Card file of outdoor games senior group. Synopsis of the mobile game "bear and bees" in the second junior group dow

Outdoor games

caregiver

Mobile game "Owl".

On one side of the site - a place for "butterflies" and "bugs". A circle is drawn to the side - “owl's nest”. The selected baby "owl" gets into the nest. The rest of the children - "butterflies" and "bugs" - stand behind the line. The middle of the site is free. Butterflies and bugs fly at the word of the teacher “Day” (children run around the playground). At the word of the educator "Night", butterflies and bugs quickly stop in their places and do not move. At this time, the owl quietly flies to the hunting ground and takes those children who have moved (takes them to the nest). At the word of the teacher "Day", the owl returns to its nest, and butterflies and bugs begin to fly. The game ends when the owl has 2-3 butterflies or bugs. The teacher marks the children who have never been taken by an owl to the nest.

Mobile game "For mushrooms".

All the animals on the edge (children go in a round dance).

They are looking for milk mushrooms and waves.

Squirrels jumped (jumping squatting, depicting squirrels),

The fish were looking.

Chanterelle fled (run),

Collected chanterelles.

The hares jumped (jump standing),

They were looking for bugs.

The bear passed (walk like a bear),

Fly agaric crushed.

Mobile game "Dragonfly".

Children gather in the yard, in the garden or in a spacious room, squat down, resting their hands on their sides, and, overtaking each other, try to jump to the opposite end of the place intended for play. Which of the children will be the first to come to the designated place in this way is considered the winner, and the one who stumbled along the road is excluded from the number of players. This simple game gives children great pleasure and develops their physical strength.

mobile game « Raindrops".

The teacher invites the children to stand in a column one by one and put their hands on the shoulders of the one who is standing in front of him.

Educator. Make a circle out of the column, leave your hands on your shoulders. Now quietly, on tiptoe, move in a circle ... Imagine that a drizzling quiet rain begins. Let your hands become small drops of rain, there are a lot of them, they fall from the sky: with your fingertips very gently drum on the shoulders of the one who walks in front of you ... And now the rain is getting stronger and the raindrops have become larger and heavier: drum with your fingertips harder on your shoulders. If you listen, you will hear the sound of rain... Imagine that the rain has become even stronger: quickly tap your flat palms on your shoulders... The rain gradually subsides: drum with your fingertips... The rain has almost completely stopped: very gently touch with your fingertips... The rain is completely over, and our hands and the legs are resting. Stretch your arms up above your head and imagine that with your hands you beckon and call the sun, which is already emerging from behind the clouds and clouds. Put your hands down. Finger gymnastics "Fingers in the forest"

One, two, three, four, five.

The fingers went out for a walk.

This finger went to the forest,

This finger mushroom found

This finger began to clean,

This finger began to fry,

Well, this one just ate

That's why he got fat.

Alternately, the children open their fingers from the cam, first from the little finger to the thumb (twice).

Mobile game "Where does anyone live?".

Children stand in two lines at a distance of 8-10 steps from one another. In the middle between the lines, draw two circles, each 80-100 cm in diameter; one circle is the "yard", the other is the "forest". In the ranks there are the same "birds" and "animals". Each pair of the first and second ranks chooses the name of any bird or animal, forest or domestic. The second rank chooses the same names for itself. Suppose the first two children in two lines are hares, the second are cats, etc. When the teacher calls the pets, these children quickly run into the forest. For example, at the signal of the teacher “Cuckoo!” children - "cuckoos" from two ranks rush to the circle, which is a forest; at the signal “Cats”, the children-“cats” from two lines rush to the circle, which is the yard. The teacher marks the child from the pair who runs to the circle faster. When all the children are in the circle, the game ends.

Mobile game "To your flag".

In the middle of the site, 5 small circles are drawn one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups. Each group has its own color, the same as that of the leader. At the signal of the teacher, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. To the words of the educator “Leading, to the places!” the leaders return to their circles and quietly change flags, and the children continue to walk in a large circle. To the words of the educator “To your flags!” the leaders raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. A new leader is chosen from each group. The game is repeated.

Mobile game "We work in the garden."

They took a rake in their hands, combed the beds,

We watered the cool beds!

One-two, one-two! The beds were watered.

We planted radish seeds in the ground,

One-two, one-two! That's how we planted!

Mobile game "Kids and wolf".

The leader becomes the center of the round dance and sings verses. The round dance takes a step for each vowel sung by the leader. Three lines are clockwise, and the fourth is counterclockwise.

Leading. We drive, we drive, in-oh-dim round dance!

Who, who from the forest-o-chka is coming to us?

He has a yoke-o-locks, hee-hee!

Like in the forest on an e-o-lochka, hee hee!

Round dance. Hedgehog! Hedgehog! The hedgehog is coming!

Not afraid of a round dance!

He has hooves on his feet

And the horns are sticking out of the head!

Round dance. Elk! Elk! Moose is coming!

Not afraid of a round dance!

Leading. We drive, we drive, we drive!

Who, who is coming to us from the forest?

Soft paws - paw-paw-paw!

And there are scratches on them - tsap-scratch!

Round dance. Cat! Cat! The cat is coming!

Not afraid of a round dance!

Leading. We drive, we drive, we drive!

Who, who is coming to us from the forest?

He has two u-u-u-u-ha,

Teeth, tail and belly-u-ho-hoo-ha!

Round dance. Wolf! Wolf! The wolf is coming!

Run away, round dance!

The round dance breaks, the kids run away, and the game of tag or hide and seek begins. If they play tag, then the host immediately rushes to catch: the one he catches will become the next wolf. If they play hide and seek, then the wolf closes his eyes and sings (just like on the motive of 4 lines “The round dance is not afraid”):

One, two, three, four, five!

The wolf is going to look for kids!

I'm big and evil at all!

Who did not hide - we will eat everyone!

Olesya Emelyanova

While he sings, the kids hide. Whoever the wolf finds first will take his place in the next game.

Mobile game "Mousetrap".

Children are divided into two equal groups. One group is mice. They stand in a column one after the other. From the second group of children, make 3 circles - these are 3 "mousetraps". Children who form mousetraps hold hands and raise their hands to the teacher’s words “The mousetrap is open”. The mice run first through one mousetrap, and then through the second, and so on. At the word of the educator, “Clap!” the mousetrap closes (children in a circle lower their hands). The mice that remain in the circle are considered to be caught and become in a circle. The game ends when all mice are caught. The mousetrap with the most mice caught wins. The game is repeated. Children change roles.

The mobile game "The breeze in the clearing".

Children perform physical exercises to funny poems.

The wind breathes, breathes (Hands up - deep breath.

And the trees are all swaying. Then - to the sides, a wave of brushes.

Quieter wind, quieter Up again, take a deep breath.

And the trees are higher, higher. And down, long exhalation.)

Let's sit quietly, quietly.

Daisies on the lawn

The beetle flew in a colored shirt,

Daisies on the lawn

The beetle flew in a colored shirt.

Zhu-zhu-zhu, zhu-zhu-zhu,

I am friends with daisies.

Quietly swinging in the wind

I bow down low.

Mobile game "Bolder forward!".

Children are divided into two groups. They line up and stand facing the middle of the site. At the first signal, one group turns to face the opposite side and marches in place, and the second line goes forward. At the second signal, the children who were marching in place turn around and catch those who were marching in a line forward. The latter quickly run away to their places (behind the line). The game is repeated. Children change roles. The group of children wins, in the line of which there are fewer caught children.

Mobile game "Cubs".

Bear cubs lived in more often,

They turned their heads

Like this, like this

They turned their heads.

Hands on the belt, turning the head to the right and left.

Bear cubs looking for honey

They shook the tree together,

Like this, like this

They shook the tree together.

Feet shoulder-width apart, arms up, torso to the right and left.

Waddled

And they drank water from the river

Like this, like this

And they drank water from the river.

We walk like bear cubs, we lean forward.

And then they danced

They raised their paws higher

Like this, like this

The paws were raised higher.

Free dance.

Here's a swamp on the way

How can we pass it?

Jump and jump, jump and jump

Have fun, my friend.

Jumping on two legs moving forward.

A bear with a doll stomp loudly,

Loud stomp, look.

And clap their hands loudly,

Clap loudly, one-two-three.

Stretched to the sky

Bent over to the ground

twirled, twirled

And they fell on the grass. Wow!

Mobile game "Bear and bees".

One child plays the role of a mother bee, the second child plays the role of a bear, and the rest of the children play the role of bees.

The bees flew (bees fly)

Collect honey from flowers (circling).

Teddy bear, teddy bear is coming (bear walks towards them),

The bees will take away the honey.

Bees, go home!

This hive is our house.

Get away, bear, from us (the bees are chasing the bear):

"W-w-w-w!"

Mobile game "Birds in the nest".

Children sit on chairs placed in the corners of the room. These are the "nests". At the signal of an adult, all the "birds" fly out to the middle of the room, fly apart in different directions, squat, "looking for food", fly again, waving their arms-wings. At the signal "Birds, in the nests!" kids should return to their places. It is important that the children act on a signal, fly away from the "nest" as far as possible and return only to their "nest".

This outdoor game for preschoolers can be played on the street. Then the “nest” will be a circle drawn on the ground, in which the child must squat down.

Mobile game "Airplane".

Children are placed in any order in a circle, line, column, etc. These are “aircraft in hangars”. Everyone should remember their hangar - their place. On a signal, the planes “take off for a training flight” and move in any direction. When meeting with another plane, you need to “plan”: tilt your body to the right, left, forward with arms outstretched to the sides so as not to “break the wings”. At the next signal, all planes fly to their hangars. The game is repeated 3-4 times.

Mobile game "Fox and hares".

Children must jump, dodge, hide, run away.

- Bunnies scattered on the forest lawn. Here are some bunnies, runaway bunnies. (They jump.) The bunnies sat on the meadow, digging a spine with their paws. These are the paws, paws-scratches. (They sit, make movements with their hands, hide.) Suddenly a fox runs - a red-haired sister.

The child is looking for hares and sings: “Where, where are the hares? Runaway bunnies? Ah, there you are!” (Catches up.)

Mobile game "Lamb".

The players stand in a circle, and the lamb is inside the circle. Players walk in a circle and say the words:

You, little gray lamb,

With a white tail!

We fed you

We fed you.

Don't hit us!

Play with us!

Hurry up!

At the end of the words, the children run in all directions, and the lamb catches them.

Rules of the game. You can run away only after the end of the words.

Mobile game "Who is the first, who is the last."

The children line up, then tiptoe across the bridge.

– Oh, look who is meeting us? (Hedgehog.)

- Where is the hedgehog sitting? (On a stump.)

He wants to play with us too.

Mobile game "Blow harder!".

Children are divided into two groups and sit at opposite ends of the playground. There are risers in the middle of the hall, and two threads are stretched in parallel between them (one is higher, the other is lower), each 1 m long. Pieces of paper are strung on the threads. The teacher calls one child from each group. They approach the threads and blow on the pieces of paper with such force that each piece moves to the end along the thread.

"Bears and bees".
Children are divided into two equal groups, one is bears, the rest are bees. At a distance of 3 m from the house of bees, a forest is outlined, where the bears are.
On the opposite side at a distance of 8-10m there is a meadow. The bees are located on their domain - on an elevation (wall, bench, low log). At the signal of the teacher, they fly into the meadow with honey and buzz. At this time, the bears climb into the hive and feast on honey. At the signal of the teacher “Bears! » bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes. When repeating the game, the children change roles.

Download:


Preview:

"Bears and bees".

Children are divided into two equal groups, one is bears, the rest are bees. At a distance of 3 m from the house of bees, a forest is outlined, where the bears are.

On the opposite side at a distance of 8-10m there is a meadow. The bees are located on their domain - on an elevation (wall, bench, low log). At the signal of the teacher, they fly into the meadow with honey and buzz. At this time, the bears climb into the hive and feast on honey. At the signal of the teacher “Bears! » bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes. When repeating the game, the children change roles.

Theory

Direct speech of the teacher

  1. Submit game name

The game is called "Bears and Bees"

The funny animal is sewn from plush:
There are paws, there are ears.
Give the beast some honey
And arrange a lair for him!(Bear)

In more often he lives in the forest,
Has a sweet tooth.
In the summer he eats raspberries, honey,
Paw sucks all winter.
Can roar loudly
And his name is...(Bear)

The bee is a flying insect. Bees eat pollen and nectar. We also know them for their sweet honey.

These insects live in families, looking for food and water together, together they protect their home from enemies.

She can't sleep early in the morning
I really want to work
Here I brought honey
Working ... (bee)

Above the flower she buzzes,
It flies so fast to the hive,
I gave my honey to the honeycombs,
What is her name? …(bee)

  1. Reveal game content

Sweet-tooth bears live in the thicket of the forest. Their people even called bears because they know (know) where to find honey. They know how to climb trees and get honey from the hive.

Bees, workers, fly all day through meadows and fields to collect honey. Bees are small but friendly people. And they know how to protect themselves, they have a sharp sting. It's good that bears have thick skin. So the bears are waiting for the bees to fly away from the hive in order to feast on the honey again.

So now we will get into the thicket of the forest and play bears and bees.

  1. Game conditions

We will be divided into two groups - a few people will be bears (3-4 people), and the rest will be bees.

Here, behind the line, there will be a forest - bears live here. On the contrary, on this log - there will be a beehive, bees will live here.

  1. Rules

Listen to how we will play when I say "morning" the bees fly to the meadow for honey and buzz. At this time, the bears climb into the hive and feast on honey.

At the signal "Bears!" bees fly to their hives and sting (touch) those bears who did not have time to escape into the forest. Then the bees return to the hive and the game resumes.

  1. Fixing the rules

What signal will the bees fly to the meadow? (morning)

How will they fly? (they will buzz, flap their wings, squat on flowers ...)

When can bears go for honey?

At what signal do the bees return to defend their hive? (The Bears)

When do bears need to run into the forest?

  1. Movement display

How the bees will sting - touching with the palm of their hand, without hurting the children who portray bears.

  1. Distribution of roles

Rhythm to choose bears:

A clumsy bear wanders through the forest.
He likes to "borrow" sweet honey from bees.

  1. Distribution of attributes and placement of players

We dress medals - bees and masks - bears, take our places.

  1. Game Guide

"Morning" - The bees are light, run on toes, squat down, collect nectar,

Well done worker bees, they fly from flower to flower, they don’t miss one, they don’t run into each other.

Bears climb a tree, keep balance - well done, leisurely movements ...

Listen carefully for signals.

"Bears" - the bees are back,

bears beware...

  1. Summarizing

Bees (…….) well done flew together to protect their hive, drove the bears away. Correctly stung, did not push.

The bears quickly ran away, only one was caught.


Target: Teach children to get off and climb on the gymnastic wall. develop dexterity and speed.

The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. At the same time, no more than 12-15 people participate in the game. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in the den. At a prearranged signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As they fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal “bears”, the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game.

Directions . After two repetitions, the children switch roles. The teacher makes sure that the children do not jump off, but get off the stairs; help if necessary.

Mobile game "Free place"

Target: Develop dexterity, speed; the ability not to collide.

The players sit on the floor in a circle with their legs crossed. The teacher calls two children sitting next to each other. They stand up and stand in a circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, run to their place and sit down. The players note who first took the free place. The teacher calls two other children. The game continues.

Directions. You can call for running and children sitting in different places of the circle.

Mobile game "Wolf in the ditch"

Target: Teach children to jump, develop dexterity.

A ditch is marked across the platform (hall) by two parallel lines at a distance of about 100 cm from one another. It contains a driver - a wolf. The rest of the children are goats. They live in the house (stand behind the line along the border of the hall). On the opposite side of the hall, a line separates the field. To the words "Goats, in the field, the wolf in the ditch!" children run from the house into the field and jump over the ditch along the road. The wolf runs in the moat, trying to overpower the jumping goats. Salted walks to the side. The teacher says: “Goats, go home!” The goats run home, jumping over the ditch along the way. After 2-3 runs, another leader is selected or assigned.

Directions . A goat is considered caught if the wolf touched it at the moment when it jumped over the ditch, or if it hit the ditch with its foot. To complicate the game, you can choose 2 wolves.

Mobile game "Frogs and herons"



Target: To develop in children dexterity, speed. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle) where frogs live are marked with cubes (side 20 cm), between which ropes are stretched. At the ends of the ropes are sandbags. Away is a heron's nest. Frogs jump, frolic in the swamp. The heron (leader) stands in its nest. At the signal of the teacher, she, raising her legs high, goes to the swamp, steps over the rope and catches the frogs. The frogs escape from the heron - they jump out of the swamp. The heron takes the frogs he has caught to his house. (They stay there until they choose a new heron.) If all the frogs manage to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is chosen.

Directions. The ropes are placed on the cubes so that they can easily fall if they are touched when jumping. The fallen rope is put back in place. Playing (frogs) should be evenly distributed over the entire area of ​​​​the swamp. There may be 2 herons in the game.

Mobile game "Water"

Target: nurture positive relationships among children.

The driver sits in a circle with his eyes closed. The players move in a circle with the words:

Grandfather Water,

What are you doing underwater?

Look out for a glimpse

For one minute.

The circle stops. The merman gets up and, with his eyes closed, approaches one of the players. His task is to determine who is in front of him. The merman can touch the player in front of him, but his eyes cannot be opened. If the Waterman guesses the player's name, they switch roles and the game continues.

Mobile game "Cosmonauts"

Target: To develop in children attention, dexterity, imagination. Exercise in quick orientation in space.

The contours of the missiles are drawn along the edges of the site. The total number of seats in the rockets must be less than the number of children playing. In the middle of the platform, the astronauts, holding hands, walk in a circle, saying:



Fast rockets are waiting for us. Let's fly to such a one!

For planet walks. But there is one secret in the game:

Whatever we want, There is no place for latecomers.

With the last words, the children let go of their hands and run to take their places in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who sit in the rockets tell in turn where they fly and what they see. After that, everyone again stands in a circle, and the game is repeated. During the flight, instead of talking about what they saw, children are invited to perform various exercises, tasks related to spacewalks, etc.

Elena Maryina

GCD script for drawing in the senior group

How we played the mobile game Bear and the Bees

Tasks: Develop the ability to create plot compositions determined by the content of the game. Exercise in a variety of drawing techniques, in the use of various materials (pencils, felt-tip pens, colored crayons). Teach children how to use diagrams in drawing.

Integration of educational areas:

"Social and communicative development"

To evoke joy in children from the created images of the game. To form positive attitudes towards drawing, the basics of safe behavior in nature.

"Speech Development"

Develop free communication with adults and peers.

"Cognitive Development"

Develop the interests of children, continue to form figurative representations, imagination in children.

"Artistic Development"

Develop children's productive activities.

"Physical development"

Develop fine motor skills.

Materials: landscape sheets of paper, colored pencils, wax crayons.

Relationship with other activities.

Mobile games for children. Reading books, looking at pictures.

Methodology.

The teacher calls the children to him and says:

Today, not all children came to kindergarten. Where do you think they are and what happened to them? (They get sick, stay at home, get treated)

Indeed, it is already late autumn, it often rains, so people get sick. And what can be treated for a cold? (with medicines, raspberry jam, herbs and honey)

Do you love honey? What is he? (honey is sweet, tasty, healthy, yellow, transparent, viscous, fragrant, flowery)

Note: You can bring a small jar of honey to examine its attributes. Treat children with honey with great care, be sure to ask all parents to find out if anyone has allergies.

Where does honey come from? (It is collected by bees)

Do you play the game "Bear and bees? How do bees chase bears away from hives? (buzz, sting)

Mobile game "Bear and bees"

One child plays the role of a bear, and the rest of the children play the role of bees.

The bees flew (bees fly)

Collect honey from flowers (circling).

Bear, Bear is coming (bear walks towards them),

The bees will take away the honey.

Bees, go home! (children sit at tables)

This hive is our house.

Get away, bear, from us (bees buzz at the bear and flap their wings): "W-w-w-w!"

The bees drove the bear away from their hive! (The teacher invites the child playing the role of a bear to also sit down.)

What is the name of the bear? (Brown Mishka, sweet, clumsy, clumsy.)

In fact, the bear runs very fast, climbs trees and even swims, so if you meet him in the forest, it is impossible to run away from him.

We consider with children diagrams of images of bees and bears in different poses:

Let's draw the game "Bear and bees"

At the end of the lesson, the children talk about their drawings: the bear, covering his nose with his paw, runs away from the bees, so he just climbs a tree in a hollow for honey, and yellow striped bees guard their hive.

The teacher reads a poem by M. Plyatskovsky:

The bees are chasing the bear

“Zhu-zhu-zhu, do not be a thief!

Don't touch our honey

Go your way!"

The bear rushes without looking back,

Only heels flicker in the grass.

Instead of honey there will be cones

Bear thieves on the nose.

Methodological support:

1. The general educational program of preschool education "From birth to school" edited by N. E. Veraksa, T. S. Komarova, M. A. Vasilyeva.

2. T. S. Komarova “Fine activity in kindergarten. Senior group "publishing house" Mosaic-synthesis "Moscow, 2014, p. 45.

The hive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear den. At the same time, no more than 12-15 people participate in the game. The players are divided into 2 unequal groups. Most of them are bees that live in the hive. Bears are in the den. On a conditioned signal, the bees fly out of the hive (get down from the gymnastic wall), fly to the meadow for honey and buzz. As soon as the bees fly away, the bears run out of the den and climb into the hive (climb the wall) and feast on honey. As soon as the teacher gives the signal "bears", the bees fly to the hives, and the bears run away to the den. The bees that did not have time to hide sting (touch by hand). Then the game resumes. Stung bears do not participate in the next game. Directions. After two repetitions, the children change roles, the teacher makes sure that the children do not jump, but get off the stairs; help if necessary.

Outdoor games

We are fun guys.

Children stand on one side of the playground beyond the line. A line is also drawn on the opposite side of the site. To the side of the children, approximately in the middle between the two lines, is a trap. The trap is assigned by the teacher or chosen by the children. The children say in unison:

We are funny guys We love to run and jump.

Well, try to catch up with us.

One, two, three - catch!

After the word "catch" the children run to the other side of the playground, and the trap catches up with the runners, catches them. The one whom the trap manages to touch before the evader crosses the line is considered to be caught. He steps aside. After 2-3 runs, the caught ones are counted and a new trap is selected. The game is repeated 4-5 times. Directions. If after 2-3 runs the trap does not catch anyone, a new trap is still selected.

Outdoor games

Mousetrap

The players are divided into 2 unequal groups. The smaller group, holding hands, forms a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those representing the mousetrap begin to walk in a circle, saying:

Oh, how tired the mice are, Everyone ate, everyone ate Beware the cheats

We will get to you.

Here we put mousetraps.

Let's get everyone now!

Children stop, raise their clasped hands up, forming a gate. Mice run into and out of the mousetrap. At the signal of the teacher "clap", the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that do not have time to run out of the circle (mousetraps) are considered to be caught. Those caught become in a circle, the mousetrap increases. When most of the children are caught, the children change roles - the game resumes. The game is repeated 4-5 times. Directions. After the mousetrap is closed, the mice should not crawl under the arms of those standing in a circle or try to break the clasped hands. The most dexterous children who have never fallen into a mousetrap should be noted.

Outdoor games Hunter and hares

On one side of the site, a place for hunters is outlined. On the other side are houses for hares. In each house there are 2-3 hares. The hunter walks around the area, pretending to be looking for traces of hares, and then returns to his place. At a signal, the hares run out of their houses into the clearing and jump on two legs, moving forward. According to the teacher "Hunter!" hares run to the houses, and a child, representing a hunter, throws a ball at them. A hare hit by a ball is considered to have been hit. The hunter takes him to him. The game is repeated several times, after which another hunter is chosen. Directions. The hunter may have several balls in his hands. Shooting at hares in the houses is not allowed.

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