stalker Clear Sky prepared in the following locations.

If after that you go back along the path, then on the right, in the fumes, another artifact is hidden from view.

Your goal for the further passage of the game Stalker Clear Sky is Yantar Lake.

STALKER Clear sky (Stalker clear sky) is a prequel to the original. The plot unfolds before the exclusion zone took on such a terrifying appearance, and the main action develops around the war of factions.

Walkthrough STALKER Clear sky

The game begins with a cutscene in which a group of scientists led by a stalker wandered somewhere quietly. But suddenly, something happened. First, the pseudo-dogs ran, and then there was a release. After the video, you regain consciousness, the head of the Clear Sky group named Lebedev told you that you survived the ejection, his people found you in the swamps. Everyone calls you the mercenary Scar. After the conversation, go to the bartender, he will tell you a little about the grouping, and then go to the headquarters to Lebedev. During the conversation, he will ask you for help - get equipment from the merchant Suslov and go to the outpost to help fight off the mutants.

Go straight, as you remember, you need to move carefully, throwing bolts in front of you, this is necessary so as not to fall into the anomaly. Climbing the tower, you will receive a message about a new release, your partner will die, but you will miraculously escape again. Talk to Lebedev. He believes that the reason for the frequent releases is that someone entered the center of the Zone (and who could it be??). You must help prevent a catastrophe (Scar has a special feature, he can survive the blowouts, but this gradually destroys his nervous system). But first you need to remove the siege of bandits from the camp, and since the Clear Sky grouping does not fight, but studies, and only you know how to fight, this is your job. Go to the hunter in the swamps. Before that, you can pick up a flash drive with information about the cache from the merchant.

In the swamps, you just need to increase the presence of the group, how to do this is clear, but where you choose. After completing this task, knock out the bandits from the farm. Having won in an unequal battle, go and secure the roads to the cordon and Agroprom. And then with the conductor go to the cordon.

The military is right in front of you, run away from them. And then go to the merchant Sidorevich, familiar from the first Shadow of Chernobyl. For a small assignment, he will tell you about a stalker who was interested in details. You need to bring him a case. Before that, you can talk to the Wolf. Now start the task. First, go and talk to Valerian. He is behind the embankment, he will offer you to talk to the hostage yourself, with the commander of the military, who knows where the case is, but does not say, knows that he will not be killed. He still won't say. Then go talk to the leader of the stalkers, he will offer to remove the accomplices of the military. So do it. After the destruction of two groups of military return to the hostage. He will give out the hiding place. If you talk to him after that, he will ask you for a gun, for which he will tell you about the location of his cache. I gave him a gun, you see, he did his time, he gave out the hiding place. Go to the hiding place, it is under the bridge in a basket, by the way, a soldier sat down under the bridge, do not shoot, he is not dangerous. Take the swag to Sidorevich.

After that, go to the diggers - there you will find out what the stalker named Fang was looking for. Arriving at the place, you will find a corpse, read the information from the digger's PDA. He sent a messenger to Fang, go and find the messenger, help him fight off the dogs. He will tell you that Fang has gone into the dark valley. Moving forward, you will come to a checkpoint of the Freedom group, do what you are told, otherwise you will either be shot or you will not be able to complete the task. The stalker will tell you that they can only know about Fang at their base, go there. There, talk to the commandant, he will say that in order to get an audience with their leader, you need to work. First, rid them of the terrible mutant and return for further instructions. He will tell you to take the ammo to the outpost, but first take the ammo itself from merchant Ashot. Go to the outpost, when you get there, you will see that no one is alive, bring the PDA to Chekhov.

As it turned out, the commandant was a traitor and immediately disappeared somewhere. Bring it to Chekhov's PDA, for which he will give you the frequency of Fang's PDA, by which he can be tracked down, in particular, now he is in a landfill. And besides, lay out everything of value, because instead of Fang you will find bandits who will take everything, you can also spend all the money - they cannot be laid out, and even if you complete the task of returning the property, no one will return the money to you. So, we settled down. Pick up Fang's PDA he lost. After that, Lebedev will get in touch and say to go in search of the cache of Fang and the company. Take all your equipment and go look for the cache.

The hatch leading to the dungeon is still closed, so run along the road from Agroprom and find the checkpoint of the Duty group, talk to the chief there. True, in this case I used an alternative way of talking - I shot everything, because for some reason the commander did not speak to me. Go to the Duty base and talk to the leader. He will say that he is ready to help you down if you help him. You need to flood the hole, for this go to Sergeant Nalivaiko.

Without thinking about the sad, you go down into the dungeon. Bypassing the fiery anomalies and avoiding the mutants, go right to the stairs leading up. In the next room, you need to destroy all the mutants, in fact, there is only one of them, but he, with his mental influence, will spoil a lot of blood for you. To destroy him, get closer to him, but so that he does not notice you right away. Don't walk on the bridge. When the task is completed, go to the next room and turn the valve (this will flood the dungeons), and then run as fast as you can. Along the way, you will be able to observe mutants that do not pay any removal on you, just run.

It's time to find the cache, it has not changed its location compared to the previous part. Remember that, as before, bandits settled in the dungeon. In the cache, you will learn that the Strelok and the company once went to the center of the zone and are going to repeat the trip. Get out of the dungeon and talk to the scientist Sakharov on Yantar.

He will report that the Shooter was supposed to test the Psi-radiation protection device, but disappeared. To find his trail, first get the documents from a group of stalkers who are also missing. Be careful, there are all sorts of psi-creatures with which to fight - only waste ammo - endless creatures. Therefore, just run to the corpses of stalkers, take the PDA and run back. This information proved to be extremely useful, meet the Lefty Squad. After you help them restart the cooling unit, Sakharov detects the signal of the shooter, he goes into the red forest, follow him. So, the shooter is right in front of you, but do not flatter yourself, there is an ambush on the way, and while you are dealing with it, the shooter will blow up the tunnel and leave. To get behind him, you need to find a forester, and to find a forester, you need to go through the forest, along the way you will find a corpse, take a PDA from it and go to its target. When you reach the place, you need to find the entrance to the anomalous zone (ala portal) above the tank, just climb into it. Once there, go to the forester. He will send you to military warehouses to receive a signal from stalkers from near Limansk, they are trapped and he (and you) need to know all the information.

Go to the next location and talk to the commander of the Freedom Post, then go to the mercenary village and talk to the chief there. He will tell you where the best reception is on the water tower, but there is a bloodsucker mutant, get rid of him too. Upstairs you will receive a signal from the stalkers, return to the forester. He will send you to return the artifact stolen by the bandits - only he can help you return from the anomaly. Now the matter is small, it remains to transfer the necessary information to the stalkers and they themselves will get out of the anomaly - along the bridge, at the same time they will free it from the bandits and lower it. Ask the mercenaries how best to get to the military transmitter. He will ask you how you want to act: alone or with the Freedom faction, choose what you want.

After the stalkers get out safely, go to the bridge and cover Lebedev's group with fire. Talk to the leader and climb to the second floor of the tower and cover the fighter near the bridge, don't forget about the snipers. After capturing the bridge with a fight, scout the road through Limansk. True, on the way to go to war. A little further, go around the anomalies that return you back, go around the last one through a rusty bus. In the end, you will have to go through the construction site - be careful, there are a lot of enemies.

After that, the electric fence will block the road, turn off the generator and move into the abandoned hospital. That's where it will be hot, do what the leader of the stackers tells you: stay alive and save a lot of lives. Then the military will arrive, but it doesn’t matter to you who the enemy is, the main thing is to shoot down the helicopter, for this it is most convenient to use the RP-74 machine gun. Then quietly dump (through the doors on the second tier, they were previously littered). So with a fight break through to the catacombs, in fact, you will immediately find yourself near the Chernobyl nuclear power plant.

Lebedev will supply you with two new guns, one you will have to disable Strelka's psi-defense, and defend yourself with the other. First, jump a little on the portals until you find a convenient place (Lebedev will notify you). So, when you neutralize Strelok, a phenomenon opposite to Lebedev's assumption will occur, anomalous activity will not subside, but on the contrary, the strongest outburst will occur, which will change EVERYTHING. At the very last moment, in the final video they will show an old acquaintance, Tagged, the main character of the first part.

This completes the passage of STALKER Clear sky, as you can see, there is only one ending in Clear Sky.

"Even a person who

pointed a gun at you

Can I buy this machine?

The beginning of S.T.A.L.K.E.R. Clear Sky begins with a group of scientists, along with a mercenary nicknamed Scar, falling under the release of the Zone. Scar strangely survives in this ejection and is found by the mysterious Clear Sky group, which is studying the Zone and all the phenomena that occur in it.

Scar figures out that the latest release has changed the Zone. Previously, where there were safe places and stalkers could walk in these places, they became dangerous. Where there were no anomalies now they are. And the dead places, where even the most desperate person did not meddle, became, on the contrary, bladeless. The release also had a strange effect on the people in the Zone. Different factions broke up and began to fight for possession of the territory.

Scar, helping the fighters of the Clear Sky group at the outpost, again falls under an unexpected blowout and survives. During a conversation with Lebedev, he finds out that the constant emissions may be due to the fact that someone in the Zone made his way to the center by overcoming the brain burner. And so the Zone, trying to protect itself, launches frequent emissions.

Scar has unusual abilities, but with each ejection, his nervous system burns out, and if the ejections are not stopped, Scar will die. Therefore, Lebedev wants him to find out who could get into the center of the Zone and go there for him.

Our stalker Shram is sent to help the Clear Sky grouping to strengthen its influence in the territory and help against another grouping "Renegades"

Cordon. group "Free stalkers"

Sidorovich is waiting for the parcel to be ordered from the stalkers, but the stalkers had a quarrel with the military, through whom the parcel was supposed to pass into the hands of Sidorovich. He doesn’t know where the package is now and wants our hero who works for the Clear Sky group to find out where it went missing and who has it in their hands.

Scar goes to meet the stalkers behind the embankment. After talking with the main stalkers, we find out what they are holding hostage. And the quarrel between the stalkers and the military occurred because of the commander of the latter. Stalkers used to be sent through military cargo, but their commander became insolent and began to leak information to the bandits. Here the stalkers argued the fever and captured the commander and are holding him prisoner.

Our hero will try to find out from this commander, Major Khaletsky, where the case with Sidorovich's swag is located. But the major will send him. The Stalker explains to Scar that the major is not telling anything because he is sure that his colleagues will come for him. And if you remove his colleagues, then the major will not be sure of help and will tell them everything.

Scar kills the commander's accomplices and he tells where he hid the case with swag. After that, he returns this case to Sidorovich, and in return he tells that a stalker nicknamed Fang was looking for rare details from him. And that Fang went to the landfill to look for the missing parts. And our hero is taken in by stalkers in the wave.

Dump. Group of bandits.

Scar goes to the landfill to find out. from diggers about Fang and what kind of details he is looking for and why. The landfill is almost completely teeming with bandits and along the way he seizes positions, strengthening the position of free stalkers. He finds dead diggers and finds out that Fang did not find all of their parts, but only some. Fang refused to pay until they found him all the details. One of the diggers, Vasyan, goes after Fang to try to take some money from him for the details that they provided him. Scar follows them.

Having met Vasyan who sat down on a stone fighting off wild dogs, he finds out that the stalker Fang is heading to the Dark Valley.

Dark Valley. Group "Freedom"

Scar goes to the Dark Valley after the Fang, which is controlled by the Freedom group. After talking with members of this group at the checkpoint, he finds out. that someone is constantly attacking the fighters on the territory. And if there was any kind of stalker in their places, then this can only be found out at the main base of the Svoboda group.

Having met with the commandant at the base of the Freedom group, Scar receives from him the task of killing the psi-dog, which interferes with the stalkers, and then he will bring him to the main one, and he probably knows where Fang is. Scar finds a PDA, in which it turns out that the fighters are attacked for a reason. It turns out that it is the commandant himself who leaks information to groups and attacks are carried out on them. The leader of the group, Chekhov, promises to tell about the Fang if we find this commandant.

After the commandant was taken, Chekhov told Scar that he had hacked Fang's frequency and could now follow him. And Fang went to the landfill and now you can follow him by his frequency.

Chekhov asks Scar to help find the place where the mercenaries who worked for the commandant came to the valley. To do this, you need to capture two antennas with which you can conduct reconnaissance of the landscape and find the entry point. and together with the Freedom squad, we will capture these antennas and destroy the tunnel.

Back at Scar's junkyard, they rob and take all of his money and belongings. When he wakes up, he finds Fang's PDA, and they find out that there really was a group of stalkers in the center of the Zone. To find out their plans, Scar goes in search of the hiding place of these stalkers.

Group "Debt". Territory of Research Institute Agroprom.

Scar is heading to another territory under the control of the Duty group. To find the hiding place of the stalkers, he needs to go down to the subway "NII Agroprom". The leader of the group promises to help him if he helps to flood the caves, from which mutants constantly climb.

Having found Fang's hiding place, it turns out that a group of stalkers led by Strelok really was in the center of the Zone and is going there again. To find out how they did it, our mercenary goes to Professor Sakharov for clarification.

Plant Amber. base of scientists.

Professor Sakharov said that the stalker Strelok came to him and wanted to get a newly developed, but not tuned device against psi-radiation protection. The shooter took one such device to test it in the field and went to the factory. The professor never saw him again.

Unregulated bursts of psi-radiation constantly occur on the territory of the plant, so it is dangerous to go there, you can die at any moment. He also said that a group of stalkers managed to report by radio that they had found some technical documentation on the territory of the plant, which could explain the cause and properties of psi-radiation. But this group was covered by a burst of psi-radiation and they all died.

red forest

Scar goes in search of the missing group of stalkers and technical documentation. The entire group was killed. Sakharov, after studying this documentation, found out that it was possible to get rid of psi-radiation if the cooling plant was restarted at the plant. Our hero, together with a group of free stalkers, goes to a factory full of zombies. Restarting the cooling system, Professor Sakharov reports that he has picked up Fang's signal and that he is heading towards the Red Forest.

Catching up with Strelok to stop him and not let him into the center of the Zone. He is ambushed, and the Strelok himself breaks away from the chase. The stalker moved towards the burner, but you can't go there without a prototype of scientists. The only way to catch up with Strelok is to go through Limansk. A tunnel leads towards the city, it is right behind the bridge. You can lower the bridge only from the other side, but the bandits control that side.

Only the Forester can find a way to get into the city. He can find a safe path there. Now Scar needs to find the Forester's shack. Scar catches the SOS signal and, following it, finds stalkers who find out that there is a spatial anomaly in the depths of the forest that leads to the Forester.

Having found a spatial anomaly that is located directly above the abandoned tank, Scar meets with the Forester and he tells that the path to Limansk can be found. But first you need to find a group of stalkers who are stuck somewhere and constantly receive a radio signal from them calling for help. No one can really hear what the stalkers are trying to report because the signal is very weak. If the stalkers are released, they will be able to attack the bandits from the rear who have captured the bridge and free it.

Climbing the tower, Scar hears a signal from the stalkers, in which they report that they are stuck in one place where you can’t go, everything is closed in one place.

To rescue the stalkers who were stuck, the Forester offered to use an artifact that he recently found and thanks to him he got out of exactly the same anomaly in which the stalkers are now. He called this artifact "Compass". But the bandits took this artifact away from him.

After Scar recaptured the artifact, he went along with the Freedom group to capture the military base in order to give instructions to the stalkers in the anomaly on how to get out of it.

Limansk.

Having met with the "Clear Sky" detachment, Shram, along with them and the freed stalkers, recaptures the bridge from the bandits. Scar, along with the group, goes on reconnaissance to the city.

The ending of S.T.A.L.K.E.R. Clear sky

Scar, along with the Clear Sky group, makes their way through Limansk and destroys Strelok's protection from psi-radiation. After that, an ejection occurs and then they show how many stalkers lie unconscious in the room and show Scar and the tattoo on his arm S.T.A.L.K.E.R.

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